abcdefg30
3294415e8e
Add an "Lonestar AI" to Fort Lonestar
2016-04-17 11:01:26 +02:00
Paul Chote
85c41bf50e
Update RA maps to format 11.
2016-03-27 12:17:00 +01:00
Paul Chote
9884a29b9e
Upgrade RA maps to format 10.
2016-03-08 22:19:26 +00:00
Paul Chote
505dddcf96
Upgrade RA maps to format 9.
2016-03-07 21:41:14 +00:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
reaperrr
32bb632dbc
Upgrade RA missile rules
2016-02-14 13:43:45 +01:00
abcdefg30
b23c5687ec
Fix a crash when using parabombs on Fort Lonestar
2016-02-12 16:56:33 +01:00
abcdefg30
07f9ec7562
Add "Mobile Tent" actor
...
It is available through crates
2016-02-12 16:56:32 +01:00
abcdefg30
b3436f9b6a
Make the walls have a player as owner
...
except when there is no player in the respective edge.
2016-02-12 16:56:31 +01:00
abcdefg30
59385f9b04
Add new difficulties to Fort Lonestar and try to balance them
2016-02-12 16:56:30 +01:00
abcdefg30
0b284de241
Fix the spawnpoint selection not working on Fort Lonestar
2016-02-12 16:56:30 +01:00
abcdefg30
fff67d3348
Add support for sending Iron Curtained units on Fort Lonestar
2016-02-12 16:56:29 +01:00
abcdefg30
7092e81f2d
Make MECH buildable on Fort Lonestar but very expensive
2016-02-12 16:56:28 +01:00
abcdefg30
05c77c6df9
Add myself to the Authors of Fort Lonestar
2016-02-12 16:56:28 +01:00
abcdefg30
ba93269e73
Enable AllyBuildRadius and add GivesBuildableArea to the defenses on Fort Lonestar
2016-02-12 16:56:26 +01:00
abcdefg30
8b22f4fc7c
Add different ProductionBars for each production queue on Fort Lonestar
2016-02-12 16:56:26 +01:00
abcdefg30
be0903ab34
Improve crates on Fort Lonestar
2016-02-12 16:56:25 +01:00
abcdefg30
0f0cb20629
Add paratroopers to Fort Lonestar
2016-02-12 16:56:24 +01:00
abcdefg30
7812087209
Clean the yaml up and fix wrong inheritance on Fort Lonestar
...
Fort Lonestar became unplayable when someone changed the weapon default definitions
As most of its weapons try to override the defaults this resulted in two SpreadDamageWarheads (Warhead: and Warhead@1Dam:) for each weapon
2016-02-12 16:56:23 +01:00
Pavel Penev
6913ac29e6
Clean up some dead YAML from Fort Lonestar and Drop Zone W weapons definitions
...
There haven't been WaterExplosion and WaterImpactSound properties on CreateEffectWarhead for quite a while.
2016-01-31 16:22:48 +02:00
Pavel Penev
489ee9fc54
Add support for multiple impact sounds to CreateEffectWarhead
...
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30
Add support for multiple explosions to CreateEffectWarhead
...
Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
Paul Chote
9f7f759da4
Fix filename case on weapon reports.
2016-01-17 19:24:40 +00:00
Paul Chote
8fc323602c
Use RgbaColorRenderer in WeatherOverlay.
2015-12-19 12:28:56 +00:00
Oliver Brakmann
dceb1fbd80
Increase range of flak truck against air targets
...
From 6 cells to 8 cells
2015-11-14 20:51:10 +01:00
Oliver Brakmann
27d915046c
Fix typo in WeatherOverlayInfo
2015-11-07 19:23:22 +01:00
atlimit8
949994f10b
Convert MiniYaml colors to hex
2015-10-27 16:10:33 -05:00
Oliver Brakmann
1a879009f1
Change InitialStance to Defend for human players
2015-10-27 19:41:49 +01:00
reaperrr
1a08e6de77
Add Music trait to maps (applied upgrade rule)
2015-10-21 08:20:48 +02:00
abcdefg30
674b1672f5
Merge pull request #9488 from atlimit8/MapMusic
...
Map Music
2015-10-18 17:47:26 +02:00
atlimit8
63513af027
Load music after mounting map
2015-10-18 09:53:39 -05:00
atlimit8
90bdeb1e92
Move external Fort Lonestar assets into map directory
2015-10-18 09:53:39 -05:00
Matija Hustić
12b4f8ccf4
Programatic YAML upgrade
2015-10-11 22:03:06 +02:00
Pavel Penev
d55541c5f8
Add an upgrade rule for Plane removal
2015-10-01 20:15:43 +03:00
abcdefg30
e7c62b070b
Add an upgrade rule for the seconds -> ticks change
...
and update the default mods
2015-09-25 17:00:06 +02:00
atlimit8
de7f5a4288
Make Range WDist for all traits with circular ranges.
2015-09-19 11:02:28 -05:00
TheRaffy
1fc2158f2e
Added a WeatherOverlay
2015-09-06 20:25:29 +02:00
Paul Chote
2c138e7691
Use background music for Fort Lonestar rain.
2015-08-02 16:19:47 +01:00
Oliver Brakmann
4ed7a4ce8a
Merge pull request #8659 from penev92/bleed_playerReference
...
Rename PlayerReference.Race to Faction
2015-07-14 20:15:56 +02:00
atlimit8
daec860192
Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable.
2015-07-13 09:24:50 -05:00
penev92
7873a326cd
Upgrade RA maps
2015-07-06 00:05:07 +03:00
Oliver Brakmann
c899606a6f
Merge pull request #7872 from Mailaender/storm-effects
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Unified FlashPaletteEffect and exposed it to Lua
2015-07-05 21:08:04 +02:00
abcdefg30
85345d83c6
Add teams to fort lonestar
2015-07-05 19:32:56 +02:00
Matthias Mailänder
f6ae27b4b7
add thunderstorm effects to fort lonestar
2015-07-05 18:15:29 +02:00
abcdefg30
2cf9db271e
Fix the lobby settings of all ra minigames
2015-07-02 21:30:08 +02:00
reaperrr
450749f388
Fix Fort Lonestar and Monster Tank Madness
2015-06-29 22:18:54 +02:00
penev92
2ab7abcee4
Add ScriptUpgradesCache class to enable maps to explicitly declare what upgrades their Lua scripts will use
2015-06-21 11:00:18 +03:00
reaperrr
7147ffc812
Replace RenderUnit in RA mod with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize.
Change MadTank dependency from RenderUnit to WithFacingSpriteBody.
2015-06-04 14:44:19 +02:00
abcdefg30
8a5cdfa9fb
Disable EnemyWatcher in all ra missions
2015-06-01 18:21:22 +02:00
Matthias Mailänder
d87d3e5283
Merge pull request #8220 from abcdefg30/bombletcrash
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Fix a crash in the ParaBomb weapon defintion
2015-05-24 08:10:23 +02:00