Commit Graph

252 Commits

Author SHA1 Message Date
James Dunne
4373f577d8 Added ResourceClaimLayer trait to World for cnc and d2k. 2012-06-24 21:41:16 -05:00
Chris Forbes
8607575e2b Merge remote-tracking branch 'matt/patch-2' 2012-06-25 09:52:24 +12:00
Matthias Mailänder
84d623397b made PaletteFormat configurable
as suggested in issue #2219
2012-06-19 21:36:10 +02:00
Matthias Mailänder
c6a1031ab7 fix cnc palette issues
cursor not supporting transparency which is only needed for d2k
2012-06-18 17:44:03 +02:00
Matthias Mailänder
7cbed30dc6 fix cnc palette issues
cursor not supporting transparency; wrong icon, fx palette
2012-06-18 17:40:22 +02:00
Matthias Mailänder
527c6dc36b "repair" infantry at hospital 2012-06-18 03:30:53 +03:00
Matthias Mailänder
8831a93375 make the hospital become a repairunit (for infantry) 2012-06-18 03:29:17 +03:00
psydev
5dd46b1b16 Give Mammoth 8-sec. cooldown for heal, like in RA. 2012-05-23 09:35:34 +12:00
psydev
d1241c438a Helicopters targetable when landed 2012-05-18 10:45:39 +12:00
psydev
881b4ba277 cnc - changed various unit speeds; gave increased sight to MCV and MSAM. 2012-05-07 07:42:48 +12:00
psydev
3058bfbc17 cnc - updated several building hitpoints 2012-05-07 07:42:48 +12:00
psydev
79afa07118 cnc - made helicopter selection bounds a bit smaller 2012-05-06 19:58:13 +12:00
psydev
8badbb3d60 Re-ordering the build menu a bit. Seems like guard tower should go before gun turret since it's more basic, cheaper and more often used. 2012-05-04 16:54:45 +12:00
earthpig
d9992eea6a cnc - Increase rocket launcher cost from 800 to 1200 to reflect changes in range. 2012-05-04 16:51:52 +12:00
psydev
63359e156c Increasing speed of flamethrowers and grenadiers 2012-05-02 09:01:26 +12:00
psydev
d683d69f3c Increase A-10 speed from 25 to 40 2012-05-02 09:01:05 +12:00
psydev
0b894d3b31 Make silo first item in support/defense queue. 2012-05-02 08:30:38 +12:00
psydev
3a838a05cd Remove bib from HPAD 2012-05-02 08:29:06 +12:00
psydev
0a0b136b80 See ground beneath A-10 airstrike's flightpath 2012-05-02 08:27:26 +12:00
psydev
82549c6407 Increase Chinook capacity to 10 2012-05-02 08:26:27 +12:00
psydev
a1082152a4 Urgent! Include in this release (fixes non-targeting of defensive towers/turrets). I made units no longer target ordinary buildings, but forgot to re-include targeting of the structures that shoot at you. 2012-05-01 07:26:06 +12:00
psydev
9f729b0c45 Made Chem Warriors walk through tiberium instead of around it and reduced their penalty for running through it to what would normally be "rough" terrain (80% instead of 70%).
Gave Commando Red Pip while passenger in APC/helicopter (can we get a more distinct color for engineer? Bright yellow or orange that contrasts from regular green, and/or pale blue).
Increased Commando shroud reveal to 6, since that will equal what 5 ought to be (infantry and vehicles have differences in sight range even when they have the same value, it seems http://i.imgur.com/Z6nWG.jpg)
2012-04-30 22:15:21 +12:00
psydev
ee7d8659d5 Removed bib from repair bay, to make it like the one from Red Alert.
Increased sight range of Construction Yard to 10.
