Commit Graph

8573 Commits

Author SHA1 Message Date
Matthias Mailänder
d110b45679 added install rules for d2k mod, fixes carryall landing 2012-06-09 22:46:13 +02:00
Matthias Mailänder
22e0828566 fixing BLOXBASE problems
t264 not found and BASE.tsx gets deleted too early
2012-06-09 20:57:22 +02:00
Matthias Mailänder
c3052d863a tsbuilder is required for mod_d2k
adding it to core
2012-06-09 20:39:06 +02:00
Matthias Mailänder
0b4455515d added utility reference to Makefile for d2k mod 2012-06-09 20:33:50 +02:00
Matthias Mailänder
4ed74c6cc0 adding in-game GUI gamefile extractor/converter
also fixing EOL for TilesetBuilder with monoDevelop
2012-06-09 19:53:59 +02:00
Matthias Mailänder
ebf64f67cf updated BLOXBAT terrain 2012-06-09 11:43:39 +02:00
Matthias Mailänder
b16849768d adding chrome/settings.yaml
was in gitignore
2012-06-08 21:07:20 +02:00
Matthias Mailänder
f140c6ec9c added TilesetBuilder command line, added Tileset extractor
removing all copyrighted raw tileset files
2012-06-08 19:31:10 +02:00
Matthias Mailänder
8f1d06ff31 added TilesetBuilder2 and fixed it for Dune 2000
does not support TerrainTypes other than "clear" yet
2012-06-07 19:22:45 +02:00
Igor Popov
3f0fafb380 Add banlist (Server.Ban settings item) support to game servers 2012-06-07 12:14:26 +12:00
Remco van der Zon
84124de79d Game can now be paused by pressing f3 as well. 2012-06-06 11:22:46 +02:00
Remco van der Zon
8ad4e08651 Unit order client != null check fixed (int != null -> always true!) .
Removed if-else branch in favour of sugar construct a?b:c.

Note: One should (at least) consider to move var client = ... to the
start of the switch construct. 4 branches of this switch are using this.
(DRY)
2012-06-06 10:54:21 +02:00
Remco van der Zon
8f981977e0 TimeWidget does not collide anymore with koth layout.
Screen resolution should be 1024x786+
2012-06-06 10:47:13 +02:00
Matthias Mailänder
676210422f added spice bloom
indestructable, seeds ressources like mine or blossom tree
2012-06-05 19:50:44 +02:00
Matthias Mailänder
749301899e added smudge
palette problems and engine does not care for terrain type
2012-06-05 18:14:17 +02:00
Chris Forbes
1bb1e00a0d fix #2195 - barrels should not be capturable or sellable 2012-06-05 19:41:30 +12:00
Matthias Mailänder
83ee6b758e fix CD rip logic a little
will still fail on setup.z
2012-06-02 21:17:42 +02:00
Matthias Mailänder
accaf027fe added (broken) content installer, moved instruction to GUI
still depends on the hacky bash script and CD extractor crashes
2012-06-02 17:46:31 +02:00
Matthias Mailänder
9b1e798b35 added spice as a ressource
still needs work though
2012-06-02 15:36:31 +02:00
Matthias Mailänder
cffaabb3bf added d2k mouse pointer, fixed aircrafts 2012-06-02 11:41:18 +02:00
Matthias Mailänder
5ab5bc9f7c removed need to define Harvester/BaseBuildingUnit manually 2012-05-28 23:36:46 +02:00
Matthias Mailänder
d9c4aada8a updated the README
so people can try this on their own
2012-05-28 20:29:15 +02:00
Matthias Mailänder
27fa99852b add D2k crates, started fixing infantry
infantry directions are correct, but movement is still wrong
2012-05-28 20:14:56 +02:00
Matthias Mailänder
ec7795fa99 added more Dune 2000 EVA voices
currently Atreides only
2012-05-28 14:00:43 +02:00
Matthias Mailänder
8e74df6155 fixing RALint.exe d2k and ordos missing defense buildings 2012-05-28 10:37:10 +02:00
Matthias Mailänder
4984d07960 made HackyAI more flexible for Dune 2000 mod 2012-05-28 10:36:17 +02:00
Matthias Mailänder
2a312911cb fixes repair pad
and update TODO
2012-05-27 18:28:52 +02:00
Matthias Mailänder
a20e30312e added Ordos 2012-05-27 15:17:03 +02:00
Matthias Mailänder
e0e1011d30 added Harkonnen 2012-05-27 12:45:35 +02:00
Matthias Mailänder
1fcf044980 added flags, worked on the UI
looks crappy, needs someone who is good at this
2012-05-27 10:40:08 +02:00
Matthias Mailänder
2287f1f662 inherit units that differ only slightly for each faction 2012-05-26 20:20:01 +02:00
Matthias Mailänder
ffbc76919e make Dune 2000 an independent mod
Arrakis tileset now loads properly
2012-05-26 18:13:51 +02:00
Matthias Mailänder
083952a531 added Dune 2000 music, voices 2012-05-26 13:06:02 +02:00
Curtis Shmyr
bd29d382c7 fix #2080 - added option to toggle shellmap in CNC 2012-05-26 18:40:55 +12:00
Curtis Shmyr
8df09da816 Spy - add voice when sending infiltrate order 2012-05-26 18:40:55 +12:00
Curtis Shmyr
4778ef803e Spy - don't reset exploration if team has GPS 2012-05-26 18:40:55 +12:00
Curtis Shmyr
37f91542a9 Change cargo ownership when capturing actors with cargo 2012-05-26 18:40:55 +12:00
Curtis Shmyr
e1907364e6 Fix #2086 - don't let player capture if that same player (or friendly ally) is already capturing 2012-05-26 18:40:55 +12:00
Matthias Mailänder
7f48a242db fixed refinery, factories
a little hacky though
2012-05-25 22:27:26 +02:00
Matthias Mailänder
4362a215d9 fixed wall, silo; add ornithocopter, sonic tank, infantry
orni does not flap, no sonic wave weapon, infantry frames broken
2012-05-25 17:46:58 +02:00
Matthias Mailänder
72b2e03dd0 added tech buildings, repair pad, startport, tanks 2012-05-24 16:26:38 +02:00
Matthias Mailänder
f7c1eb2933 +heavy factory, radar outpost, brick wall 2012-05-23 20:04:45 +02:00
psydev
5dd46b1b16 Give Mammoth 8-sec. cooldown for heal, like in RA. 2012-05-23 09:35:34 +12:00
Matthias Mailänder
68a731ed5e fixing MCV facings and flickering bug 2012-05-22 23:19:05 +02:00
Matthias Mailänder
4c667be946 fixed vehicles driving backwards
also fixed the bazooka for quad
2012-05-22 22:17:48 +02:00
Matthias Mailänder
66f82c6c2a added harvester, trike/quad now working, fixed mod inheritances
RenderCargo: works, moved R8Reader to Utility namespace
2012-05-22 21:02:25 +02:00
Chris Forbes
ff32864b47 #2160 fixed - RenderCargo support for relative altitude 2012-05-22 19:42:51 +12:00
Chris Forbes
e9656795a2 RenderCargo depends on IMove on the containing actor 2012-05-22 19:24:53 +12:00
Chris Forbes
3fbb81b4fc remove more spurious trait lookups in RenderCargo 2012-05-22 19:19:49 +12:00
Chris Forbes
442138e1f8 clean up spurious trait lookup in RenderCargo 2012-05-22 19:18:28 +12:00