RoosterDragon
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764f5d6bd9
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Merge pull request #10236 from teees/ts-air-separation
Set ideal aircraft separation to half of the default value
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2016-01-09 11:43:09 +00:00 |
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teees
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b7a3a446e1
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Unload passengers on death
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2016-01-08 08:50:35 +01:00 |
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Matthias Mailänder
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27eeaf3d41
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Merge pull request #10112 from DnAp/PowerTooltip
Closes #6011
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2016-01-07 20:57:14 +01:00 |
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abcdefg30
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22e071c57f
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Merge pull request #10152 from teees/ts-aircraft-husks
Added aircraft husks (Tiberian Sun)
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2016-01-07 17:36:53 +01:00 |
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teees
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e8856a9268
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Set ideal separation to a lower value for ts aircraft
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2016-01-07 14:50:22 +01:00 |
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teees
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5ef93d330a
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Added aircraft husks
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2016-01-07 14:36:22 +01:00 |
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teees
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3a83e0cb92
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Changes to ts cloaking behaviour to closer resemble the original
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2016-01-07 13:44:17 +01:00 |
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abcdefg30
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334105da19
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Merge pull request #10369 from Mailaender/tread-lightly
Fixed map "Tread Lightly"
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2016-01-06 21:39:52 +01:00 |
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abcdefg30
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c28a09e3ef
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Merge pull request #10377 from Mailaender/tiberium-garden-redux
Added TS map Tiberium Garden Redux
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2016-01-06 21:31:37 +01:00 |
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Matthias Mailänder
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1c8a0fc52a
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remove GpsWatcher from Tiberian Sun
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2016-01-03 21:32:07 +01:00 |
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Matthias Mailänder
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c17db1245d
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use the original naming to keep compatible for legacy map import
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2016-01-03 11:55:27 +01:00 |
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Matthias Mailänder
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47bc8426f1
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use the original naming for legacy map import
although it seems redundant for now
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2016-01-03 11:51:48 +01:00 |
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Paul Chote
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8ce274ed79
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Overhaul and rename WithActiveAnimation -> WithIdleAnimation.
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2016-01-03 01:17:29 +00:00 |
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RoosterDragon
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8d7ed98636
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Merge pull request #10380 from pchote/improve-trails
Polish and improved customization for actor trails
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2016-01-03 01:15:26 +00:00 |
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Paul Chote
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f108d4b113
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Polish wakes for TS HVR and APC.
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2016-01-02 21:19:06 +00:00 |
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Paul Chote
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4f1d8b7ac9
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Remove spurious final newline from mod files.
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2016-01-02 20:06:53 +00:00 |
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Emiel Suilen
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3e63869bd1
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Eliminated superfluous linendings
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2016-01-01 16:22:19 +01:00 |
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DnAp
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c4b925ffc3
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Make trait PowerTooltip
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2015-12-31 18:20:55 +03:00 |
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reaperrr
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f7c6938e27
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Merge pull request #10243 from pchote/fix-neutrino-bullets
Fix collision detection for Missiles and Bullets.
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2015-12-31 00:14:16 +01:00 |
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abcdefg30
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f364a306f3
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Merge pull request #10201 from teees/discardexcessresources
Optionally discard resources when silo capacity has been reached
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2015-12-30 22:43:15 +01:00 |
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Paul Chote
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a44b50c2ad
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Increase wall blocking geometry to a full cell.
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2015-12-30 19:31:59 +00:00 |
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Matthias Mailänder
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f0ef8e669a
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Merge pull request #9945 from teees/air-fix
Adjust orca sight range and prevent aircraft from flying into shroud
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2015-12-30 14:33:13 +01:00 |
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reaperrr
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7076dfaa4d
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HitShape Upgrade Rules
Radius is now a sub-property of Shape.Circle.
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2015-12-29 00:29:03 +00:00 |
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Paul Chote
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12df496f5b
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Merge pull request #10015 from atlimit8/MapEditorTooltips
Add map editor only tooltips
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2015-12-28 18:46:07 +00:00 |
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Oliver Brakmann
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5e04c45dd9
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Merge pull request #10163 from teees/cruising
Added cruising upgrade to aircraft
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2015-12-28 15:25:41 +01:00 |
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Sean Hunt
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8f4ec87b63
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Factor silos needed warning to a new trait.
