Paul Chote
0bc087f7bd
Rename BridgeLayer to LegacyBridgeLayer.
2016-12-10 11:36:39 +00:00
Paul Chote
a5549d3944
Rename BridgeHut to LegacyBridgeHut.
2016-12-10 11:35:29 +00:00
Paul Chote
34a94e16f6
Update TD rules.
2016-12-06 17:21:14 +00:00
reaperrr
848cf19ba8
Merge pull request #12381 from pchote/upgrade-conditions
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Upgrades overhaul part 1: EnabledCondition
2016-11-30 19:42:34 +01:00
Paul Chote
5d0ce81eb0
Make RA/TD aircraft sight relative to ground-based position.
2016-11-26 21:19:37 +00:00
Paul Chote
9ceb3813e6
Manually port TD veterancy to conditions.
2016-11-19 17:19:28 +00:00
Paul Chote
bee7f14ae5
Update TD rules.
2016-11-19 17:19:28 +00:00
reaperrr
0350b8c8f2
Remove Buildable from TD Bio Lab
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It isn't supposed to be buildable so the description is never seen in-game anyway.
2016-10-22 20:37:11 +02:00
reaperrr
5b5b064981
Move production icon sequence from Tooltip to Buildable
2016-10-22 20:37:09 +02:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
abcdefg30
da591a9030
Merge pull request #11974 from abc013/SecondWeaponAnimation
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Add support for multiple fire animations in WithInfantryBody
2016-10-15 12:49:41 +02:00
abc013
268dcd7d41
changed AttackSequence to DefaultAttackSequence
2016-10-14 14:53:02 +02:00
abcdefg30
bf3441f5d6
Fix transport husks revealing more/less than the normal actor
2016-10-12 17:02:54 +02:00
Paul Chote
de856f8c1a
Fix non-selectable support actor health bars.
2016-10-04 01:43:15 +01:00
Oliver Brakmann
45f779e9c0
Merge pull request #11991 from abcdefg30/ion
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Fix the IonCannonPower not playing all launch sounds
2016-09-30 17:02:27 +02:00
Paul Chote
365bd5b9bd
Rename ResourceType trait fields for consistency.
2016-09-25 17:04:18 +01:00
Paul Chote
5e974b4959
Fix control group decoration position.
2016-09-21 14:39:44 +01:00
Oliver Brakmann
47a24e7ad4
Remove 'campaign-' prefix from disable-experience.yaml files
2016-09-16 18:27:20 +02:00
abcdefg30
41bc3b20ba
Add a new OnFireSound property to IonCannonPower
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This replaces the hacky use of LaunchSound
2016-09-12 23:33:37 +02:00
abcdefg30
fe91629d25
Remove a bogus LZRange field together with an unnecessary ParaDrop definition
2016-09-07 23:38:00 +02:00
abcdefg30
8475ad40a7
Remove the bogus Health property from CAMERA
2016-08-30 11:31:47 +02:00
Paul Chote
32eb98c17d
Remove legacy A* visualisation.
2016-08-26 16:55:46 +01:00
reaperrr
b5f36013c2
TD yaml style fixes
2016-08-21 19:36:48 +02:00
Zimmermann Gyula
5648daeeed
Manual cleanup.
2016-08-21 12:05:34 +02:00
Zimmermann Gyula
5eec9ef463
Automatically upgrade rules.
2016-08-21 12:05:34 +02:00
reaperrr
0ec9725c2a
Merge pull request #11621 from Mailaender/text-controlgroup
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Added With*ControlGroup
2016-08-18 21:25:32 +02:00
Matthias Mailänder
7485404c87
Tweak the infantry control group positioning.
2016-08-18 21:10:57 +02:00
Matthias Mailänder
1a53bfd8a3
Keep sprite ctrl groups for Dune 2000, Red Alert, Tiberian Dawn.
2016-08-12 21:54:51 +02:00
Zimmermann Gyula
33de63d7ee
Update Tiberian Dawn AI.
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Increase all AI infantry percentages.
Limit Engineers at Rush AI.
2016-08-12 14:38:55 +02:00
Oliver Brakmann
da3333073f
Merge pull request #11800 from WolfGaming/FixHuntable
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RA: Delete the Huntable trait for walls and gates.
2016-08-12 14:14:07 +02:00
WolfGaming
299e925180
Only define Huntable for actors that need to be hunted.
2016-08-11 20:25:22 +00:00
Taryn Hill
f3017d1bea
CNC: Add capturing to Cabal AI
2016-08-10 19:06:25 -05:00
AoAGeneral
7025a230bf
TD Balance Change 08012016
2016-08-01 12:08:26 -07:00
Zimmermann Gyula
0f368bf6c3
Update the default mods excluding veins in TS.
2016-07-26 23:18:54 +02:00
Oliver Brakmann
3083c8a175
Add a yaml rules include file to disable player experience for scripted maps
2016-07-19 22:14:40 +02:00
Oliver Brakmann
d292f15cc2
Enable player experience tracking in mod rules
2016-07-19 20:20:38 +02:00
Oliver Brakmann
3539e3146e
Merge pull request #11560 from abcdefg30/supportSpeech
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Refine the support power speech notifications setup
2016-07-13 18:40:07 +02:00
Matthias Mailänder
8df4e9e04c
Merge PoisonedByTiberium and DamagedWithoutFoundations
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into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
Matthias Mailänder
2b8200fb0a
Merge pull request #11550 from AoAGeneral/myfeature
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TD Balance Changes 06302016
2016-07-09 21:02:46 +02:00
reaperrr
a212734c5c
Fix smudges in TD to not spawn/grow under structures and vehicles
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Also trees, husks and creeps (dinos and visceroids) in most cases.
Exceptions are intentional.
2016-07-07 20:51:21 +02:00
abcdefg30
b9b9cf7f92
Make use of the new SpeechNotifications in ra and cnc
2016-07-03 16:21:08 +02:00
abcdefg30
7fd7d44e7f
Remove empty fields from support powers
2016-07-03 16:21:04 +02:00
abcdefg30
6d81de84a4
Replace direct references to filenames by ones to notifications where possible
2016-07-03 16:21:03 +02:00
AoAGeneral
df407c90e7
TD Balance Changes 06302016
2016-06-30 14:38:44 -07:00
reaperrr
28376782aa
Make civilians in RA, TD and TS wander around
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Except for some singleplayer actors where this could be problematic
(Einstein, Mobius, Agent Delphi, RA General).
2016-06-26 20:30:08 +02:00
reaperrr
4cc6dede5d
Fix TD selection and section deco offsets
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...of Temple of Nod, Weapons Factory and Hand of Nod, to better match the new footprints.
2016-06-21 23:53:53 +02:00
reaperrr
9a8f0d9aba
Removed empty top rows from TD base structure footprints
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Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like Obelisks, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00
reaperrr
906bbc5439
Give TD/RA aircraft custom shadow offsets
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To a) match 'light direction' of other actor art, and b) make the shadow still a little visible for landed aircraft.
2016-06-19 19:28:44 +02:00
Oliver Brakmann
79fa3f731e
Merge pull request #11435 from reaperrr/remove-rotoroverlay
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Remove WithSpriteRotorOverlay
2016-06-13 21:59:32 +02:00
reaperrr
9def6b0f70
Merge pull request #11211 from Mailaender/debugcustomterrain
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Added a CustomTerrainDebugOverlay
2016-06-12 11:53:47 +02:00