Commit Graph

108 Commits

Author SHA1 Message Date
reaperrr
98357cf2a9 Apply BurstDelays rename to RA 2017-08-20 20:48:25 +02:00
Paul Chote
96a1c8d54b Update internal ra/cnc/d2k/ts bot types. 2017-07-07 21:31:45 +01:00
Paul Chote
b0906e1836 Add a bot type identifier. 2017-07-07 21:31:45 +01:00
reaperrr
8f4a92af99 Upgrade rules and yaml updates for Bib refactor 2017-07-06 01:42:55 +02:00
Jean-Rémy Buchs
fc725c6c0c add GPLv3+ header to all lua scripts 2017-04-10 21:13:51 +02:00
reaperrr
7dcda5db30 CashTrickler style fixes and Period -> Interval rename 2017-01-08 13:53:17 +01:00
Paul Chote
a6f25438c3 Remove bogus ExternalConditions from fort-lonestar. 2016-12-23 11:29:24 +00:00
Paul Chote
f4f2030b29 Port scripts to new api. 2016-12-11 00:40:17 +00:00
Paul Chote
ea7ad2e337 Migrate lua upgrades to conditions. 2016-12-11 00:40:14 +00:00
Paul Chote
149705942c Update RA rules. 2016-12-06 17:21:14 +00:00
abcdefg30
9bd23fa990 Let the Lonestar AI use the new Sell function instead of Destroy 2016-10-15 20:02:26 +02:00
Zimmermann Gyula
5eec9ef463 Automatically upgrade rules. 2016-08-21 12:05:34 +02:00
abcdefg30
f945837860 Lower the case of the TechLevel in all rules.yaml files 2016-07-01 00:00:42 +02:00
Paul Chote
d08a8eb1f6 Replace Map.Difficulty with Map.LobbyOption in scripts. 2016-06-19 22:15:27 +01:00
Paul Chote
8ce4ab0bd1 Port map difficulty to new options backend. 2016-06-19 22:15:26 +01:00
reaperrr
1258ddde7f Refactored Missile.RangeLimit from ticks to WDist
Changed default from 'unlimited' fuel to weapon range.
2016-04-30 16:02:15 +02:00
Paul Chote
03913ef768 Increase ambient light level in fort lonestar. 2016-04-17 20:07:05 -04:00
abcdefg30
3294415e8e Add an "Lonestar AI" to Fort Lonestar 2016-04-17 11:01:26 +02:00
reaperrr
3a97757bfa Migrate SelfHealing.HealIfBelow from float to int percentage 2016-03-28 17:20:49 +02:00
Matthias Mailänder
8ba875476f Merge pull request #10973 from reaperrr/fp-to-int2
Getting rid of float in simulation code Part 2
2016-03-28 17:13:52 +02:00
Paul Chote
85c41bf50e Update RA maps to format 11. 2016-03-27 12:17:00 +01:00
reaperrr
38cea38f6b Migrate BuildSpeed from float to int 2016-03-24 18:43:48 +01:00
colonelpopcorn
95350a7e81 Upgraded rules for Red Alert mod. 2016-03-22 16:58:38 -04:00
Paul Chote
9884a29b9e Upgrade RA maps to format 10. 2016-03-08 22:19:26 +00:00
Paul Chote
505dddcf96 Upgrade RA maps to format 9. 2016-03-07 21:41:14 +00:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
reaperrr
32bb632dbc Upgrade RA missile rules 2016-02-14 13:43:45 +01:00
abcdefg30
b23c5687ec Fix a crash when using parabombs on Fort Lonestar 2016-02-12 16:56:33 +01:00
abcdefg30
3a217fed20 Let units directly hunt instead of attack move on Fort Lonestar 2016-02-12 16:56:33 +01:00
abcdefg30
07f9ec7562 Add "Mobile Tent" actor
It is available through crates
2016-02-12 16:56:32 +01:00
abcdefg30
b3436f9b6a Make the walls have a player as owner
except when there is no player in the respective edge.
2016-02-12 16:56:31 +01:00
abcdefg30
59385f9b04 Add new difficulties to Fort Lonestar and try to balance them 2016-02-12 16:56:30 +01:00
abcdefg30
0b284de241 Fix the spawnpoint selection not working on Fort Lonestar 2016-02-12 16:56:30 +01:00
abcdefg30
fff67d3348 Add support for sending Iron Curtained units on Fort Lonestar 2016-02-12 16:56:29 +01:00
abcdefg30
7092e81f2d Make MECH buildable on Fort Lonestar but very expensive 2016-02-12 16:56:28 +01:00
abcdefg30
05c77c6df9 Add myself to the Authors of Fort Lonestar 2016-02-12 16:56:28 +01:00
abcdefg30
5dc91d533e Add support for sending unarmed actors as part of the waves on Fort Lonestar 2016-02-12 16:56:27 +01:00
abcdefg30
ba93269e73 Enable AllyBuildRadius and add GivesBuildableArea to the defenses on Fort Lonestar 2016-02-12 16:56:26 +01:00
abcdefg30
8b22f4fc7c Add different ProductionBars for each production queue on Fort Lonestar 2016-02-12 16:56:26 +01:00
abcdefg30
be0903ab34 Improve crates on Fort Lonestar 2016-02-12 16:56:25 +01:00
abcdefg30
0f0cb20629 Add paratroopers to Fort Lonestar 2016-02-12 16:56:24 +01:00
abcdefg30
1818c362da Clean fort-lonestar.lua up 2016-02-12 16:56:23 +01:00
abcdefg30
7812087209 Clean the yaml up and fix wrong inheritance on Fort Lonestar
Fort Lonestar became unplayable when someone changed the weapon default definitions
As most of its weapons try to override the defaults this resulted in two SpreadDamageWarheads (Warhead: and Warhead@1Dam:) for each weapon
2016-02-12 16:56:23 +01:00
Pavel Penev
6913ac29e6 Clean up some dead YAML from Fort Lonestar and Drop Zone W weapons definitions
There haven't been WaterExplosion and WaterImpactSound properties on CreateEffectWarhead for quite a while.
2016-01-31 16:22:48 +02:00
Pavel Penev
489ee9fc54 Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30 Add support for multiple explosions to CreateEffectWarhead
Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
Paul Chote
9f7f759da4 Fix filename case on weapon reports. 2016-01-17 19:24:40 +00:00
Paul Chote
8fc323602c Use RgbaColorRenderer in WeatherOverlay. 2015-12-19 12:28:56 +00:00
Oliver Brakmann
dceb1fbd80 Increase range of flak truck against air targets
From 6 cells to 8 cells
2015-11-14 20:51:10 +01:00
Oliver Brakmann
27d915046c Fix typo in WeatherOverlayInfo 2015-11-07 19:23:22 +01:00