Matthias Mailänder
d110b45679
added install rules for d2k mod, fixes carryall landing
2012-06-09 22:46:13 +02:00
Matthias Mailänder
22e0828566
fixing BLOXBASE problems
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t264 not found and BASE.tsx gets deleted too early
2012-06-09 20:57:22 +02:00
Matthias Mailänder
c3052d863a
tsbuilder is required for mod_d2k
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adding it to core
2012-06-09 20:39:06 +02:00
Matthias Mailänder
0b4455515d
added utility reference to Makefile for d2k mod
2012-06-09 20:33:50 +02:00
Matthias Mailänder
4ed74c6cc0
adding in-game GUI gamefile extractor/converter
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also fixing EOL for TilesetBuilder with monoDevelop
2012-06-09 19:53:59 +02:00
Matthias Mailänder
ebf64f67cf
updated BLOXBAT terrain
2012-06-09 11:43:39 +02:00
Matthias Mailänder
b16849768d
adding chrome/settings.yaml
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was in gitignore
2012-06-08 21:07:20 +02:00
Matthias Mailänder
f140c6ec9c
added TilesetBuilder command line, added Tileset extractor
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removing all copyrighted raw tileset files
2012-06-08 19:31:10 +02:00
Matthias Mailänder
8f1d06ff31
added TilesetBuilder2 and fixed it for Dune 2000
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does not support TerrainTypes other than "clear" yet
2012-06-07 19:22:45 +02:00
Igor Popov
3f0fafb380
Add banlist (Server.Ban settings item) support to game servers
2012-06-07 12:14:26 +12:00
Remco van der Zon
84124de79d
Game can now be paused by pressing f3 as well.
2012-06-06 11:22:46 +02:00
Remco van der Zon
8ad4e08651
Unit order client != null check fixed (int != null -> always true!) .
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Removed if-else branch in favour of sugar construct a?b:c.
Note: One should (at least) consider to move var client = ... to the
start of the switch construct. 4 branches of this switch are using this.
(DRY)
2012-06-06 10:54:21 +02:00
Remco van der Zon
8f981977e0
TimeWidget does not collide anymore with koth layout.
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Screen resolution should be 1024x786+
2012-06-06 10:47:13 +02:00
Matthias Mailänder
676210422f
added spice bloom
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indestructable, seeds ressources like mine or blossom tree
2012-06-05 19:50:44 +02:00
Matthias Mailänder
749301899e
added smudge
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palette problems and engine does not care for terrain type
2012-06-05 18:14:17 +02:00
Chris Forbes
1bb1e00a0d
fix #2195 - barrels should not be capturable or sellable
2012-06-05 19:41:30 +12:00
Matthias Mailänder
83ee6b758e
fix CD rip logic a little
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will still fail on setup.z
2012-06-02 21:17:42 +02:00
Matthias Mailänder
accaf027fe
added (broken) content installer, moved instruction to GUI
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still depends on the hacky bash script and CD extractor crashes
2012-06-02 17:46:31 +02:00
Matthias Mailänder
9b1e798b35
added spice as a ressource
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still needs work though
2012-06-02 15:36:31 +02:00
Matthias Mailänder
cffaabb3bf
added d2k mouse pointer, fixed aircrafts
2012-06-02 11:41:18 +02:00
Matthias Mailänder
5ab5bc9f7c
removed need to define Harvester/BaseBuildingUnit manually
2012-05-28 23:36:46 +02:00
Matthias Mailänder
d9c4aada8a
updated the README
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so people can try this on their own
2012-05-28 20:29:15 +02:00
Matthias Mailänder
27fa99852b
add D2k crates, started fixing infantry
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infantry directions are correct, but movement is still wrong
2012-05-28 20:14:56 +02:00
Matthias Mailänder
ec7795fa99
added more Dune 2000 EVA voices
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currently Atreides only
2012-05-28 14:00:43 +02:00
Matthias Mailänder
8e74df6155
fixing RALint.exe d2k and ordos missing defense buildings
2012-05-28 10:37:10 +02:00
Matthias Mailänder
4984d07960
made HackyAI more flexible for Dune 2000 mod
2012-05-28 10:36:17 +02:00
Matthias Mailänder
2a312911cb
fixes repair pad
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and update TODO
2012-05-27 18:28:52 +02:00
Matthias Mailänder
a20e30312e
added Ordos
2012-05-27 15:17:03 +02:00
Matthias Mailänder
e0e1011d30
added Harkonnen
2012-05-27 12:45:35 +02:00
Matthias Mailänder
1fcf044980
added flags, worked on the UI
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looks crappy, needs someone who is good at this
2012-05-27 10:40:08 +02:00
Matthias Mailänder
2287f1f662
inherit units that differ only slightly for each faction
2012-05-26 20:20:01 +02:00
Matthias Mailänder
ffbc76919e
make Dune 2000 an independent mod
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Arrakis tileset now loads properly
2012-05-26 18:13:51 +02:00
Matthias Mailänder
083952a531
added Dune 2000 music, voices
2012-05-26 13:06:02 +02:00
Curtis Shmyr
bd29d382c7
fix #2080 - added option to toggle shellmap in CNC
2012-05-26 18:40:55 +12:00
Curtis Shmyr
8df09da816
Spy - add voice when sending infiltrate order
2012-05-26 18:40:55 +12:00
Curtis Shmyr
4778ef803e
Spy - don't reset exploration if team has GPS
2012-05-26 18:40:55 +12:00
Curtis Shmyr
37f91542a9
Change cargo ownership when capturing actors with cargo
2012-05-26 18:40:55 +12:00
Curtis Shmyr
e1907364e6
Fix #2086 - don't let player capture if that same player (or friendly ally) is already capturing
2012-05-26 18:40:55 +12:00
Matthias Mailänder
7f48a242db
fixed refinery, factories
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a little hacky though
2012-05-25 22:27:26 +02:00
Matthias Mailänder
4362a215d9
fixed wall, silo; add ornithocopter, sonic tank, infantry
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orni does not flap, no sonic wave weapon, infantry frames broken
2012-05-25 17:46:58 +02:00
Matthias Mailänder
72b2e03dd0
added tech buildings, repair pad, startport, tanks
2012-05-24 16:26:38 +02:00
Matthias Mailänder
f7c1eb2933
+heavy factory, radar outpost, brick wall
2012-05-23 20:04:45 +02:00
psydev
5dd46b1b16
Give Mammoth 8-sec. cooldown for heal, like in RA.
2012-05-23 09:35:34 +12:00
Matthias Mailänder
68a731ed5e
fixing MCV facings and flickering bug
2012-05-22 23:19:05 +02:00
Matthias Mailänder
4c667be946
fixed vehicles driving backwards
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also fixed the bazooka for quad
2012-05-22 22:17:48 +02:00
Matthias Mailänder
66f82c6c2a
added harvester, trike/quad now working, fixed mod inheritances
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RenderCargo: works, moved R8Reader to Utility namespace
2012-05-22 21:02:25 +02:00
Chris Forbes
ff32864b47
#2160 fixed - RenderCargo support for relative altitude
2012-05-22 19:42:51 +12:00
Chris Forbes
e9656795a2
RenderCargo depends on IMove on the containing actor
2012-05-22 19:24:53 +12:00
Chris Forbes
3fbb81b4fc
remove more spurious trait lookups in RenderCargo
2012-05-22 19:19:49 +12:00
Chris Forbes
442138e1f8
clean up spurious trait lookup in RenderCargo
2012-05-22 19:18:28 +12:00