reaperrr
bbf4495668
Update rule for FlightDynamics
2019-07-05 00:03:36 +02:00
reaperrr
990087d434
FlightDynamics yaml changes
...
Rules updates for official mods.
2019-07-05 00:03:36 +02:00
reaperrr
0ebeb30880
Replace various Aircraft fields with FlightDynamics
...
Replaces various booleans with a FlightDynamics flag list.
2019-07-05 00:03:36 +02:00
tovl
824db72a4c
Prevent VisualMoveIntoTarget from overshooting when turning.
2019-07-03 20:42:19 +02:00
tovl
985020b4ad
Simplify special exits of several acitivities.
2019-07-03 20:42:19 +02:00
tovl
3790169db9
Make Tick return bool
2019-07-03 20:42:19 +02:00
tovl
09c1611239
Always check if activity state is Done.
2019-07-03 20:42:19 +02:00
tovl
714b09ac4f
Add default for Activity-Tick
2019-07-03 20:42:19 +02:00
tovl
b9c302a73a
Move ChildActivity handling into base Activity class.
2019-07-03 20:42:19 +02:00
tovl
37379daf3c
Refactor MoveAdjacentTo.
2019-07-03 20:42:19 +02:00
tovl
3ac5ac25f6
Queue WaitForTransport childactivity in OnFirstRun.
2019-07-03 20:42:19 +02:00
abcdefg30
b35dfb50a8
Remove Selectable from planes in TD
2019-07-01 20:19:10 +01:00
Punsho
4f6aa79e91
Normalise Construction Yard Cost
2019-07-01 17:04:14 +02:00
Paul Chote
5d8b6d6057
Fix force-landed transports taking off after (un)loading passengers.
2019-07-01 16:00:03 +02:00
Paul Chote
da0b24e891
Disable water trails for carried Hover MLRS.
2019-06-30 18:04:43 +02:00
tovl
71a035315c
Prevent infinite loop between FlyAttack and ReturnToBase.
2019-06-30 18:04:43 +02:00
tovl
5920de1384
Airborne transports only land to (un)load.
2019-06-30 18:04:43 +02:00
tovl
76422933f6
Allow forced landing on helipads and enforce takeoff otherwise.
2019-06-30 18:04:43 +02:00
tovl
79a48765d9
Allow VTOLs to land with force-move
2019-06-30 18:04:43 +02:00
tovl
8e5875453a
Improve Carryall behaviour and integration with Aircraft.
2019-06-30 18:04:43 +02:00
tovl
adecd4ca87
Overhaul Land activity:
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- Landing on an actor is no longer blocked by the underlying terrain
- Land in a nearby cell if the requested location is blocked
- Internally manages the fixed-wing landing sequence
- ProductionAirdrop transport waits until the exit is free before landing
2019-06-30 18:04:43 +02:00
Paul Chote
ff9db0bf7a
Reset RequestedTargets that are cancelled before the first attack tick.
2019-06-29 23:28:23 +02:00
Paul Chote
8f7426f579
Reduce duplication around AttackFollow's targets.
2019-06-29 23:28:23 +02:00
Ivaylo Draganov
caa440ce9a
Adjust height of multiplayer-browser chrome to be in line with other panels
2019-06-29 23:10:25 +02:00
Ivaylo Draganov
3fb60740be
Add support for opening DropDownButtonWidget upwards if clipped by the viewport
2019-06-29 23:10:25 +02:00
Ivaylo Draganov
e23054631d
Add "Flat" and "Low Priority" selection modes to default mods
2019-06-29 20:46:12 +02:00
Ivaylo Draganov
c1fc0c1b74
Allow selection priority to be modified using a hotkey
2019-06-29 20:46:12 +02:00
Mustafa Alperen Seki
3e39ada304
Implement DetectCloakedMultiplier.
2019-06-28 12:19:08 +02:00
Mustafa Alperen Seki
d36973138c
Implement ReloadAmmoDelay multiplier.
2019-06-28 12:16:48 +02:00
Ivaylo Draganov
c9ff54bfd5
Add hotkey settings panel with a hotkey remap dialog
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* Add HotkeyDialogLogic.cs
* Add dialog-hotkey.yaml to all mods
* Add `GetFirstDuplicate` method to HotkeyManager to aid in validation
* Add "Player" and/or "Spectator" type to all hotkeys to allow for
validation based on overlapping types
* Change settings.yaml and SettingsLogic.cs to work with the new dialog
2019-06-28 12:10:48 +02:00
Ivaylo Draganov
9783fdaf78
Change the name of Keycode.UNKNOWN to "Undefined"
2019-06-28 12:10:48 +02:00
Ivaylo Draganov
7dfd91bc39
Remove from HotkeyManager hotkeys found in settings.yaml but not in hotkey definitons
2019-06-28 12:10:48 +02:00
Ivaylo Draganov
db8c8fee4d
Add generic notice colors for the UI (info, success, warning, error)
2019-06-28 12:10:48 +02:00
Ivaylo Draganov
76a6e7ec92
Scissor the text of a ButtonWidget if it overflows and display a tooltip
...
Also:
* add a variable to a comomn pattern used for truncating text in HotkeyEntryWidget and TextFieldWidget
2019-06-28 12:10:48 +02:00
teinarss
f325a4d190
Relative mouse pos
2019-06-27 23:34:16 +02:00
teinarss
d7643602c1
Added a MouseAttachmentWidget to render the Direction arrows in SelectDirectionalTarget
2019-06-27 23:34:16 +02:00
teinarss
f07fb57e98
Rework relative mouse events.
2019-06-27 23:34:16 +02:00
teinarss
647cc2698b
CursorViewportZoomed in SelectDirectionalTarget
2019-06-27 23:34:16 +02:00
teinarss
ffd3834849
Lock mouse position
2019-06-27 23:34:16 +02:00
abcdefg30
7bbfd823d0
Fix Minelayer crashes
2019-06-27 20:22:10 +02:00
Paul Chote
739f437c18
Fix blocked cursor for queued undeploy orders.
2019-06-25 01:15:10 +02:00
RoosterDragon
8f573568c8
Fix PostProcess command to handle paths with spaces.
2019-06-24 23:19:24 +02:00
Paul Chote
98125a3d94
Fix Mobile conditions.
...
The explicit IObservesVariables implementation was hiding
the base PausableConditionalTrait variable initialization.
2019-06-24 16:25:40 +02:00
Paul Chote
71ed22a473
Fix crate paradrop animation.
2019-06-22 15:52:19 +03:00
Paul Chote
d70c86d37a
Allow crates to spawn in water.
2019-06-22 15:52:19 +03:00
Paul Chote
a2d51753ba
Fix final parachuted actor position.
2019-06-22 15:52:19 +03:00
Ivaylo Draganov
d26919efd5
Fix position of lobby admin icon in player tooltips
2019-06-21 23:07:34 +01:00
RoosterDragon
58dced7e05
Silence some doc errors in VS2019.
2019-06-21 21:22:12 +02:00
teinarss
b647d46196
Vertical alignment in TS
2019-06-21 12:51:45 +02:00
teinarss
95874ccfde
Vertical alignment in RA
2019-06-21 12:51:45 +02:00