Paul Chote
19e0c2a83f
Remove PPos and PVecInt.
2013-09-27 15:58:56 +12:00
Paul Chote
ad44610e5a
Replace dynamic Actor.Bounds with the (unchanging) relative rect.
2013-09-27 15:39:57 +12:00
Matthias Mailänder
8e4ef0462d
StyleCop clean Actor
2013-08-29 17:40:26 +02:00
Matthias Mailänder
8c6074a081
WithCrumbleOverlay for Dune 2000 buildings
2013-08-17 23:47:09 +02:00
Paul Chote
c3f04cc32e
Convert non-aircraft positioning to world coords.
...
This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
2013-07-21 17:35:47 +12:00
Paul Chote
6a435752fd
Remove *PxPosition from IOccupySpace/IPositionable.
2013-07-21 17:35:46 +12:00
Paul Chote
ecc119cb29
Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
2013-07-21 17:33:32 +12:00
Paul Chote
7bce2017c3
Simplify and increase robustness of Shroud et al. Fixes #3440 .
2013-06-22 13:15:27 +12:00
Matthias Mailänder
11755798cc
Don't reserve airfields/helipads for husks that just fall down
...
fixes #3376
2013-06-16 12:43:41 +02:00
Chris Forbes
ae809ce39f
Use actor/target generations to invalidate targets on ownership change
2013-06-13 09:44:50 +12:00
Chris Forbes
5bc47f4834
Add generation counting to Actor and Target
...
This allows us to invalidate targets based on arbitrary conditions,
just by bumping the actor's generation number.
The next patches will use this.
2013-06-13 09:44:13 +12:00
Paul Chote
ca5f2c3785
Split Renderable into an IRenderable interface and SpriteRenderable implementation.
2013-05-17 18:12:28 +12:00
Paul Chote
9e4bab07e5
Add conversions and helpers for world coordinates.
2013-03-29 20:39:27 +13:00
Matthias Mailänder
0a82bfe552
format TODO: uniformly to auto-generate task list in MonoDevelop
2013-03-27 09:45:17 +01:00
Matthias Mailänder
72841a51e6
add shroud, creates shroud and reveals shroud to syncreport
2013-03-06 16:05:31 +01:00
Matthias Mailänder
2bc7570674
remove conditional compile left-over junk
2013-02-28 21:59:18 +01:00
Paul Chote
dddec1ec61
Add INotifyOwnerChanged interface
2013-02-26 09:35:41 +13:00
Paul Chote
3380817865
Pass WorldRenderer to Render().
2013-02-25 21:11:33 +13:00
Paul Chote
0703f3f164
Extract auto-selection-size into its own interface.
2013-02-25 21:10:08 +13:00
Paul Chote
000a5eaa56
Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
2013-02-24 15:45:03 +13:00
Kenny
f41fb32d60
Introducing per-player shrouds.
...
- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
2bc260c833
move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits
2011-10-06 23:11:58 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
663a323f29
remove trait lookup spam everywhere for IOccupySpace.
2011-08-13 15:01:41 +12:00
Chris Forbes
0e45968573
remove 'private' keyword where possible
2011-06-29 09:15:39 +12:00
Chris Forbes
9b3e6c5c4a
remove FP sillyness from FindUnits & friends
2011-05-22 20:38:52 +12:00
Chris Forbes
ccc245ded4
reintroduce Cached<T>; use for Actor.Bounds, Actor.ExtendedBounds, which replace Actor.GetBounds(bool)
2011-05-22 20:38:48 +12:00
Chris Forbes
310ecc34ce
clean up usings everywhere
2011-05-21 17:26:18 +12:00
Chris Forbes
7341b1f8f8
batch-process INotifyIdle, and add PerfSample wrappers for tick_idle and tick_activities
2011-05-04 19:23:40 +12:00
Chris Forbes
de6ac7e650
cache IMove in Actor
2011-05-04 19:23:05 +12:00
Paul Chote
6676d59847
Cache IOccupySpace and IHasLocation for some free perf
2011-05-04 11:20:41 +12:00
alzeih
255bac6aff
QueuedActivity's Insert is broken
2011-04-16 12:50:13 +12:00
Chris Forbes
f47c2a678c
remove some unnecessary semantics-muddying
2011-04-08 09:47:42 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Chris Forbes
6971d6dbbb
remove another 50M/min of delegates being constructed as part of the render
2011-03-05 22:15:03 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
2daeb45bfe
Fix a subtle bug with flying units in spatialbins. Fixes #489 .
2011-02-01 22:06:09 +13:00
Paul Chote
60e3f7621f
Remove fp from CenterLocation and aircraft.
2011-01-07 20:14:22 +13:00
Chris Forbes
3149f3efa2
fix up some of the capturing duplication
2010-12-23 14:25:39 +13:00
Paul Chote
5070a81db4
Move CancelableActivity into the Activities namespace. Remove the Idle activity.
2010-11-30 11:11:14 +13:00
Paul Chote
e97dd2ee47
make currentActivity private.
2010-11-29 13:47:50 +13:00
Paul Chote
c7f1d08748
Some thoughts towards improving our bogus idle handling. Untested.
2010-11-29 13:15:44 +13:00
Paul Chote
00a0aac7a3
Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
2010-11-27 13:30:08 +13:00
Bob
a7f42dcf0c
fix interaction between autoattack and idleanimation
2010-11-16 20:32:00 +13:00
Bob
80e897abfb
add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal
2010-11-14 18:36:36 +13:00
Bob
7306de3730
make attacks queuable
2010-11-13 15:53:10 +13:00
Bob
85a26ecdf7
fix invincible aircraft, infantry
2010-11-06 11:06:12 +13:00
geckosoft
9489196911
Added a new trait : Scale
2010-11-05 19:48:29 +13:00