Commit Graph

231 Commits

Author SHA1 Message Date
Paul Chote
1f82b13d0d Restore old defence range values.
This reverts commit 9e35e01e3a.
2014-04-05 22:53:09 +13:00
Paul Chote
d4dc1b49e1 Update changelog. 2014-04-05 20:28:24 +13:00
Matthias Mailänder
1be67ec4d3 Merge pull request #5024 from ScottNZ/balance
Closes #3272
2014-04-05 08:09:46 +02:00
ScottNZ
5eb91d2811 Add hijacker 2014-04-05 13:58:40 +13:00
Matthias Mailänder
1ac4c6d1e1 Merge pull request #5023 from cjshmyr/mech
RA - moved husk capturing from engineer to mechanic
2014-04-04 17:53:34 +02:00
Ripsn
c8547d6004 Update CHANGELOG for Eventbounds 2014-04-04 19:22:55 +13:00
Curtis Shmyr
1be6339590 RA - moved husk capturing from engineer to mechanic 2014-04-03 22:46:23 -06:00
Paul Chote
94b2debaa4 Merge pull request #4941 from Mailaender/kill-husks
Made husks targetable with force fire only
2014-04-04 03:56:33 +13:00
Matthias Mailänder
c76ebbdc46 exclusive force fire on husks and bridges 2014-04-03 15:57:41 +02:00
Matthias Mailänder
718ba1f1d1 Merge pull request #5020 from cjshmyr/balancing
Various balance changes
2014-04-03 09:13:26 +02:00
Matthias Mailänder
e8601d8df9 Merge pull request #5019 from cjshmyr/newmap
Add RA map - Seaside 2
2014-04-03 09:05:36 +02:00
Curtis Shmyr
ae5a3ca548 Chronotank teleport distance increased and teleport cooldown decreased 2014-04-02 21:37:45 -06:00
Curtis Shmyr
dde4923e7b Buff shock trooper 2014-04-02 21:33:45 -06:00
Curtis Shmyr
af1801cfb2 Decrease MRJ cost 2014-04-02 21:28:31 -06:00
Curtis Shmyr
cb2a3fe1fe Added ra map - seaside 2 2014-04-02 21:09:55 -06:00
Paul Chote
38f1aff0bb Update changelog. 2014-04-03 07:21:56 +13:00
Paul Chote
1acede6041 Update changelog for recent C&C changes. 2014-04-02 22:23:36 +13:00
Paul Chote
6be25468bb Animate the C&C color picker preview. 2014-04-02 19:24:07 +13:00
Taryn
61749e145d Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to. 2014-03-27 20:47:46 -05:00
Kanar
fc2d0510d8 Adds minibibs for bibless buildings in RA and C&C. 2014-03-25 13:23:05 +01:00
Matthias Mailänder
096ce9e9a3 Merge pull request #4960 from ScottNZ/balance
Buff ftrk a bit
2014-03-24 20:40:29 +01:00
ScottNZ
ee05bd20fc Buff ftrk a bit. Primarily addresses its weakness against aircraft 2014-03-24 20:31:47 +13:00
Matthias Mailänder
272e872357 Merge pull request #4942 from pchote/more-replays
Overhaul observer shroud selector.
2014-03-22 12:20:40 +01:00
Paul Chote
71357950f7 Update changelog. 2014-03-22 23:20:29 +13:00
Curtis Shmyr
6ced7b274c Chronotank teleporation by holding SHIFT or ALT and issuing a move order 2014-03-22 00:13:24 -06:00
Paul Chote
9fce6dd310 Change beacon hotkey to F9 to be consistent with sell / power / repair. 2014-03-22 00:12:28 +13:00
Paul Chote
595ef7bfae Update changelog. 2014-03-21 23:33:15 +13:00
Paul Chote
793f4a9d55 Add changelog. 2014-03-21 10:07:30 +13:00
reaperrr
6db8952ce2 Added some remap to bottom platform edge of sam site. 2014-03-19 00:16:51 +01:00
reaperrr
1b0708eedc RA Engineer now uses team colors just like in C&C1. 2014-03-19 00:15:59 +01:00
Paul Chote
5151161d78 Fix UpgradeRules for upgrading mods targeting release-20131223. 2014-03-18 22:07:56 +13:00
Paul Chote
90519a37a9 Update changelog. 2014-03-18 15:46:07 +13:00
Matthias Mailänder
d6673d9ae8 Merge pull request #4895 from ihptru/removemymap
remove free-coasts.oramap
2014-03-17 21:14:56 +01:00
Matthias Mailänder
9209c52cb5 Merge pull request #4891 from cjshmyr/spy-health
Fix enemy spies showing an enemy health bar when disguised as an ally - closes #4780
2014-03-17 20:55:58 +01:00
Igor Popov
b5679a55fb remove free-coasts.oramap 2014-03-17 23:48:27 +04:00
Curtis Shmyr
cc8284740c Fixed team health colors and spy disguise interaction 2014-03-16 19:37:45 -06:00
Paul Chote
f528ff5c6f Update changelog. 2014-03-16 21:46:20 +13:00
Matthias Mailänder
c1453791d0 Merge pull request #4858 from cjshmyr/spyfix
Spy class refactoring
2014-03-16 09:04:16 +01:00
Curtis Shmyr
a5d5067f7a Update CHANGELOG 2014-03-15 14:21:05 -06:00
Matthias Mailänder
5d9b2d8b6e Merge pull request #4855 from ScottNZ/phase-transport
Improve cloaking logic and add phase transport
2014-03-14 11:40:18 +01:00
ScottNZ
104fb2d7c6 Update CHANGELOG for cloak fixes and phase transport addition 2014-03-14 22:41:46 +13:00
Matthias Mailänder
0c20e38443 add a pause/slowdown/play/fastforward button for replays
closes #4633
2014-03-14 10:07:54 +01:00
Paul Chote
ba79e33d40 Merge pull request #4656 from Mailaender/everyone-shroud
Added a spectator player that shares shroud with everyone
2014-03-14 21:50:02 +13:00
Matthias Mailänder
fbf408b886 add a spectator player that shares shroud with everyone
closes #4607
2014-03-13 21:57:59 +01:00
Paul Chote
d65ec5a4da Add changelog entry for Radar Dome cost tweak. 2014-03-14 09:28:01 +13:00
Paul Chote
1d95f5331d Update changelog. 2014-03-12 23:50:40 +13:00
ScottNZ
c724558b75 Update CHANGELOG for mine changes 2014-03-12 14:58:08 +13:00
Matthias Mailänder
1079f37a68 Update CHANGELOG
#4836
2014-03-09 12:14:32 +01:00
Stephen Holdaway
bd077d337f Set ProductionItem build time when building starts
The build time for a unit/structure was previously set at the time that
item was added to a production queue. This meant modifiers of the
production time (multiple production facilities in ClassicProductionQueue
or "instant build" in debug) were not applied to items already in a queue.

This change modifies ProductionQueue so that build time is set at the
instant an item starts building (reaches the front of it's queue). This was
done primarily to make the production bonuses in ClassicProductionQueue
more apparent, though it also makes the "instant build" debug option more
responsive when items are queued prior to enabling.
2014-03-09 14:56:54 +13:00
Matthias Mailänder
c95114deff Update CHANGELOG
#4835
2014-03-08 15:36:50 +01:00