Commit Graph

54 Commits

Author SHA1 Message Date
Paul Chote
91807cb53c Remove redundant StyleCop definitions. 2014-12-25 10:10:57 +01:00
Paul Chote
3086cc6154 Disable SA1024 and SA1035.
These rules generate many false positives, and do not help with code readability within OpenRA.
2014-12-25 10:10:57 +01:00
penev92
681042caec Further RA project cleanup 2014-12-23 15:18:07 +02:00
reaperrr
2d7c1a3394 Rename CommonTraitsInterfaces to TraitsInterfaces, move to Traits namespace 2014-12-19 13:18:36 +01:00
reaperrr
ee8e1f46c1 Move 'Activity' into its own namespace in OpenRA.Game. 2014-12-14 17:12:46 +01:00
penev92
1e9535b63a Move more files
Move VoxelNormalsPalette to TS
2014-12-14 15:39:38 +02:00
Paul Chote
0f332472f1 Fix StyleCop nits in Mods.TS. 2014-12-14 17:13:23 +13:00
reaperrr
7470391c5d Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits 2014-12-03 12:52:17 +01:00
huwpascoe
a660bb95b5 Actor properties consistency improved 2014-11-21 02:44:05 +00:00
reaperrr
80279dc304 Reorganize Mods.TS 2014-11-16 17:00:41 +01:00
Paul Chote
9f1def2840 Convert TS terrain height, ramp, and minimap colors. 2014-11-05 09:39:55 +13:00
Paul Chote
aab9ad5ac0 Load tmp(ts) ExtraData for cliffs etc. 2014-11-05 09:39:55 +13:00
Taryn Hill
b8f5786bdb Clean up some chars. 2014-10-30 20:34:56 -06:00
Matthias Mailänder
b77bd82561 Merge pull request #6708 from pchote/ts-tileset-converter
Import the TS temperate tileset.
2014-10-11 14:12:09 +02:00
steelphase
628463f920 remove copy local
remove copy local from project references
2014-10-08 02:29:14 -04:00
Paul Chote
d610c02642 Add an early TS tileset importer and temperate tileset. 2014-10-08 08:11:39 +13:00
Paul Chote
fff8c7680b Support tmp(ts) templates with empty tiles. 2014-10-07 09:55:50 +13:00
Paul Chote
533d044755 Move TmpTS sprite loading into Mods.TS. 2014-10-07 09:55:50 +13:00
atlimit8
3f6e1a608a Added IDisableMove 2014-10-03 08:07:05 -05:00
steelphase
f948bf0d1b Add Mod.Common Graphics
Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
Ingemar Ådahl
03815a1c8d Copy mod .mdb symbol file together with .dll
Allows for MonoDevelop to debug execution in mod library properly.
2014-09-02 21:15:47 +02:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
Paul Chote
b5e4e0e074 Add support for voxels in actor previews. 2014-08-03 22:23:49 +12:00
Paul Chote
ef2f909f65 Reorganize IBodyOrientation. 2014-08-03 19:20:40 +12:00
Matthias Mailänder
14f71c55bf unify install from CD logic 2014-07-06 14:04:25 +02:00
Matthias Mailänder
b5a514d868 move WithVoxelUnloadBody 2014-07-05 12:13:47 +02:00
Matthias Mailänder
07c75b5e27 move WithVoxelWalkerBody to Mods.TS 2014-07-05 12:12:56 +02:00
Matthias Mailänder
6734cd96a4 add a voxel harvester unload animation 2014-07-05 09:08:47 +02:00
Matthias Mailänder
270975a590 fix crash when docking with a voxel harvester 2014-07-05 08:45:34 +02:00
RoosterDragon
7030d8b2b6 Changed HardwarePalette.ApplyModifiers to be more efficient.
- Add separate ImmutablePalette and MutablePalette classes since the distinction is extremely important to HardwarePalette.
- Keep a cache of palettes in HardwarePalette to avoid reallocation them every time ApplyModifiers is called.
- Palettes that are not allowed to be modified are copied to the buffer once when added, rather than every time ApplyModifiers is called.
- The AdjustPalette method now takes a read-only dictionary to prevent the dictionary being messed with.
- Added a constant for the palette size to remove its usage as a magic number in several areas.
- The ColorPreviewManagerWidget is annoying in that it needs to actually permanently update a palette after it has been added. To allow this, HardwarePalette now allows a palette to be replaced after initialization. The WorldRenderer therefore now also updates the PaletteReference it created earlier with the new palette to prevent stale data being used elsewhere.
2014-06-28 01:11:48 +01:00
Paul Chote
8cd6f05b71 Use TS shroud artwork. 2014-06-27 22:28:33 +12:00
RoosterDragon
38617dc0a9 Run StyleCop on the smaller projects.
Also add a copy of the rules to the CrashDialog and Irc projects.
2014-06-23 00:03:37 +01:00
RoosterDragon
e0d8d8cf80 Clean up project settings.
- Create single platform config named x86 and have all projects target x86.
- Remove Release config (broken anyway).
- For the Debug config, ensure TRACE and DEBUG constants are set and unsafe code is allowed for all projects (same as the makefile).
- Warn level 4 and optimizations off were removed from the config automatically by VS (it assumes these values by default, and these match the makefile).
- The CrashDialog project can reuse the icon from the Game project as long as the path is set correctly.
- Fix TS project so it builds (I know it's going but its annoying that the project must be unloaded).
2014-06-20 19:29:54 +01:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
ScottNZ
40e9fb93d6 Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows (de7a837d94, #5403).
VS will also generate a warning if it tries to source an icon from somewhere not in the project directory, so added it to the CrashDialog folder.
2014-05-26 00:07:30 +12:00
RoosterDragon
de7a837d94 Unify settings for solution and project setups.
Create a single solution platform named x86.
Ensure both Debug and Release configs build to the root for all projects.
Ensure all Release configs generate pdbs.
2014-05-23 08:16:09 +01:00
reaperrr
f7506b8a79 Fix warning message when compiling under Windows (MSBuild/VS). 2014-05-13 14:45:53 +02:00
Paul Chote
d73af0190f Add a new native-lua implementation. 2014-05-02 22:18:34 +12:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
Matthias Mailänder
67cd0645a4 update to .NET 4.0 2014-04-09 20:20:26 +12:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Matthias Mailänder
19b649ba60 unify D2k, RA, TS loadscreens to avoid redundancy
load text comments from mod.yaml (comma separated)
2013-10-05 18:37:22 +02:00
Matthias Mailänder
86ad0e63e4 Merge pull request #3887 from pchote/viewport-cleanup
Viewport cleanup
2013-10-05 02:23:18 -07:00
Paul Chote
b7123cda7d Route screen size queries via Game.Renderer. 2013-10-05 21:01:21 +13:00
Matthias Mailänder
98e1fe852a isometry is now WIP ;) 2013-10-05 08:57:04 +02:00
Dan9550
e9e8c3fe49 Basic Tiberian Sun install logic 2013-09-28 19:38:33 +10:00
Dan9550
e5e7cdb427 TS Installer logic, tibsun.mix encrypted 2013-09-28 04:49:22 +10:00
Matthias Mailänder
02984108ed add commented AfterBuild target
as all the others also have it
2013-08-22 22:41:42 +02:00
Matthias Mailänder
5a6f153db0 add PostBuildEvent to TS
fixes #3689
2013-08-22 22:34:21 +02:00
Matthias Mailänder
aaf1904257 fix Could not load type 'System.Action'
by changing .NET target framework from default 4.0 to 3.5
2013-08-13 18:50:36 +02:00