Commit Graph

12441 Commits

Author SHA1 Message Date
Psydev
42b56de4b8 did same changes as snow tile, except 1 rock
(the rock is different in the snow tile, which is why it looked funny)
2014-05-11 23:07:54 -07:00
Psydev
e9fabbe955 fix template 14 (snow) 2014-05-11 23:01:20 -07:00
Psydev
da048fffe4 fix template 35 (snow) passability 2014-05-11 22:45:03 -07:00
Psydev
ba85d33e09 fix passability of Template 49 (snow) 2014-05-11 22:38:55 -07:00
Psydev
6264784c1a fix template 84 (rock) 2014-05-11 22:30:13 -07:00
Matthias Mailänder
17d3bc27ce Update ingame-player.yaml
followup of 4c4f7ab31f
2014-05-10 14:48:41 +02:00
Paul Chote
80477b65ff Merge pull request #5246 from psydev/patch-1
tweaks to balance: artillery min. range & more
2014-05-11 00:17:26 +12:00
Paul Chote
e55d53626e Merge pull request #5277 from Ripsn/authorfix
Authors file Typo fixed
2014-05-10 19:09:51 +12:00
Ripsn
713586b7f6 Authors file Typo fixed 2014-05-10 18:25:10 +12:00
psydev
68c7976966 Simplified chem warrior description. 2014-05-09 16:09:28 -07:00
Paul Chote
ac99afaaec Merge pull request #5248 from Mailaender/sdl2-opentk
Ported Tao.OpenAL/OpenGL to SDL2/OpenTK
2014-05-09 20:24:40 +12:00
Paul Chote
71f0913da0 Merge pull request #5273 from Mailaender/support-random-bitrot
OpenRA.Thirdparty is now OpenRA.Support
2014-05-09 20:14:58 +12:00
Matthias Mailänder
1124d55224 OpenRA.Thirdparty is now OpenRA.Support 2014-05-09 10:04:16 +02:00
Paul Chote
fab1c9e7b9 Merge pull request #4843 from Mailaender/local-mirrors
Moved mirror selection to the client
2014-05-09 19:51:52 +12:00
Matthias Mailänder
f01db755b8 Merge pull request #5256 from Unit158/winforms-patch-2
Fixed removal of winforms for x86
2014-05-08 19:16:36 +02:00
Matthias Mailänder
f8bb956496 check for OpenGL version 2.0+ 2014-05-08 06:38:09 +02:00
Matthias Mailänder
ce78683782 give a hint when someone forgot to install drivers on Windows 2014-05-08 06:38:09 +02:00
Matthias Mailänder
a5422feced only query for the extension we need 2014-05-08 06:38:09 +02:00
Matthias Mailänder
dc2d1287a7 port Tao.OpenGl to OpenTK.Graphics.OpenGL and avoid Arb
closes #4540
2014-05-08 06:38:05 +02:00
Paul Chote
37849b7d31 Merge pull request #5254 from psydev/patch-3
buff HeliGun vs. light armor 50% -> 75%
2014-05-07 18:48:06 +12:00
Paul Chote
a6e79bb732 Merge pull request #5155 from Mailaender/ts-tiberium
Added Tiberium crystals and refinery to Tiberian Sun
2014-05-07 18:30:27 +12:00
psydev
98c7741907 Updated vehicle descriptions. Changed AA desc.
"Weak vs. Aircraft" is kind of ambiguous, so I replaced it. Instead, I specified which units can attack aircraft by giving them a separate line reading "Can attack Aircraft". All entries of "weak vs. aircraft" have been removed.
2014-05-06 19:27:29 -07:00
psydev
2a2ad267c1 Updated structure descriptions
Provided more explanation, eliminated ambiguity.

