Oliver Brakmann
8291cffb1c
Merge pull request #10608 from reaperrr/ra-no-sw-tech2
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Enable Chrono Tank at "No Superweapons"
2016-01-31 16:39:34 +01:00
Oliver Brakmann
e532637a24
Merge pull request #10404 from Mailaender/legacy-map-import-refactor
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Organized legacy map import into respective mod DLLs
2016-01-31 15:31:02 +01:00
reaperrr
f38f159dad
Remove Chronosphere from Chrono Tank prerequisite
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And lower tech-level requirement to 'high', making it available at "No
Superweapons".
2016-01-29 15:55:07 +01:00
Paul Chote
66df822412
Enable ClassicFacingFudge in RA.
2016-01-27 21:39:51 +00:00
reaperrr
f4c4997d60
Merge pull request #10580 from pchote/ra-no-sw-tech
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Add a "no superweapons" tech level to RA.
2016-01-26 16:58:07 +01:00
Matthias Mailänder
2b38a0b279
add crate actors for legacy map compatibility
2016-01-24 15:40:31 +01:00
Paul Chote
df30257881
Add a "No Superweapons" tech level.
2016-01-24 11:33:30 +00:00
riiga
04f506928c
Moved Kennel in Soviet buildings tab as per issue 8973
2016-01-23 23:48:04 +01:00
abcdefg30
2ee7e11064
Merge pull request #10488 from obrakmann/fix10451_printing_money_with_spies
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Change guaranteed amount of stolen funds to spy's value
2016-01-21 21:27:48 +01:00
Oliver Brakmann
a612ca9c5f
Use proper speech notification for InfiltrateForCash
2016-01-21 20:35:28 +01:00
abcdefg30
50e4cc84d0
Fix the TargetTypes of the Mad Tank
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"Vehicle" was missing, which lead to tanya shooting at it.
Tanya's weapon (Colt45) has InvalidTargets: Vehicle defined,
so adding just "Vehicle" to the TargetTypes fixed the bug.
2016-01-18 11:00:37 +01:00
Oliver Brakmann
2e157b82f4
Limit InfiltrateForCash's guaranteed amount to spy's value in RA
2016-01-17 22:09:04 +01:00
RoosterDragon
3c930c3ef9
Introduce FrozenUnderFogUpdatedByGps and IOnGpsRefreshed.
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This trait uses the new interface to register with the GpsWatcher to get notified when the GPS state changes. It needs to register as if the actor is destroyed, the GpsWatcher can no longer query actors in the world to get the trait. This is no good as the trait needs to perform actions after the death of its parent actor.
When the GPS is enabled, the trait will track ownership changes and update the frozen actor (just like if there was only a GPS dot, it would change colour) and it will also remove frozen actors if the real actor dies or is sold.
2016-01-17 00:13:06 +00:00
RoosterDragon
a232eff7fd
Replace IRemoveFrozenActor with FrozenActorLayer.Remove.
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The IRemoveFrozenActor interface is replaced with a Remove method on FrozenActorLayer. IRemoveFrozenActor is a performance problem for FrozenActorLayer.Tick as it incurs a large cache miss penalty in order to load and enumerate the array of these interfaces for every frozen actor. Instead, we invert control and allow traits to remove frozen actors directly which eliminates the performance penalty.
2016-01-17 00:13:06 +00:00
Matthias Mailänder
6900e4bad3
rename DemoTruck to AttackSuicides
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generalize move to add Aircraft support
give it a description
don't require Explodes as it is just a soft dependency
use a regular self kill
2016-01-16 19:38:23 +01:00
Alexandre Oliveira
5ce454ce7b
Decrease Engineer, Medic and Mechanic priority
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Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
teees
f46185b85f
Reworked cloaking behaviour
2016-01-07 13:44:16 +01:00
Kyrylo Silin
91690bdc44
ra: buff minelayer's HP
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Currently 1 rocket soldier can kill a minelayer with 2 shots. With this
change a rocket soldier needs 3 shots. I think this buff is needed
because minelayer costs $800 and it has even less HP than a paper light
tank.
2016-01-04 07:41:51 +02:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
Emiel Suilen
3e63869bd1
Eliminated superfluous linendings
2016-01-01 16:22:19 +01:00
Paul Chote
a44b50c2ad
Increase wall blocking geometry to a full cell.
