Commit Graph

136 Commits

Author SHA1 Message Date
VonNah
0e33d08384 Fixed incorrect voice lines for Generic-, Vehicle-, Moebius- and CommandoVoice.
Signed-off-by: VonNah <vonnahora@gmail.com>
2021-10-03 19:39:28 -05:00
Paul Chote
7c0e4b25ae Specify interaction bounds relative to the mod tile size. 2021-03-27 16:31:50 +01:00
Orb
f9a5669eb4 Playtest-Balance-Tweaks Commit 2021-01-09 23:22:49 +01:00
abcdefg30
919c670502 Update the rules of the default mods 2020-12-11 17:13:02 +01:00
Paul Chote
77ffc20a5f Convert Attack*.FacingTolerance to WAngle. 2020-11-30 16:39:48 +01:00
Orb
90c8e112e2 Stealth C17 Checkbox 2020-10-16 18:09:43 +01:00
Orb
d49bf81d95 TD Balance 2020 3 Commit 2020-10-16 17:52:41 +01:00
abcdefg30
86698e7822 Exclude C17, A10 and carryall.reinforce from the assets value 2020-09-11 23:44:30 +02:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
Orb
bf7fecff10 TD Balance Summer 2020 2020-07-12 19:31:59 +02:00
Paul Chote
afc9c6ef85 Update TD decorations. 2020-03-24 00:07:10 -05:00
reaperrr
bfcdb3a8a2 Add IdleBehavior enum to Aircraft 2019-07-21 16:29:38 +02:00
tovl
5920de1384 Airborne transports only land to (un)load. 2019-06-30 18:04:43 +02:00
tovl
79a48765d9 Allow VTOLs to land with force-move 2019-06-30 18:04:43 +02:00
tovl
adecd4ca87 Overhaul Land activity:
- Landing on an actor is no longer blocked by the underlying terrain
- Land in a nearby cell if the requested location is blocked
- Internally manages the fixed-wing landing sequence
- ProductionAirdrop transport waits until the exit is free before landing
2019-06-30 18:04:43 +02:00
reaperrr
c8a42cbce2 Introduce AirAttackType
Aircraft attack behavior (currently FlyBy or Hover)
is now controlled via this instead of the CanHover boolean.
2019-06-10 12:43:34 +02:00
abcdefg30
1a078d13aa Remove the Ore landable terrain type from TRAN in TD 2019-06-05 00:54:55 +02:00
abcdefg30
c10f4e53e0 Work around C17s not being able to deliver units 2019-06-05 00:54:55 +02:00
tovl
9abf715fd7 Allow opportunity fire for aircraft. 2019-05-04 23:40:16 +02:00
tovl
560f8c26bc Add crushing logic to aircraft. 2019-04-22 02:56:57 +02:00
Mustafa Alperen Seki
baac3f3ee9 Remove C17 from map editor. 2019-01-02 19:57:24 +01:00
Mustafa Alperen Seki
0c540cd41e Remove actors with AttackBomber trait from map editor. 2019-01-02 19:57:24 +01:00
Mustafa Alperen Seki
b0188cc476 Remove Buildable traits from A10 and C17.
Leftover from upgrade rule that move description from Tooltip to
Buildable.
2019-01-02 19:57:24 +01:00
Clément Bœsch
a162cdda41 CNC: set UpdatesPlayerStatistics.AddToArmyValue where appropriate 2019-01-01 18:25:44 +00:00
reaperrr
71fb670def Move InitialFacing to ^Helicopter default
In RA and TD mods.
2018-11-04 00:25:55 +01:00
reaperrr
e42094625d Merge AttackPlane and AttackHeli into AttackAircraft 2018-11-03 11:37:23 +00:00
Smittytron
6c6ed1cfbf Remove redundant TD overrides 2018-06-30 23:48:31 +02:00
netnazgul
b383b9abc9 Fix actors with PauseOnCondition ammo not scanning for targets when reloading 2018-03-18 22:57:18 +01:00
Arular101
2e681ba674 Increase damage and HP by 100x 2017-12-12 22:18:41 +01:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
reaperrr
9dabc9d672 Upgrade rule for adapting to removal of Armament.OutOfAmmo 2017-11-12 19:48:06 +00:00
reaperrr
ded92f394c Upgrade rule for AmmoPool.SelfReloads removal 2017-11-12 19:48:06 +00:00
reaperrr
a017018bee Fix official mods Aircraft.RearmBuildings setups
Only aircraft that a) have an AmmoPool and b) don't auto-reload should define RearmBuildings.
2017-11-12 19:48:06 +00:00
Paul Chote
d588854cc5 Add assault move to TD. 2017-09-11 19:08:33 +02:00
reaperrr
afa9b9760e Unhardcode AttackBomber bomb and gun logic 2017-07-13 19:12:16 +02:00
AoAGeneral
4a39bc8286 TD Balance Changes. 20172606
The list of changes do not affect the new hitboxes of the structures.

