Commit Graph

80 Commits

Author SHA1 Message Date
Matthias Mailänder
3e011a74af Rename C4Demolition to Demolition. 2016-05-26 19:27:40 +02:00
reaperrr
d1e926e007 Remove custom TD engineer selection priority 2016-04-13 20:37:14 +02:00
Alexandre Oliveira
5ce454ce7b Decrease Engineer, Medic and Mechanic priority
Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
reaperrr
48babec519 Use aggregate sequences for all TD flame/chem muzzles 2015-10-18 03:23:05 +02:00
Paul Chote
940bc310c3 Use aggregate sequences for TD flame muzzle. 2015-10-17 22:50:22 +01:00
reaperrr
5b5164211e Rename WithMuzzleFlash to WithMuzzleOverlay 2015-09-24 20:23:31 +02:00
clemty
4351094bd7 TD tooltip fixes
- mention Apache being strong vs aircraft
- mention engineers will damage buildings, not just capture them

reverted:
- Sentences are now (mostly) lowercase, end with full-stop
- Changed "defence" tab tooltip to "defense"
2015-08-19 12:53:08 +02:00
reaperrr
1814c4c4cc Cleaned up TD yaml rules.
Streamlined defaults, removed duplications.
2015-06-29 20:02:10 +02:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
Matthias Mailänder
50e5e9df24 check voice actor references 2015-06-20 12:09:58 +02:00
reaperrr
332b7a374e Changed Bounds/added VisualBounds in TD mod
Where necessary/applicable.

Tweaked Refinery Offsets.
2015-06-17 20:13:55 +02:00
reaperrr
f88ada8648 Cleaned and fixed TD infantry rules a little
Fixes TD infantry not going visually prone.
2015-06-01 23:27:47 +02:00
reaperrr
0d05fdefbb Extract actor voice set into Voiced trait 2015-05-22 01:51:51 +02:00
abcdefg30
4d864c9aaf Add selection boxes for dinos 2015-05-14 14:07:17 +02:00
Paul Chote
4ea55809ca Decompose RenderInfantry into WithInfantryBody and RenderSprites. 2015-03-21 13:04:17 +00:00
huwpascoe
43cd1fc7a8 Balancing: Reduced Commando HP 2014-10-03 22:33:21 +01:00
reaperrr
f0705f532b Remove duplicate death sequences from dinos and ants.
Fixes stegosaur death anim palette (no longer shows team color).
2014-09-13 17:22:28 +02:00
Curtis Shmyr
fa8229d53b Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover 2014-08-23 14:42:55 -06:00
Paul Chote
ff78b0f7ea Add tech levels to TD. 2014-07-09 17:50:14 +12:00
Paul Chote
32e0bf3edf Fix captured tech unlocking in TD. 2014-06-26 23:14:13 +12:00
psydev
68c7976966 Simplified chem warrior description. 2014-05-09 16:09:28 -07:00
psydev
931fa9233e Updated infantry unit descriptions
There were a few misconceptions.
2014-05-06 18:45:27 -07:00
psydev
345e77a284 Increase ScanRadius of Commando & Rocket Soldiers
Making ScanRadius value equal their range (6).
2014-05-06 18:36:03 -07:00
psydev
26f076ffd3 Minor: Chem warriors walk @ normal speed thru tib
This is to make it so that other units are not faster than them through tib or same speed.
2014-04-18 06:19:36 -07:00
psydev
9510e9caaf Reduce Flamethrower speed to match rifle infantry
Given that Flamethrowers are quite powerful and tough (90 HP), I don't see why it makes sense to also have them be super fast. It seems they should walk at normal speed, especially given how much of a threat to buildings they are.

Reducing their speed will give Grenadiers the distinction of being a fast infantry unit.

If you think this hurts them too much, then their range should be increased, not their speed.
2014-04-18 05:35:11 -07:00
psydev
cbd88d0bd4 Minor: increase E3 scanradius to match vision 2014-04-18 05:32:35 -07:00
psydev
64c631fa2b Minor: remove DetectCloaked for individual units
Now set by default in ^Infantry.

Range is supposed to be 1 as well, not 2.
2014-04-18 05:31:01 -07:00
Paul Chote
9993eacf65 Add upgrade rules. 2014-03-21 10:07:28 +13:00
Chicken man
718ddf9afd Updated mods to work with changes. 2014-03-05 17:30:34 -05:00
Paul Chote
61f5ab7167 Remove redundant AttackMove definitions. 2014-02-01 10:55:04 +13:00
Paul Chote
99cb698424 Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
Paul Chote
db49fe8c22 Use the original flame and chem muzzle flashes. 2013-11-07 17:38:14 +13:00
Curtis Shmyr
2229bbf985 Rename LegacyCapture related traits to Capture 2013-10-27 17:25:44 -06:00
Paul Chote
7f0922b034 Hook up C&C infantry. 2013-10-26 11:05:07 +13:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
dc2c16130b arming the dinos and making them buildable without cheats
no ranks and player color remapping for them though
2013-07-11 20:53:48 +02:00
Matthias Mailänder
1740e95716 added rules for C&C dinosaurs being already shipped 2013-07-11 20:53:48 +02:00
Matthias Mailänder
7867277321 fix yaml for player controlled visceroid 2013-07-11 20:53:48 +02:00
Curtis Shmyr
6a1b37b5b7 Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits. 2013-06-11 20:44:06 -06:00
Matthias Mailänder
99d4d07cd5 removed now redundant debug auto-target traits 2013-05-10 22:31:54 +02:00
Chris Forbes
6fb1c4879a Merge pull request #3070 from Mailaender/d2k-assets-completion
Ripped the Dune 2000 assets completely and added some polishing
2013-04-16 12:15:24 -07:00
Paul Chote
921c7b4fb1 Add invisible repair zones to bridges. 2013-04-15 23:22:08 +12:00
Matthias Mailänder
a7ace54ecb BuildingCapture, ActorLost now use notifications.yaml
less redundancy, aggregates notification audio files
2013-04-15 13:11:41 +02:00
Paul Chote
aa97bbbea8 Fix viceroid selection group rendering (bug #2930). 2013-04-06 17:03:08 +13:00
psydev
2be1d68088 infantry pre-req change "HQ" to "ANYHQ"
tier-2 infantry can still be built as long as you have advanced communications center or temple of nod.
2013-03-31 03:48:54 -07:00
Paul Chote
67df893fc3 Convert C&C turrets/weapons to world coordinates. 2013-03-29 20:42:57 +13:00
Paul Chote
27d852a425 Rename legacy offset coordinates on Turrets and Armaments. 2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3 add the desync-debug traits to the actors of default mods 2013-03-28 11:53:50 +01:00