Where necessary, I wrote "cannot target aircraft" instead of "weak vs. aircraft", since the latter is ambiguous.
2014-05-06 19:14:40 -07:00
psydev
931fa9233e Updated infantry unit descriptions
There were a few misconceptions.
2014-05-06 18:45:27 -07:00
psydev
345e77a284 Increase ScanRadius of Commando & Rocket Soldiers
Making ScanRadius value equal their range (6).
2014-05-06 18:36:03 -07:00
psydev
be5c35aab8 Nerf Chem warrior vs. Wood, 50% -> 35%
Since Chem warriors are awesome vs. everything, I think it would make sense to make them not quite as awesome vs. buildings. There is a bit of a lack of dinstinction between chem and flamers, and right now it doesn't appear to players like it makes much sense to build flamers when you can build chems instead. This will keep "burning buildings down" as the forte of the flame throwers. 
The chems will still be decent vs. wood, but not as crazy as they have been.
2014-05-06 18:23:10 -07:00
psydev
134403fcee Reduce RangeLimit of Rockets, BikeRockets
To give some units a chance to escape, limiting RangeLimit of these rockets. Basically it is because if you get within range with a vehicle, but then quickly turn around to get out of range, the missile will follow you for quite a long ways, well beyond its initial range. There is currently no way to escape the missile. This allows a unit which is very fast to stand a chance of escaping a shot instead of having no chance.
2014-05-06 18:17:38 -07:00
Chicken man
704ae5fa2e Fixed removal of winforms for x86 2014-05-06 17:37:13 -04:00
Matthias Mailänder
4c8ce8afc0 StyleCop 2014-05-06 07:13:43 +02:00
Matthias Mailänder
fdf108a879 port Tao.OpenAl to OpenTK.Audio.OpenAL 2014-05-06 07:13:43 +02:00
Matthias Mailänder
bf9d3a8082 Merge pull request #5259 from JordanGlue/bleed
Fixing Helis taking off after rearmed but before repaired
2014-05-05 13:47:28 +02:00
Jordan Glue
84030fd3c0 Fixing Helis taking off after rearmed but before repaired 2014-05-05 20:51:44 +10:00
Matthias Mailänder
b1045dfce6 Update Command.cs
WRange is actually a 1D world distance with 1024 units = 1 cell.
2014-05-05 12:03:01 +02:00
Matthias Mailänder
7587e80484 Merge pull request #5250 from JordanGlue/bleed
Have Helis take off after repair/rearm
2014-05-05 11:37:20 +02:00
Matthias Mailänder
11f8ba0fe7 Merge pull request #5258 from psydev/patch-4
fixing some trees
2014-05-05 11:35:06 +02:00
Jordan Glue
ea32390700 closes #3091 Have Helis take off after repair/rearm 2014-05-05 19:31:57 +10:00
psydev
a21c181e2d fixing tree cluster
This tree cluster looks like it should be passable through in this cell. Looks fine in testing, even though looked like it might be wrong in map editor.
2014-05-05 01:13:09 -07:00
psydev
dcb3460267 fixing some trees
A couple of trees have a footprint that is too big. It looks like you should be able to drive by them, but you can't. They have been set overly-large.
2014-05-05 01:08:59 -07:00
psydev
3993d64ba2 Slight buff HeliGun vs. light
Apache, for all its greatness, doesn't do very well at one of the things it's supposed to do well, namely take out light vehicles quickly (humvee, artillery, MLRS, etc.). Apache is required for Nod as a reliable way to take out MLRS, but currently it doesn't do enough damage to take it out with its entire payload (which takes 4 seconds to unload, to boot). A single Apache should be able to destroy an MLRS, if it gets the chance.

If anyone thinks the Apache needs nerfing, I would suggest looking in other areas besides its damage vs. light armor. 

Also, does anyone object to removing the AG/AA distinctions for helicopters? They don't seem needed anymore.
2014-05-04 13:28:41 -07:00
Matthias Mailänder
61fbf73e2e Merge pull request #5244 from pchote/bye-bye-winforms
Remove X11 dependency from OSX.
Closes #3872
Closes #4348
2014-05-04 07:02:28 +02:00
Matthias Mailänder
1bd052d43b Merge pull request #5238 from reaperrr/more-palettes02
More palette un-hardcoding
2014-05-04 06:58:39 +02:00
psydev
a58a353915 tweak: artillery min. range slight increase
Artillery was recently buffed, but I think this makes the fact that they can currently fire at close range is not appropriate. I think artillery should be vulnerable to units that are able to get quite close, instead of being able to fire at them and do massive damage.

The reason min. range of 2c896 was picked is that when you set min. range to 3c0, it is not able to fire exactly 3 cells away. Perhaps the behaviour should change so that 3c0 = 3 cells away. 

(For comparison, MLRS has minimum range of 3).
2014-05-03 18:03:32 -07:00
Paul Chote
3965535f3f Remove Windows.Forms dependencies from game and utility. Fixes #4348. 2014-05-04 09:37:25 +12:00
Paul Chote
6b8bd47143 Add a native crash dialog for OSX. 2014-05-04 09:37:25 +12:00
Paul Chote
fe6831a095 Move winforms crash dialog into an external helper. 2014-05-04 09:37:25 +12:00
reaperrr
7ba00ced5a Make MuzzleFlash palette customizable. 2014-05-03 15:38:34 +02:00
reaperrr
9f0f11db54 Make TeslaZap color palette customizable. 2014-05-03 15:19:36 +02:00
Matthias Mailänder
8b3f15155e remappable resource types 2014-05-03 09:02:19 +02:00
Paul Chote
5b8b01950f Reference mono's libfreetype under osx. 2014-05-03 12:20:14 +12:00
Paul Chote
401e7cf1b2 Remove an outdated hack from Renderer. 2014-05-03 11:40:55 +12:00