reaperrr
40e5dfbedb
Fix helicopters not returning when all valid weapons are out of ammo
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They now return if all weapons are invalid (which includes those that are otherwise valid, but out of ammo) and at least one AmmoPool needs reloading at RearmBuilding.
2016-06-23 14:47:42 +02:00
reaperrr
4f55b088eb
Check if weapon without self-reloading is out of ammo when deciding validity
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This should prevent attacking helicopters (or other actors) staying at the range to target of a weapon that is out of ammo and needs manual reloading at a RearmBuilding or via upgrades.
2016-06-23 14:47:41 +02:00
reaperrr
2f1a6e8807
Add maximum and minimum range vs. target checks
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This adresses the issue that actors would ignore the validity of weapons when deciding the attack distance versus a target. This could result in actors staying out of range of a weapon valid versus target if they carried a weapon with higher range but invalid versus target.
2016-06-16 20:39:45 +02:00
Curtis Shmyr
f05c537491
Merge pull request #11447 from obrakmann/fix11446_fix-disabled-aa-tracking-targets
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Fix disabled AA gun continuing to track targets
2016-06-13 18:08:51 -06:00
Oliver Brakmann
79fa3f731e
Merge pull request #11435 from reaperrr/remove-rotoroverlay
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Remove WithSpriteRotorOverlay
2016-06-13 21:59:32 +02:00
Curtis Shmyr
348d49cd5b
Merge pull request #11404 from obrakmann/fix11246_getexternalip-nres
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Fix NREs in LobbyUtils.GetExternalIP
2016-06-12 13:52:18 -06:00
Oliver Brakmann
3edc4da15c
Fix disabled AA gun continuing to track targets
2016-06-12 18:01:04 +02:00
abcdefg30
d97d02b97f
Merge pull request #11407 from reaperrr/ts-infantry-tweaks
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Various TS infantry fixes
2016-06-12 14:42:12 +02:00
reaperrr
ce73faaa1f
Change WithDeathAnimation to look up string rather than integers
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For DeathType sequence mapping.
2016-06-12 14:25:31 +02:00
reaperrr
0947e7bdd6
Introduce ExplosionOnDamageTransition
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And use it for TS cyborgs.
2016-06-12 14:25:26 +02:00
reaperrr
e59a491c1b
Allow UpgradeOnDamage to grant permanent upgrades
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Needed to properly implement things like permanently crippled weapons or limbs.
2016-06-12 14:25:23 +02:00
reaperrr
9def6b0f70
Merge pull request #11211 from Mailaender/debugcustomterrain
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Added a CustomTerrainDebugOverlay
2016-06-12 11:53:47 +02:00
reaperrr
1adf887c75
Remove WithSpriteRotorOverlay
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This is now redundant as WithIdleOverlay + upgrades can be used to completely replicate its functionality.
2016-06-11 17:43:10 +02:00
reaperrr
b1e331e7ec
Merge pull request #11364 from pchote/lobby-trait-options
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Unhardcode the lobby options backend.
2016-06-11 13:40:09 +02:00
reaperrr
239f51e8b2
Merge pull request #11406 from Mailaender/upgrademanager-exception
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Added an error message when setting up upgrades without UpgradeManager
2016-06-11 12:59:59 +02:00
Matthias Mailänder
9b6e15ea78
Add a CustomTerrain debug overlay.
2016-06-06 19:25:37 +02:00
Matthias Mailänder
3b27975b33
Also check for a missing UpgradeManager trait
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as optional upgrades will otherwise be silently non-functional.
2016-06-05 17:37:36 +02:00
Matthias Mailänder
bec879cf7c
Don't check modulare actor templates
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as the inherited combinations of the actors are of concern.
2016-06-05 17:36:32 +02:00
Paul Chote
e70b27f857
Merge pull request #11391 from Mailaender/flameguy
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Added the FLAMEGUY death animation
2016-06-05 15:20:15 +01:00
Oliver Brakmann
c0dd7c3182
Fix NREs in LobbyUtils.GetExternalIP
2016-06-05 12:55:00 +02:00
Matthias Mailänder
6cc7a21629
Add FLAMEGUY.
2016-06-05 00:35:42 +02:00
reaperrr
2de84253b5
Merge pull request #11398 from obrakmann/inotifyfiredsalvo
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Added INotifyBurstComplete interface
2016-06-04 22:54:54 +02:00
teees
524bc3d45f
Added INotifyBurstComplete trait interface to notify when a full salvo has been fired
2016-06-04 22:33:28 +02:00
Oliver Brakmann
910d04f53d
Merge pull request #11395 from pchote/fix-missing-filenames
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Set yaml filename when loading from FileSystem.