+ Orca damage increased from 25 to 28.
Damage is increased because of their lack of damage vs armored units and structures.

+ Apache ammo reload reduced from 200 to 40.
Apaches gaining a full clip of ammo is a bit to strong. Firing the first shot starts the timer tick and will reload even if the clip is not fully reloaded. This also fixes so they don't sit on top of infantry and blow them all away to quickly.

+ Apache ammo reload amount reduced from 10 to 1.
Fixed in unison with ammo reload timer.

+ Sam now fires two missiles. (CNC95)
Does extra damage.

+ Sam range increase from 8c0 to 10c0.
Compensate for the aircraft changes. Also had a problem of MSAMs were always the better choice rather then the structure SAMs itself. This change will make them more viable.

+ Sam range limit from 9c614 to 12c0.
Makes it so aircraft can still escape while the missile won't detonate at the edge of the circle range.

+ Humvee damag vs light increased from 50 to 55.
Compensates for the price of the hummer. Having just the HP wasn't enough to counter certian builds of Nod. Enabling them a slightly higher damage allows them to kill buggies and bikes a bit more effectively. Makes them also decent arty and MRLS killers.

+ Crates got some love.

+ Viceroids now spawn.

+ An atomic bomb can now detonate. (CNC95)

+ Veterancy level is now to rank 4.
This makes grabbing crates all the more rewarding and riskier. Such as willing to bring a mammoth tank or commando to the crate rather then a minigunner.
2017-07-11 16:25:49 +02:00
Paul Chote
d7f9c2f852 Update cnc AutoTarget definitions. 2017-06-11 17:14:21 -05:00
reaperrr
c7c6cf864c Fix inconsistent rules in preparation of HitShape refactor
- TD C17 and A10 are not targetable and therefore technically invulnerable, so we should remove Health and Armor
- D2k ^carryall.colorpicker and TS ^mmch.colorpicker shouldn't have Health
- TS crash sites are supposed to be indestructible map deco as per original (they had "Immune=yes")
2017-06-04 00:07:08 +02:00
AoAGeneral
67117b1481 TD Aircraft Speeds.
Balancing out some of the small things that makes a big difference with the aircraft. Listings below:

Chinook:

Mobile speed increased from 140 to 150.

This is increasing because a number of vehicles catch up to these. (Bikes, APCs, buggies, humvees.)

Increasing the movement of this unit will help to outrun the APCs and other projectiles a little quicker. It also helps to compensate for travel distances. These units are only used in early game because of the enemies lack of AA. Increasing the speed will help their longevity.


Apache mobile speed decreased from 186 to 180.

This is done to prevent these units from chase killing Orcas as their machinegun fire is on point hits with minimal damage. HP remains the same (Orca 90 Apache 125). Orca being lighter in HP allows it to move more quickly while the apache can soak more damage. In air vs air battles the apache tends to win due to their guns vs slow missile fire.


Both Orca and Apache turnspeed increased from 4 to 7.

This is increased on both units because they take a full second before they are able to aim at targets leaving them stationary and taking hits. Increasing this speeds allows them to be what they are ment to be as hit and strike crafts. The turning speed also allows them to hit targets more effectively on the move.
2017-01-10 14:23:30 -08:00
Paul Chote
a4227757b6 Move ^GainsExperience inherit to the actors. 2016-12-23 11:29:24 +00:00
Paul Chote
59013a581c Remove unused airborne condition from TD aircraft. 2016-12-23 11:29:24 +00:00
Paul Chote
60cd12874e Convert Aircraft to conditions. 2016-12-13 19:30:37 +00:00
reaperrr
848cf19ba8 Merge pull request #12381 from pchote/upgrade-conditions
Upgrades overhaul part 1: EnabledCondition
2016-11-30 19:42:34 +01:00
Paul Chote
5d0ce81eb0 Make RA/TD aircraft sight relative to ground-based position. 2016-11-26 21:19:37 +00:00
Paul Chote
bee7f14ae5 Update TD rules. 2016-11-19 17:19:28 +00:00
Tyson Liddell
8a760fedf2 Yaml files updated with Description moved from Tooltip to Buildable 2016-10-16 12:10:07 +11:00
abcdefg30
bf3441f5d6 Fix transport husks revealing more/less than the normal actor 2016-10-12 17:02:54 +02:00
abcdefg30
fe91629d25 Remove a bogus LZRange field together with an unnecessary ParaDrop definition 2016-09-07 23:38:00 +02:00
reaperrr
a6f6080df2 Replace WithSpriteRotorOverlay with WithIdleOverlay in OpenRA mods
In preparation of removing the now-redundant WithSpriteRotorOverlay trait.
2016-06-11 17:43:08 +02:00
colonelpopcorn
689f05c3ca Upgraded rules for Tiberian Dawn mod. 2016-03-22 16:58:38 -04:00