reaperrr
1a530ec39b
Added a ^BaseBuilding default that Inherits ^Building to CnC mod.
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Moved some traits, including MustBeDestroyed, from ^Building to ^BaseBuilding.
Removed some now superflous traits and trait negations from ^CivBuilding.
Changed Inheritances of all buildable structures to ^BaseBuilding.
2014-04-19 02:52:38 +02:00
Matthias Mailänder
657141bce0
Merge pull request #5135 from pchote/production-bar
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Improve ProductionBar performance.
2014-04-18 14:13:14 +02:00
Paul Chote
59da851d71
Improve ProductionBar performance.
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Also adds an explicit second bar for construction yards.
2014-04-19 00:01:59 +12:00
Paul Chote
abe06b24b4
Merge pull request #5129 from Mailaender/csproj-reference-xml-error
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Fixed Reference is expected Line 89 position 6
2014-04-18 20:25:23 +12:00
Matthias Mailänder
a7b401e981
Mods.RA also requires MaxMind.GeoIP2
2014-04-18 09:44:00 +02:00
Matthias Mailänder
5d6b26b971
fixed Reference is expected Line 89 position 6
2014-04-18 09:36:22 +02:00
Matthias Mailänder
c825cb6aca
Merge pull request #5066 from pchote/weapon-cameras
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Superweapon tweaks
2014-04-18 09:00:49 +02:00
Paul Chote
4f070cd0fc
Update changelog.
2014-04-18 18:55:35 +12:00
Paul Chote
7c166449c3
Fix GDI03 airstrike power.
2014-04-18 18:55:34 +12:00
Paul Chote
86f5a39d86
Persist the nuke beacon until detonation.
2014-04-18 18:55:34 +12:00
Paul Chote
3ad35cb803
Support indefinite beacon duration for support powers that remove the beacon on completion.
2014-04-18 18:55:34 +12:00
Paul Chote
b74a0734c8
Change D2K airstrike shroud reveal to match TD.
2014-04-18 18:55:34 +12:00
Paul Chote
56586cb4b5
Add a camera to the nuke.
2014-04-18 18:55:34 +12:00
Paul Chote
51363fd724
Make nuke flight time independent from map size.
2014-04-18 18:55:34 +12:00
Paul Chote
84a346d4b6
Merge pull request #4666 from Mailaender/geoip2
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Updated to GeoIP2
2014-04-18 18:52:28 +12:00
Matthias Mailänder
9099e987d3
update to GeoIP2 and parse the database only once
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closes #4227
2014-04-18 07:48:13 +02:00
Paul Chote
14eab38f0b
Add a camera to the Ion Cannon. Fixes #5058 .
2014-04-18 14:17:15 +12:00
Paul Chote
c5ccb0ef4a
Merge pull request #5125 from reaperrr/explosion-palette
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Added ExplosionPalette and WaterExplosionPalette traits to Warheads
2014-04-18 14:04:32 +12:00
Paul Chote
45507d4b3b
Merge pull request #5123 from Mailaender/clean-openra-game-dll
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Additions to Makefile for cleaning up OpenRA.Game/*.dll left-overs
2014-04-18 13:38:22 +12:00
reaperrr
c9b162ec3c
Added ExplosionPalette and WaterExplosionPalette traits to Warheads.
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This is needed for TS water splashes, for example (they use unit*.pal instead of anim.pal).
Defaults to "effect".
2014-04-18 01:23:09 +02:00
Matthias Mailänder
6a31e2cc14
clean up OpenRA.Game/*.dll left-overs
2014-04-17 17:12:10 +02:00
Matthias Mailänder
18381f178b
Merge pull request #5114 from reaperrr/ts-fixes01
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Lots of TS mod fixes & additions
2014-04-17 06:58:49 +02:00
reaperrr
9fa3a1cc1f
Fix uppercase prerequisites.
2014-04-16 21:50:34 +02:00
Matthias Mailänder
dcfd0c0b5d
Merge pull request #5112 from pchote/fileformats
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Merge FileFormats dll into Game and reorganise namespaces.
2014-04-16 20:52:04 +02:00
reaperrr
04220f50a1
Tweaked build palette positions of some GDI units.
