Commit Graph

66 Commits

Author SHA1 Message Date
Chris Forbes
37bc4f2279 FIX works 2010-01-02 09:05:41 +13:00
Chris Forbes
da9668ceb3 let's actually fix that one :) 2010-01-01 20:08:38 +13:00
Caleb Anderson
7efd3d844c Don't crash on bad orders 2010-01-01 15:05:07 +08:00
Chris Forbes
987b6939d8 only select one unit when clicking rather than dragging 2010-01-01 18:59:22 +13:00
Chris Forbes
4a52a38d0f correct cursor for healing 2009-12-31 16:44:29 +13:00
Chris Forbes
1be973c18c cursors for engineer 2009-12-28 19:40:56 +13:00
Chris Forbes
436b261abf stable, incomplete c4 action 2009-12-28 19:03:48 +13:00
Chris Forbes
8fc344adb7 rationalizing some fail 2009-12-28 14:49:43 +13:00
Chris Forbes
bf6c30e9ef air units are targetable 2009-12-28 12:54:43 +13:00
Chris Forbes
5e21f6393b more 2009-12-28 09:33:56 +13:00
Chris Forbes
6af7d83fec move flash 2009-12-22 23:19:00 +13:00
Paul Chote
7aea135113 Begin to unhack unit movement/cursors; Flying units no longer show move-blocked cursor on water 2009-12-21 03:09:47 -08:00
Chris Forbes
746cb90171 render control group overlay 2009-12-21 19:50:50 +13:00
Chris Forbes
d6be783ccf a unit can only be in one control group at a time 2009-12-21 19:42:48 +13:00
unknown
f399f18603 Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working) 2009-12-18 14:56:41 -08:00
Chris Forbes
942cb08f51 cache => controlGroups; not sure what i was smoking then. also more sane exceptions in Actor.ctor 2009-12-17 10:17:51 +13:00
Chris Forbes
5bf3e05f03 routing modifier keys where they need to be 2009-12-16 11:31:53 +13:00
Chris Forbes
8ed1fec49c added M-n support to center on a group 2009-12-15 21:17:38 +13:00
Chris Forbes
6bf9bfd74f control groups work 2009-12-07 16:32:01 +13:00
Chris Forbes
2b60f94c64 fixing cursor for ships 2009-12-06 19:30:03 +13:00
Chris Forbes
3ff9c2383a removed all the sound junk from Game; removed spurious loose files 2009-12-05 18:27:20 +13:00
Chris Forbes
522bf234b8 #93 shift selection 2009-12-05 17:14:23 +13:00
Chris Forbes
1faa2ae0b3 it works 2009-12-05 15:34:53 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
3228f47962 cleaning 2009-12-05 12:38:12 +13:00
Chris Forbes
074ab5675e ChooseCursor sanity 2009-12-02 19:22:15 +13:00
Chris Forbes
ee3699ae0e fixed some things 2009-12-01 22:36:06 +13:00
Chris Forbes
da84b66424 moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra. 2009-11-29 15:26:55 +13:00
Chris Forbes
54074de6cf priority-based selection 2009-11-26 21:07:27 +13:00
Bob
e9b87640bd No. Just No. GTFO. Orders do NOT store cursors. That is all 2009-11-25 19:44:38 +13:00
Chris Forbes
34f56e1fb8 more chrome 2009-11-17 19:41:34 +13:00
Chris Forbes
53db5eb491 stripped dead code from move; added rally point support 2009-11-09 18:53:06 +13:00
Chris Forbes
831d474f51 #21 fixed 2009-11-09 18:08:19 +13:00
Bob
1d7798d40c Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game. 2009-11-02 00:59:53 +13:00
Chris Forbes
dbef9e4a45 killed PrepareOverlay 2009-10-31 23:24:39 +13:00
Bob
242fa717b6 Per-player unit production. Also, fixed an interesting bug in Sequence. 2009-10-30 04:03:37 +13:00
Chris Forbes
02ed35b501 rude hack to fix broken building 2009-10-29 23:05:16 +13:00
Chris Forbes
4689a7fd05 better cursor handling 2009-10-29 22:42:15 +13:00
Chris Forbes
c3f8019ab4 BuildUnit order is now in replay 2009-10-29 20:45:07 +13:00
Chris Forbes
704dd5a885 stripped out dead netplay code 2009-10-29 20:12:32 +13:00
Bob
89f9a96de5 Replay stuff.
FYI: Don't try to replay a game where you built any vehicles. It WILL fail horribly.
2009-10-29 01:57:47 +13:00
Bob
c0cb248bc1 Restructuring orders. 2009-10-28 22:06:39 +13:00
Chris Forbes
ff26bd38c7 added pathing debug 2009-10-27 08:22:54 +13:00
Chris Forbes
48a4e421d8 fixed cursor for sea units 2009-10-26 21:55:20 +13:00
Bob
78c9ae53df On orders, the mouse button is now considered part on issuing the order, not resolving it. 2009-10-24 19:42:54 +13:00
Chris Forbes
5082d9abdd fixes #37: phantom units 2009-10-23 21:45:28 +13:00
Chris Forbes
ac82e1451e Fixes bug #23: enemy units can be ordered 2009-10-23 21:31:52 +13:00
Chris Forbes
f17e0eec75 move-blocked cursor is now used for impossible moves 2009-10-23 21:14:32 +13:00
Chris Forbes
a4c344523f pushed bibs down into the smudge layer; made Game static 2009-10-20 20:47:04 +13:00
Chris Forbes
5a67220f0e select cursor support, better selection 2009-10-20 18:09:44 +13:00