2012-04-30 22:14:23 +12:00
psydev
4448c3e51b cnc: various balance changes, part 2
Infantry sight range +1 -- it seems that they have lower sight range than vehicles for some reason. See http://i.imgur.com/Z6nWG.jpg for infantry and vehicle, both with RevealsShroud: 5, but vehicle sees further. So, effectively 5 for infantry becomes 4, which seems reasonable.
Reduced probability of SpawnViceroid from 10% to 2%. 2% will still happen often enough if Chem Warriors are used predominantly, but with 10%, units were constantly turning to Viceroids, which was a pain. You could also send 10 infantry to opponent's tib field in early game and spawn a viceroid and kill their harvester or harass them.
Turned off units auto-targeting regular buildings, because often will attack silo over an obelisk or enemy unit. Auto-target should remain on for defensive towers/turrets, though.
2012-04-30 22:07:48 +12:00
psydev
15dcd6a9f6 Harvester armor heavy 2012-04-30 21:35:35 +12:00
psydev
9a3aae6586 cnc: change AI to not be totally useless 2012-04-29 10:56:47 +12:00
psydev
390e607e66 cnc: remove nuke crate 2012-04-29 10:55:46 +12:00
psydev
22b18f99db cnc: remove hide-map crate 2012-04-29 10:54:51 +12:00
Chris Forbes
16e00c1f12 shimmering cloak in cnc 2012-04-25 22:24:38 +12:00
Chris Forbes
a0940e7ae5 unify water palette rotation 2012-04-25 21:32:33 +12:00
Curtis Shmyr
bc8c433a72 Modified Capturable to have a capture time; fixes #2002 2012-04-06 14:47:04 +12:00
Chris Forbes
4bcd19f57c remove bogus SurrenderOnDisconnect feature 2011-12-23 16:46:40 +13:00
Chris Forbes
bc38e99495 add base attack notification support to cnc 2011-12-23 16:43:10 +13:00
Chris Forbes
45c41b6696 allow building repair always 2011-11-24 15:23:08 +13:00
Chris Forbes
053d661ed7 #1251 fixed - ss,msub,stnk have correct initial stance and can autotarget 2011-11-04 16:40:43 +13:00
Chris Forbes
b9ac25e044 split sprite-based and line-based things in Selectable into two traits 2011-10-23 12:13:11 +13:00
Chris Forbes
89ea4d1e0a unify C&C and RA colorpicker palette manipulation code 2011-10-18 20:09:24 +13:00
Chris Forbes
1e67984806 fix #1099 -- bogus armor on FTNK 2011-10-13 09:39:10 +13:00
Chris Forbes
be1a041a8c fixed #1071 -- adjust cnc resource parameters 2011-09-13 10:36:04 +12:00
Curtis S
be9948426c 1078: Added ally repairing for CNC and RA 2011-09-10 16:41:40 -06:00
Chris Forbes
67b4ef3084 #1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements 2011-08-17 07:52:35 +12:00
Chris Forbes
54df44d43a split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069 2011-08-13 15:01:41 +12:00
Chris Forbes
5a9cb18881 fix #1070; allow GiveCashCrateAction to generate a cashtick 2011-08-09 08:51:35 +12:00
Chris Forbes
ddc1311d87 Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init 2011-08-09 08:51:35 +12:00
Paul Chote
4e68ad2b12 Fix default civ building husk walkability 2011-07-27 16:57:23 +12:00
Paul Chote
9df7348683 Add two missing desert buildings 2011-07-27 16:57:12 +12:00
Paul Chote
2b3f58e3a4 Fix hospital animation and add husk 2011-07-27 13:36:49 +12:00
Paul Chote
39a3dfffd1 Disallow capturing hospitals until they give something useful 2011-07-27 13:36:49 +12:00
Paul Chote
4c60639a0d Remove build radius from tech structures 2011-07-27 13:36:49 +12:00
Paul Chote
8a6a3eac85 Make nod airfield fly the width of the map instead of spawning a fixed distance outside the map. Increase aircraft speed to compensate. Fixes #283. 2011-07-27 13:36:49 +12:00