2014-04-16 19:02:58 +02:00
reaperrr
1f26fa0389
Made InfDeath less arbitrary.
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Rule of thumb:
Small calibers = InfDeath 1
Anti-tank weapons = InfDeath 2
Explosive weapons = InfDeath 3
2014-04-16 19:02:14 +02:00
reaperrr
c204fd0b26
Tons of sequence fixes for infantry.
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Added a fixed version of infdie.shp, converted to unit*.pal.
Added an infexpl.shp for Cyborg Commando death 3, converted to unit*.pal.
2014-04-16 19:00:27 +02:00
reaperrr
e5a4eadb37
Added Radars, Tech Centers and Walls to both sides.
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Added idle animations to weapon factories.
Added some general prerequisites (FACTORY, RADAR, TECH).
2014-04-16 18:56:58 +02:00
reaperrr
0f79022ed0
Changed Cyborg armor type to Light, to make it less OP against other infantry.
2014-04-16 18:38:19 +02:00
reaperrr
f7e627f653
Added build/deploy, damage and destruction sounds to buildings and MCV.
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Moved ^Wall default right below ^Building inside defaults.yaml.
2014-04-16 18:37:05 +02:00
reaperrr
ff0efd89ac
Added some notifications, fixed Cyborg/Cyborg Commando death sounds.
2014-04-16 18:33:32 +02:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
MicroGraphics
5a698d612f
Fixed dialog.png for RedAlert
2014-04-15 08:00:39 +02:00
Matthias Mailänder
5e1e45631a
Merge pull request #5102 from pchote/volume-slider-fix
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Fix volume slider order in the settings panel.
2014-04-14 08:07:12 +02:00
Paul Chote
1178910aa1
Fix volume slider order in the settings panel. Fixes #5088 .
2014-04-14 17:00:02 +12:00
Paul Chote
0651f02827
Merge pull request #5089 from Mailaender/clean-msbuild
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Enhanced Makefile to clean up after IDE mess
2014-04-14 12:15:59 +12:00
Paul Chote
415a5bbddd
Merge pull request #5093 from Mailaender/beacon-buttons
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Added the Beacon button artwork for Red Alert, Dune 2000 and Tiberian Sun
2014-04-14 12:06:15 +12:00
Matthias Mailänder
2f14dca378
Merge pull request #5073 from pchote/sdl-spaces-yaaaaaaay
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Upgrade to SDL 2.0.3
2014-04-13 08:05:43 +02:00
Paul Chote
ad9d4c0c85
Add changelog entry.
2014-04-13 12:05:38 +12:00
Paul Chote
a92cf920c6
Fix a visual glitch in OSX.
2014-04-13 12:05:38 +12:00
Paul Chote
f62721bdd6
Upgrade to SDL 2.0.3 and latest SDL2-CS (e8731ef).
2014-04-13 12:05:37 +12:00
Matthias Mailänder
27d78574f8
Merge pull request #5091 from reaperrr/ra-vehicle-explosions
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Add RA vehicle explosions
Fixes #5077
2014-04-12 15:05:58 +02:00
reaperrr
fd0d97e55d
Fix typos in vehicles.yaml
2014-04-12 12:50:43 +02:00
reaperrr
5576e72b65
Fix stupid typo, use UnitExplodeSubmarine for MSUB.
2014-04-12 12:10:43 +02:00
Matthias Mailänder
5b016997e9
add the beacon button artwork to RA, D2k and TS
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thanks to @xanax
2014-04-12 09:20:49 +02:00
Matthias Mailänder
7366c0b7b0
don't play crumble sound when placing concrete
2014-04-12 09:14:02 +02:00
Matthias Mailänder
6f22ba4811
fixed Dune 2000 powerdown cursor palette
2014-04-12 09:13:43 +02:00
reaperrr
87fa857a60
Adds Explosions to all vehicles that didn't have one.
2014-04-12 01:52:46 +02:00
reaperrr
ae700bf6bf
Adds visible explosions to ships and submarines
2014-04-12 01:49:33 +02:00
reaperrr
4245766b8d
Adds Explode weapons for ships and submarines
2014-04-12 01:48:43 +02:00