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2015-12-27 14:40:37 -05:00 |
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reaperrr
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23dc6f64ac
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Merge pull request #9605 from Mailaender/nod-poweroffline
Added support for speech variants to CanPowerDown
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2015-12-27 20:10:27 +01:00 |
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Matthias Mailänder
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fcdf32015e
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fix Nod building online/offline notifications using EVA voices
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2015-12-27 11:44:50 +01:00 |
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Paul Chote
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5b017cee58
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Remove "Primary" tag.
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2015-12-26 12:38:27 +00:00 |
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Paul Chote
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372bbaf7b6
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Overhaul WithDecoration trait.
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2015-12-26 12:38:26 +00:00 |
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Paul Chote
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cec2c584e6
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Fix TS EMP overlay.
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2015-12-26 12:37:22 +00:00 |
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Paul Chote
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7b54fe1645
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Fix TS actor defaults.
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2015-12-26 12:37:22 +00:00 |
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Oliver Brakmann
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387d0d0e3f
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Merge pull request #10154 from teees/fix-banshee-deathsound
enable banshee death sound
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2015-12-21 22:52:32 +01:00 |
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teees
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1869880aab
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Enable Hovers: when cruising, merged common aircraft rules into defaults
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2015-12-16 13:44:13 +01:00 |
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teees
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c1c386a994
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Removed default definitions for repair and rearmbuildings in Aircraft.cs
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2015-12-15 18:44:05 +01:00 |
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teees
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3b65232365
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Optionally discard resources when silo capacity has been reached
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2015-12-11 17:55:40 +01:00 |
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Paul Chote
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170ef577d7
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Reimplement RenderDetectionCircle trails.
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2015-12-10 23:22:47 +00:00 |
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Pavel Penev
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6f8b3c45b4
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Add RenderDebugState trait
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2015-12-07 01:41:19 +02:00 |
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Matthias Mailänder
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142d3ef6ab
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Merge pull request #9438 from atlimit8/UpgradableMobile
Upgradable Mobile and replace IDisableMove
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2015-12-05 18:24:40 +01:00 |
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Matthias Mailänder
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0c44bac636
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Merge pull request #9357 from UberWaffe/LineImpactProjectile
Added a LineImpactProjectile (Attempt 2)
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2015-12-05 18:09:12 +01:00 |
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atlimit8
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c827dbe183
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Replace IDisableMove with upgradability
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2015-12-04 19:26:49 -06:00 |
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UberWaffe
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8b9df5f32c
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Changed TS SonicZap weapon to LineImpactProjectile (from LaserZap).
Changed TS Ghost Railgun weapon to LineImpactProjectile (from LaserZap).
Changed TS Mammoth Mk2 weapon to LineImpactProjectile (from LaserZap).
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2015-12-05 00:23:56 +02:00 |
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teees
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2211808ef4
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enable banshee death sound
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2015-11-30 18:56:40 +01:00 |
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reaperrr
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35c4aca983
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Rename WithTurret, WithBarrel and WithReloadingTurret
Make them use RenderUtils.ZOffsetFromCenter.
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2015-11-28 20:57:09 +01:00 |
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abcdefg30
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abed25d293
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Merge pull request #9501 from atlimit8/DeployedInit
Add DeployStateInit for Pre-deployment and Clean Up after #9124
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2015-11-28 15:58:46 +01:00 |
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atlimit8
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e417ecb93f
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Add map editor only tooltips
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2015-11-25 17:28:29 -06:00 |
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teees
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11cdd84606
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Added nawast
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2015-11-23 20:26:39 +01:00 |
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atlimit8
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607b345aaf
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Clean-up MiniYaml after #9124, closing #9497
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2015-11-21 20:10:58 -06:00 |
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Pavel Penev
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64dd2357cd
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Update thumpers and Mobile Sensor Arrays to the new DeployToUpgrade
Currently those are the only two usages of the trait.
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2015-11-22 01:51:09 +02:00 |
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abcdefg30
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3fc9d23648
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Merge pull request #10040 from teees/weap-fix
Move weapons factory exit and waypoint closer to the building
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2015-11-21 20:05:15 +01:00 |
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