Commit Graph

157 Commits

Author SHA1 Message Date
Paul Chote
3575e82078 Add assault move to D2K. 2017-09-11 19:08:33 +02:00
Matthias Mailänder
988353e431 Remove cloak sounds not featured in the original.
closes #9519
2017-08-25 19:42:38 +02:00
Paul Chote
52b08a769d Update d2k AutoTarget definitions. 2017-06-11 17:14:21 -05:00
Mustafa Alperen Seki
5ccfcb1cb9 Remove Sonic Tanks' immunity to other friendly sonic tanks. 2017-03-26 10:15:19 +02:00
atlimit8
cca7eda530 Restore CloakOn: Heal behavior in mods via MiniYaml changes. 2017-03-15 20:26:08 -05:00
Paul Chote
2e605bb6cb Merge pull request #12759 from forcecore/cloak_unhardcoding
Unhardcode disableCloak on critical HP (#12741)
2017-03-03 22:31:37 +00:00
forcecore
0483708487 Rename uncloaking conditions from uncloak to cloak-force-disabled
Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1 Rules updated to unhardcode cloak diable on criticalHP
Rules updated for CNC mod (uncloak on critical HP)

STNK, stealth crate are affected

Rules updated for D2K mod (uncloak on critical HP)

Saboteur, fremen, stealth raider affected

Rules updated for RA mod (uncloak on critical HP)

Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.

Rules updated for TS mod (uncloak on critical HP)

Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
reaperrr
492efcc9cd Enable RevealOnFire in D2k 2017-02-20 20:13:11 +01:00
ltem
677df8d4da Quickfix for Trike offset + Adding Height parameter to wall's
BlockProjectiles
2017-02-11 18:17:33 +01:00
Mustafa Alperen Seki
ed2d98b275 Edit some D2K descriptions 2017-01-30 17:18:10 +02:00
ltem
8a07910627 Small format fix for combat tank tooltip 2017-01-06 20:59:54 +01:00
abc013
c87f3fab92 Added the 'Damage' UncloakType to several units 2016-10-23 12:43:31 +02:00
Tyson Liddell
8a760fedf2 Yaml files updated with Description moved from Tooltip to Buildable 2016-10-16 12:10:07 +11:00
Zimmermann Gyula
5eec9ef463 Automatically upgrade rules. 2016-08-21 12:05:34 +02:00
abcdefg30
304c9b9ed1 Remove the last relicts of InitialActivity 2016-05-10 18:33:57 +02:00
reaperrr
3a97757bfa Migrate SelfHealing.HealIfBelow from float to int percentage 2016-03-28 17:20:49 +02:00
colonelpopcorn
24f010b673 Upgraded rules for Dune 2000 mod. 2016-03-22 16:58:38 -04:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
reaperrr
930aeb71c4 Some misc D2k cleanup
C. Yard doesn't need DamagedWithoutFoundation, aircraft aren't selectable so they don't need a voice, ordos tank ROT matches default, RepairBuildings on carryall is redundant.
2016-01-29 23:18:09 +01:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
Matthias Mailänder
0c44bac636 Merge pull request #9357 from UberWaffe/LineImpactProjectile
Added a LineImpactProjectile (Attempt 2)
2015-12-05 18:09:12 +01:00
UberWaffe
35c62cabf5 Changed Sonic Tank projectile to LineImpactProjectile (from LaserZap). 2015-12-05 00:23:57 +02:00
reaperrr
35c4aca983 Rename WithTurret, WithBarrel and WithReloadingTurret
Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
Oliver Brakmann
1a879009f1 Change InitialStance to Defend for human players 2015-10-27 19:41:49 +01:00
reaperrr
2c88015bb3 Change D2k vehicle shroud reveal ranges to original values 2015-10-25 17:37:59 +01:00
reaperrr
5778d1621a Merge pull request #8987 from Mailaender/spiceblooms
Added spice blooms
2015-10-16 19:38:21 +02:00
Matthias Mailänder
1887875413 make Devastators crush walls 2015-10-11 19:30:28 +02:00
Matthias Mailänder
c6eff7023a add spice blooms 2015-10-11 19:30:28 +02:00
reaperrr
a94b8f5f0c Enable self-healing on D2k MCV, Harvester and Devastator to match original
Additionally change harvester PipCount and Capacity to match original.
2015-10-11 16:27:35 +02:00
Paul Chote
6c0a4e0722 Merge pull request #9453 from reaperrr/d2k-cost
Change D2k Cost and CustomBuildValues to match original
2015-10-10 20:44:33 +01:00
Paul Chote
ad3714e9ec Merge pull request #9406 from reaperrr/d2k-weapon-offsets
Fixed D2k armament offsets and some cleanup
2015-10-10 20:34:02 +01:00
reaperrr
9cdaf6114d D2k original cost and build speed 2015-09-27 04:56:38 +02:00
Matthias Mailänder
83a17710a1 Merge pull request #9418 from reaperrr/d2k-speed
Apply original D2k actor speed
2015-09-26 13:07:49 +02:00
reaperrr
5b5164211e Rename WithMuzzleFlash to WithMuzzleOverlay 2015-09-24 20:23:31 +02:00
reaperrr
1b39936e80 Use both firing offsets for missile tank and missile tower
Remove missile tank FireDelay. Fix Report of missile tank weapon. Fix and explosion animation of both missile weapons and use less audible explosion sound (had no sound at all in the original).
2015-09-24 14:43:01 +02:00
reaperrr
3fb1ec91b8 Tweak d2k armament offsets of some actors 2015-09-24 14:42:58 +02:00
Pavel Penev
32ed7ca416 Merge pull request #9257 from reaperrr/incr-harv-radius
Increased harvester search radii
2015-09-24 12:32:53 +03:00
reaperrr
f955e83797 Apply original D2k base speeds
10.666667 in OpenRA with 32x32px tiles equals 1 in original RA1 and 64 in original D2k (ground actors).
For aircraft, I applied original D2k speed / 64 * 7, which should be correct for 32x32px.
2015-09-23 20:51:49 +02:00
reaperrr
654c66ddd0 Split Trike and Raider muzzle flash to its own weapon
Allows to show 3 muzzle flashes while only playing report, explosion effect and applying damage once
2015-09-19 17:40:02 +02:00
reaperrr
ec277be9b6 Missile tank weapon renamed 2015-09-19 17:40:00 +02:00
reaperrr
6b0816d68f Increase default harvester resource search radius
While this slightly decreases performance per search, it reduces the
chance of search-fail-repeat loops on human-controlled and singleplayer AI
harvesters as well as the chance of the more expensive fallback search on skirmish bot harvesters.
2015-09-16 17:37:24 +02:00
reaperrr
472191c634 Changed d2k vehicle HP and armor types to their original values 2015-09-14 00:03:36 +02:00
abcdefg30
48ecc717b2 Merge pull request #8996 from Mailaender/alpha-cloak
Added pre-multiplied alpha palettes for cloak effects
2015-09-13 18:53:17 +02:00
Paul Chote
96b8b8c1ce Rename actors to match original game rules. 2015-09-10 19:23:05 +01:00
Matthias Mailänder
4b1bedd7dd use pre-multiplied alpha for cloak effects 2015-09-09 23:07:24 +02:00
reaperrr
fe2491dd50 Add 80mm_O cannon for Ordos tank
To reduce conflicts with upcoming stats changes.
2015-09-06 05:08:39 +02:00
reaperrr
d3e8ffceb2 D2k weapon renamings 2015-09-06 05:08:38 +02:00
abcdefg30
0c4e691008 Rename HuskActor to Actor 2015-08-17 17:38:07 +02:00
abcdefg30
e8477b1b5a Rename LeavesHusk to SpawnActorOnDeath 2015-08-09 19:24:14 +02:00