Matthias Mailänder
3e011a74af
Rename C4Demolition to Demolition.
2016-05-26 19:27:40 +02:00
reaperrr
d1e926e007
Remove custom TD engineer selection priority
2016-04-13 20:37:14 +02:00
Alexandre Oliveira
5ce454ce7b
Decrease Engineer, Medic and Mechanic priority
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Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
reaperrr
48babec519
Use aggregate sequences for all TD flame/chem muzzles
2015-10-18 03:23:05 +02:00
Paul Chote
940bc310c3
Use aggregate sequences for TD flame muzzle.
2015-10-17 22:50:22 +01:00
reaperrr
5b5164211e
Rename WithMuzzleFlash to WithMuzzleOverlay
2015-09-24 20:23:31 +02:00
clemty
4351094bd7
TD tooltip fixes
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- mention Apache being strong vs aircraft
- mention engineers will damage buildings, not just capture them
reverted:
- Sentences are now (mostly) lowercase, end with full-stop
- Changed "defence" tab tooltip to "defense"
2015-08-19 12:53:08 +02:00
reaperrr
1814c4c4cc
Cleaned up TD yaml rules.
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Streamlined defaults, removed duplications.
2015-06-29 20:02:10 +02:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Matthias Mailänder
50e5e9df24
check voice actor references
2015-06-20 12:09:58 +02:00
reaperrr
332b7a374e
Changed Bounds/added VisualBounds in TD mod
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Where necessary/applicable.
Tweaked Refinery Offsets.
2015-06-17 20:13:55 +02:00
reaperrr
f88ada8648
Cleaned and fixed TD infantry rules a little
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Fixes TD infantry not going visually prone.
2015-06-01 23:27:47 +02:00
reaperrr
0d05fdefbb
Extract actor voice set into Voiced trait
2015-05-22 01:51:51 +02:00
abcdefg30
4d864c9aaf
Add selection boxes for dinos
2015-05-14 14:07:17 +02:00
Paul Chote
4ea55809ca
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 13:04:17 +00:00
huwpascoe
43cd1fc7a8
Balancing: Reduced Commando HP
2014-10-03 22:33:21 +01:00
reaperrr
f0705f532b
Remove duplicate death sequences from dinos and ants.
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Fixes stegosaur death anim palette (no longer shows team color).
2014-09-13 17:22:28 +02:00
Curtis Shmyr
fa8229d53b
Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
2014-08-23 14:42:55 -06:00
Paul Chote
ff78b0f7ea
Add tech levels to TD.
2014-07-09 17:50:14 +12:00
Paul Chote
32e0bf3edf
Fix captured tech unlocking in TD.
2014-06-26 23:14:13 +12:00
psydev
68c7976966
Simplified chem warrior description.
2014-05-09 16:09:28 -07:00
psydev
931fa9233e
Updated infantry unit descriptions
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There were a few misconceptions.
2014-05-06 18:45:27 -07:00
psydev
345e77a284
Increase ScanRadius of Commando & Rocket Soldiers
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Making ScanRadius value equal their range (6).
2014-05-06 18:36:03 -07:00
psydev
26f076ffd3
Minor: Chem warriors walk @ normal speed thru tib
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This is to make it so that other units are not faster than them through tib or same speed.
2014-04-18 06:19:36 -07:00
psydev
9510e9caaf
Reduce Flamethrower speed to match rifle infantry
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Given that Flamethrowers are quite powerful and tough (90 HP), I don't see why it makes sense to also have them be super fast. It seems they should walk at normal speed, especially given how much of a threat to buildings they are.
Reducing their speed will give Grenadiers the distinction of being a fast infantry unit.
If you think this hurts them too much, then their range should be increased, not their speed.
2014-04-18 05:35:11 -07:00
psydev
cbd88d0bd4
Minor: increase E3 scanradius to match vision
2014-04-18 05:32:35 -07:00
psydev
64c631fa2b
Minor: remove DetectCloaked for individual units
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Now set by default in ^Infantry.
Range is supposed to be 1 as well, not 2.
2014-04-18 05:31:01 -07:00
Paul Chote
9993eacf65
Add upgrade rules.
2014-03-21 10:07:28 +13:00
Chicken man
718ddf9afd
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
Paul Chote
61f5ab7167
Remove redundant AttackMove definitions.
2014-02-01 10:55:04 +13:00
Paul Chote
99cb698424
Generalise AttackMove to support anything with IMove and AutoTarget.
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Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
Paul Chote
db49fe8c22
Use the original flame and chem muzzle flashes.
2013-11-07 17:38:14 +13:00
Curtis Shmyr
2229bbf985
Rename LegacyCapture related traits to Capture
2013-10-27 17:25:44 -06:00
Paul Chote
7f0922b034
Hook up C&C infantry.
2013-10-26 11:05:07 +13:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
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this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
dc2c16130b
arming the dinos and making them buildable without cheats
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no ranks and player color remapping for them though
2013-07-11 20:53:48 +02:00
Matthias Mailänder
1740e95716
added rules for C&C dinosaurs being already shipped
2013-07-11 20:53:48 +02:00
Matthias Mailänder
7867277321
fix yaml for player controlled visceroid
2013-07-11 20:53:48 +02:00
Curtis Shmyr
6a1b37b5b7
Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits.
2013-06-11 20:44:06 -06:00
Matthias Mailänder
99d4d07cd5
removed now redundant debug auto-target traits
2013-05-10 22:31:54 +02:00
Chris Forbes
6fb1c4879a
Merge pull request #3070 from Mailaender/d2k-assets-completion
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Ripped the Dune 2000 assets completely and added some polishing
2013-04-16 12:15:24 -07:00
Paul Chote
921c7b4fb1
Add invisible repair zones to bridges.
2013-04-15 23:22:08 +12:00
Matthias Mailänder
a7ace54ecb
BuildingCapture, ActorLost now use notifications.yaml
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less redundancy, aggregates notification audio files
2013-04-15 13:11:41 +02:00
Paul Chote
aa97bbbea8
Fix viceroid selection group rendering (bug #2930 ).
2013-04-06 17:03:08 +13:00
psydev
2be1d68088
infantry pre-req change "HQ" to "ANYHQ"
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tier-2 infantry can still be built as long as you have advanced communications center or temple of nod.
2013-03-31 03:48:54 -07:00
Paul Chote
67df893fc3
Convert C&C turrets/weapons to world coordinates.
2013-03-29 20:42:57 +13:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3
add the desync-debug traits to the actors of default mods
2013-03-28 11:53:50 +01:00