2015-12-30 19:31:59 +00:00
DArcy Rush
efefb0e842
Buff light tank in the RA mod
2015-12-29 20:06:49 +00:00
reaperrr
7076dfaa4d
HitShape Upgrade Rules
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Radius is now a sub-property of Shape.Circle.
2015-12-29 00:29:03 +00:00
Paul Chote
12df496f5b
Merge pull request #10015 from atlimit8/MapEditorTooltips
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Add map editor only tooltips
2015-12-28 18:46:07 +00:00
Oliver Brakmann
5e04c45dd9
Merge pull request #10163 from teees/cruising
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Added cruising upgrade to aircraft
2015-12-28 15:25:41 +01:00
Sean Hunt
8f4ec87b63
Factor silos needed warning to a new trait.
2015-12-27 14:40:37 -05:00
reaperrr
23dc6f64ac
Merge pull request #9605 from Mailaender/nod-poweroffline
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Added support for speech variants to CanPowerDown
2015-12-27 20:10:27 +01:00
Matthias Mailänder
a8d8764b81
unhardcode and self-document the notification
2015-12-27 11:44:41 +01:00
Paul Chote
5b017cee58
Remove "Primary" tag.
2015-12-26 12:38:27 +00:00
Paul Chote
ef2f9cbafa
Remove "Fake" tag.
2015-12-26 12:38:27 +00:00
Paul Chote
372bbaf7b6
Overhaul WithDecoration trait.
2015-12-26 12:38:26 +00:00
teees
1869880aab
Enable Hovers: when cruising, merged common aircraft rules into defaults
2015-12-16 13:44:13 +01:00
teees
cdf82cab14
Merged common ra aircraft definitions
2015-12-15 18:45:14 +01:00
teees
c1c386a994
Removed default definitions for repair and rearmbuildings in Aircraft.cs
2015-12-15 18:44:05 +01:00
Pavel Penev
6f8b3c45b4
Add RenderDebugState trait
2015-12-07 01:41:19 +02:00
Matthias Mailänder
142d3ef6ab
Merge pull request #9438 from atlimit8/UpgradableMobile
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Upgradable Mobile and replace IDisableMove
2015-12-05 18:24:40 +01:00
atlimit8
c827dbe183
Replace IDisableMove with upgradability
2015-12-04 19:26:49 -06:00
abcdefg30
466279e23b
Remove junk ProximityCaptor values
2015-12-05 01:56:32 +01:00
abcdefg30
e5bafe835f
Merge pull request #9541 from reaperrr/rename-rendertraits-xy
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Rename WithTurret, WithBarrel and WithReloadingTurret to include 'Sprite' in trait name
2015-12-05 00:24:37 +01:00
Oliver Brakmann
5174da6d93
Merge pull request #10048 from r34ch/scientist-on-sell
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Add CHAN to EmitInfantryOnSell on certain structures.
2015-12-01 21:34:31 +01:00
Matthias Mailänder
035dc3fc5c
Merge pull request #9943 from abcdefg30/moreexplosions
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Add more variations to building explosions in ra
2015-12-01 20:05:05 +01:00
reaperrr
35c4aca983
Rename WithTurret, WithBarrel and WithReloadingTurret
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Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
atlimit8
e417ecb93f
Add map editor only tooltips
2015-11-25 17:28:29 -06:00
DArcy Rush
e098743b09
Add second exit to kennel
2015-11-24 08:21:32 +00:00
abcdefg30
1a269d0f2e
Fix the rushAI building spens/syrds without being able to build naval units
2015-11-21 20:29:28 +01:00
Paul Chote
09b000f7cd
Merge pull request #10038 from r34ch/ammo-box-select
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Hide ammobox healthbar.
2015-11-21 14:06:55 +00:00
DArcy Rush
5d7a088f18
Add CHAN to EmitInfantryOnSell on certain structures.
2015-11-21 09:39:05 +00:00
DArcy Rush
23880afe05
Rename Chan to Scientist.
2015-11-20 20:38:10 +00:00
DArcy Rush
6db8eac009
Hide ammobox healthbar.
2015-11-19 22:57:19 +00:00
reaperrr
782a1f3497
Merge pull request #10020 from cjshmyr/truckbuffs
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Increase Supply & Demo Truck vision from 3 to 4 cells
2015-11-17 19:18:36 +01:00