2016-06-04 18:23:55 +02:00
Oliver Brakmann
8de91be069
Merge pull request #11380 from Mailaender/upgrade-on-terrain
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Added UpgradeOnTerrain
2016-06-04 18:16:55 +02:00
Matthias Mailänder
3dc472bb06
Add UpgradeOnTerrain.
2016-06-04 17:42:58 +02:00
Paul Chote
b4d1517d0d
Set yaml filename when loading from FileSystem.
2016-06-04 15:23:44 +01:00
reaperrr
d94d06d87b
Merge pull request #11370 from pchote/fix-game-start-events
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Fix shellmap UI disappearing prematurely when starting a mission or replay.
2016-06-04 15:41:35 +02:00
Oliver Brakmann
916f2ea2ea
Merge pull request #11382 from reaperrr/projectile-streamlining
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Moved projectiles to their own namespace and streamlined property names
2016-06-04 15:00:08 +02:00
Oliver Brakmann
fa3264affc
Merge pull request #11381 from reaperrr/cleanup-upgraderules
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Cleaned up upgrade rules
2016-06-04 14:43:15 +02:00
reaperrr
3f19e7c9de
Merge pull request #11374 from obrakmann/fix-koth-capture-notification
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Fix calling OnOwnerChange with wrong player in ProximityCapturable
2016-06-04 13:47:51 +02:00
reaperrr
e423f965cf
Projectile property names upgrade rules
2016-06-04 12:59:05 +02:00
Paul Chote
24f166595f
Convert lobby dropdowns to new options backend.
2016-06-04 10:06:18 +01:00
Paul Chote
eb884ca76f
Convert lobby checkboxes to new options backend.
2016-06-04 10:03:06 +01:00
Paul Chote
3e92c1944a
Add plumbing for trait-defined lobby options.
2016-06-04 10:03:06 +01:00
Paul Chote
d27d265bdd
Add Id field to ProvidesTechPrerequisite.
2016-06-04 10:03:05 +01:00
reaperrr
adc6095f9c
Remove the rest of the unused AI Aggro left-overs
2016-06-01 22:48:50 +02:00
reaperrr
f1b8cf117a
Remove dead code from HackyAI
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Has been unused for three years...
2016-06-01 22:48:50 +02:00
reaperrr
2e94a23d9e
Make LaserZap classes public
2016-05-31 15:05:36 +02:00
reaperrr
af8e81a99d
Add random Sequences support to GravityBomb
2016-05-31 15:05:35 +02:00
reaperrr
a320ca89a6
Rename GravityBomb Velocity to Speed
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Mostly to make switching between projectiles a little easier for modders, and to potentially save some upgrade rule overhead if sprite projectiles are refactored to share a common code base.
2016-05-31 15:05:33 +02:00
reaperrr
386b142913
Add random sequences support to Missile
2016-05-31 15:05:30 +02:00
reaperrr
3d2855c3b9
Missile description fixes
2016-05-31 15:05:28 +02:00
reaperrr
170fdc89e3
Rename Bullet Trail to TrailImage
2016-05-31 15:05:26 +02:00
reaperrr
df35d60877
Change RangeLimit upgrade rule engine version
2016-05-31 13:51:23 +02:00
reaperrr
b7644df40a
Remove upgrade rules older than release 20160508
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Modders will have to use release 20160508 to apply upgrade rules written
between release 20151224 and 20160508.
2016-05-31 13:48:59 +02:00
Matthias Mailänder
1a2851bdaf
Merge pull request #11316 from obrakmann/mp-allies02
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Add Scott's Allies02 multiplayer mission as "Evacuation"
2016-05-30 19:49:07 +02:00
Oliver Brakmann
e6dcf3dee6
Fix calling OnOwnerChange with wrong player in ProximityCapturable
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The actor's owner only gets changed in an end frame task queued by `Actor.ChangeOwner`. So during this frame end task, `self.Owner` still points to the old owner, whereas we want the new one, represented by `captor.Owner`.
This bug lead to the capture notification being played when *losing* a building, but not when actually capturing it.
2016-05-29 20:33:34 +02:00
Oliver Brakmann
363d47f08b
Merge pull request #11194 from abcdefg30/providesTech
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Fix ProvidesPrerequisite not refreshing the tech tree (on owner change)
2016-05-29 20:30:23 +02:00
Oliver Brakmann
97ad5268b8
Merge pull request #11241 from Mailaender/replay-flag-crash
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Fixed a crash when replay is selected in the wrong mod
2016-05-29 17:55:53 +02:00