Commit Graph

1345 Commits

Author SHA1 Message Date
RoosterDragon
7eab7220ff In CanMoveFreelyInto, check if transient actor checks are needed at the start.
When transient actors checks are not needed, all control flows in the method return true. Therefore, we can return true directly in this case. Checking this condition is cheaper than checking for a free sub-cell, so this allows us a faster exit when we don't need to check for transient actors.
2015-08-18 22:03:13 +01:00
RoosterDragon
ca75b5af30 Factor logic for determining if an actor blocks movement into IsBlockedBy. 2015-08-18 22:03:11 +01:00
RoosterDragon
6414743f8e Introduce HasCellCondition to avoid HasFlag overhead. 2015-08-18 22:03:09 +01:00
RoosterDragon
d415d3ba4e Reduce allocations in the main game loop.
- Cache the shroud projection even for flat maps to avoid allocating single element arrays.
- Avoid LINQ in shroud and map projection queries to avoid enumerator allocations.
- Avoid LINQ in calculation of sync values.
- Cache enumerables in ProductionQueue.
- Cache delegate in HackyAI.
2015-08-18 21:17:28 +01:00
abcdefg30
83b310713d Merge pull request #8905 from atlimit8/WithProductionOverlay_accept_OnOwnerChanged
WithProductionOverlay: replace ITick => INotifyCreated & add INotifyOwnerChanged
2015-08-18 21:17:00 +02:00
Pavel Penev
663c9239df Mop up remaining "race" private variables 2015-08-18 00:26:11 +03:00
Pavel Penev
2b359b54c7 Add an upgrade rule for renaming crates' ValidRaces 2015-08-18 00:26:09 +03:00
Pavel Penev
1a95e7a9f1 Rename crates' ValidRaces 2015-08-18 00:26:07 +03:00
Pavel Penev
b6b107de46 Rename RenderSpritesInfo.RaceImages 2015-08-18 00:26:05 +03:00
Pavel Penev
1e817fad76 Merge pull request #9089 from Mailaender/editor-coordinate
Added a coordinate display to the map editor
2015-08-18 00:12:10 +03:00
Matthias Mailänder
322358ff3d also check shroud sequences 2015-08-17 21:36:55 +02:00
Matthias Mailänder
118782a85e check palette references 2015-08-17 21:36:45 +02:00
Matthias Mailänder
41698ab8bb show the current coordinate at the top 2015-08-17 21:21:52 +02:00
reaperrr
3ae75f870c Add Explodes safeguards
Accept both null and empty string to disable explosion weapons.

Throw specific exception if weapon was not found.
Require Weapon (EmptyWeapon stays optional).
2015-08-17 20:11:38 +02:00
abcdefg30
0c4e691008 Rename HuskActor to Actor 2015-08-17 17:38:07 +02:00
abcdefg30
b24c1845fb Adjust the upgrade rule for SpawnActorOnDeath 2015-08-17 17:38:04 +02:00
Pavel Penev
71c5d69dc5 Merge pull request #8938 from abcdefg30/heliheigth
Have flying actors account for terrain height
2015-08-17 13:53:39 +03:00
Pavel Penev
ac46a356f4 Merge pull request #9057 from Mailaender/map-tilset-sequence-nre
Fixed a likely null reference exception when checking mod sequence definitions
2015-08-17 13:44:06 +03:00
Matthias Mailänder
51fabae106 change editor tooltip to actor: description (type) 2015-08-16 21:58:17 +02:00
Paul Chote
8dfd42b30e Make Production.Info readonly. 2015-08-14 19:44:24 +01:00
Paul Chote
086467020e Simplify IOccupySpace check. 2015-08-14 19:44:24 +01:00
Paul Chote
d730b4ee50 Remove duplicated DoProduction from Production. 2015-08-14 19:35:48 +01:00
Paul Chote
738a500876 Fix visibility queries when fog is disabled. 2015-08-14 19:26:01 +01:00
Matthias Mailänder
e13f983946 Merge pull request #9038 from penev92/bleed_rename
Some more renaming from "race" to "faction"
2015-08-13 21:13:31 +02:00
Matthias Mailänder
c5b1e6be5f fix a null reference exception at map (tileset) 2015-08-13 20:28:52 +02:00
abcdefg30
dae70321c2 Merge pull request #8792 from deniz1a/reveal-shroud
Changes shroud lobby setting from disabling shroud to revealing it.
2015-08-12 22:04:15 +02:00
abcdefg30
032ea2a377 Merge pull request #9032 from deniz1a/fix-8935
Fixes observer widgets being loaded multiple times at game end.
2015-08-12 20:47:39 +02:00
abcdefg30
15f22c32b3 Merge pull request #8886 from atimoschenkow/fly-queue
Fix queue commands for Plane/Heli
2015-08-12 00:50:43 +02:00
reaperrr
d97d4c82a3 Plane style fixes 2015-08-11 15:49:06 +02:00
reaperrr
9cbc16b6a3 If aircraft has FallsToEarth, return instead of just skipping reservation. 2015-08-11 15:47:45 +02:00
reaperrr
6fc8de69ac Unreserve aircraft when removed from world 2015-08-11 15:02:31 +02:00
deniz1a
e59cd78322 Fixes observer widgets being loaded multiple times at game end. 2015-08-11 12:31:23 +03:00
Pavel Penev
4d11195989 Rename MPStartUnitsInfo.Races to Factions
Also add an upgrade rule.
2015-08-11 04:00:08 +03:00
Pavel Penev
fd01e95d6c Rename EmitInfantryOnSellInfo.Races to Factions
Also rename the rest of "race" in that file.
2015-08-11 03:46:12 +03:00
Pavel Penev
8b58f3a1d8 Rename ProductionQueue.Race to Faction 2015-08-11 03:29:49 +03:00
Pavel Penev
6e9b5ed2c9 Rename ProductionQueueInfo.Race to Factions
Also add an upgrade rule.
2015-08-11 03:27:12 +03:00
Pavel Penev
c99dcb3f24 Merge pull request #9023 from RoosterDragon/actor-lookup
Add a method to look up actors by ID.
2015-08-11 02:28:36 +03:00
Matthias Mailänder
df206ddb18 unhardcode rallypoint sprites 2015-08-10 21:35:21 +02:00
Matthias Mailänder
b536e677fb rename RallyPoint.RallyPoint to RallyPoint.Offset 2015-08-10 21:35:21 +02:00
Matthias Mailänder
4d360a66ed Merge pull request #8979 from penev92/bleed_production
Remove producer-is-in-world assumptions from Production
2015-08-09 21:29:29 +02:00
RoosterDragon
a0117a3890 Add a method to look up actors by ID.
This can be used to speed up some methods.
2015-08-09 20:25:34 +01:00
Matthias Mailänder
021b344532 Merge pull request #8988 from reaperrr/fix-moveanim
Fix for WithAttackAnimation breaking WithMoveAnimation
2015-08-09 21:21:33 +02:00
Matthias Mailänder
84fdd97f94 Merge pull request #8744 from abcdefg30/viceroidhusk
Merge SpawnViceroid into LeavesHusk
2015-08-09 21:07:32 +02:00
abcdefg30
e8477b1b5a Rename LeavesHusk to SpawnActorOnDeath 2015-08-09 19:24:14 +02:00
Matthias Mailänder
208cfa9542 fix IsAtGroundLevel always being false for immobile actors 2015-08-09 11:45:25 +02:00
reaperrr
277ac04f85 Remove legacy 0% = not targetable assumption 2015-08-09 01:11:10 +02:00
abcdefg30
abf5047072 Add an upgrade rule and update the default mods 2015-08-08 23:23:32 +02:00
abcdefg30
538723f8fb Merge SpawnViceroid into LeavesHusk 2015-08-08 23:23:31 +02:00
reaperrr
433eac34b5 Fixes missile shadow on elevated terrain 2015-08-08 20:14:05 +02:00
reaperrr
e527513cbd Made voxel turret and barrel traits upgradable. 2015-08-08 18:13:27 +02:00