Chris Forbes
33376b52bd
Merge pull request #3312 from ScottNZ/forcemove
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Add force-move
2013-05-26 13:23:14 -07:00
Chris Forbes
5af277d20e
Merge pull request #3338 from Mailaender/gps-dots
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Added GPS dot shadows again and removed pixelation
2013-05-26 13:21:47 -07:00
reaperrr
547e64724f
Changes name of LaserZap Explosion trait to HitAnim.
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Additionally sets default HitAnim to null instead of "laserfire", to avoid crashes when neither a custom HitAnim nor laserfire anim are present.
2013-05-26 16:47:23 +02:00
reaperrr
afb67f8595
Replaces BeamRadius with BeamWidth.
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Allows for more fine-grained control over laserbeam width.
2013-05-26 16:45:16 +02:00
Matthias Mailänder
770477f7a5
removed hard-coded GPS dot upscaling
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please create a bigger sprite instead
2013-05-25 19:12:22 +02:00
Chris Forbes
93c89a6ef5
Merge pull request #3286 from pchote/renderable-refactoring
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Renderer refactoring - Renderables
2013-05-24 20:26:29 -07:00
Chris Forbes
9d074c6721
Merge pull request #3305 from pchote/mixdatabase
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Parse XCC mix databases
2013-05-24 20:25:38 -07:00
Chris Forbes
bd360dab54
Merge pull request #3330 from ScottNZ/balance
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Oil derrick buff
2013-05-24 20:23:22 -07:00
Scott_NZ
81563ee5d6
Add capture bonus to OILB
2013-05-25 03:16:58 +12:00
Paul Chote
a11e403084
Draw turrets, spinners, rotors at ZOffset +1 relative to the body.
2013-05-24 18:18:47 +12:00
Paul Chote
25dd8d9fa7
Fix aircraft shadow render order.
2013-05-23 21:25:11 +12:00
Paul Chote
d9fab238d5
Show individual packages in the asset browser list.
2013-05-19 19:16:15 +12:00
Paul Chote
f7aca32e0e
Fix unit turret vs War Factory roof rendering.
2013-05-19 11:10:04 +12:00
Scott_NZ
ac430bd3bc
Add force-move
2013-05-18 17:52:36 +12:00
Matthias Mailänder
be3b18057a
replace PackageContent yamls with XCC database
2013-05-18 07:34:49 +02:00
Chris Forbes
4d85605cca
fix validation of startgame order
2013-05-18 15:58:16 +12:00
Chris Forbes
96ecb7c232
validate building placement in ResolveOrder as well
2013-05-18 15:47:11 +12:00
Paul Chote
170e14546a
Convert NukeLaunch to world coordinates.
2013-05-17 18:12:29 +12:00
Paul Chote
4b4c1b71df
Convert GpsSatellite to world coordinates.
2013-05-17 18:12:29 +12:00
Paul Chote
e122797a68
Convert CrateEffect to world coordinates.
2013-05-17 18:12:29 +12:00
Paul Chote
4d8dd2db7d
Convert Corpse to world coordinates.
2013-05-17 18:12:29 +12:00
Paul Chote
3e1c1096c2
Convert Smoke to world coordinates.
2013-05-17 18:12:29 +12:00
Paul Chote
c6e6977bf6
Convert RallyPoint to world coordinates.
2013-05-17 18:12:28 +12:00
Paul Chote
85056e1c6c
Convert bridges to world coordinates.
2013-05-17 18:12:28 +12:00
Paul Chote
57142fbb8d
Convert indicator overlays to world coordinates.
2013-05-17 18:12:28 +12:00
Paul Chote
ca5f2c3785
Split Renderable into an IRenderable interface and SpriteRenderable implementation.
2013-05-17 18:12:28 +12:00
Paul Chote
462478afdf
Convert building rendering to world coordinates.
2013-05-17 18:12:27 +12:00
Paul Chote
d7e6125dd7
Convert ChronoshiftPower to world coords.
2013-05-17 18:12:27 +12:00
Paul Chote
79cbb7f729
Convert Parachute to world coords.
2013-05-17 18:12:27 +12:00
Paul Chote
fe716e76a7
Convert AnimationWithOffset to world coords.
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Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00
Paul Chote
d878c96343
Change Renderable to take centered positions.
2013-05-17 18:12:26 +12:00
Paul Chote
d103a187f6
Make the guts of Renderable private.
2013-05-17 18:12:26 +12:00
Chris Forbes
8b4814e399
Merge pull request #3233 from ScottNZ/follow
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Add unit following/guarding
2013-05-16 14:02:32 -07:00
Scott_NZ
6e5d58379f
Add unit guarding
2013-05-16 21:23:58 +12:00
Matthias Mailänder
2d1bc7bac8
adapt asset browser for R8 files
2013-05-15 18:13:40 +02:00
Matthias Mailänder
6262aa846f
wire up the import from PNG to SHP button
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store everything in user directory to not junk up the game
and for file permissions on Mac/Linux when installed
2013-05-15 18:13:39 +02:00
Matthias Mailänder
8f822f6cad
game asset browser UI polishing
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- display file extension
- show total frame count
- dark background for preview
2013-05-15 18:13:39 +02:00
Matthias Mailänder
0c1b6f21b9
add a dump everything to PNG options for @xanax
2013-05-15 18:13:39 +02:00
Matthias Mailänder
7f40f59d85
added button to extract the selected SHP and convert it to PNG
2013-05-15 18:13:39 +02:00
Matthias Mailänder
6a6776754b
added .mix file support for game asset browser
2013-05-15 18:13:39 +02:00
Matthias Mailänder
3ae61c5f8c
added the game asset viewer to d2k mod
2013-05-15 18:13:38 +02:00
Matthias Mailänder
881fcf1191
added in-game SHP viewer with frame slider
2013-05-15 18:13:33 +02:00
Chris Forbes
ce021a4f62
Merge pull request #3283 from pchote/turret-rendering
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Unify turret rendering traits
2013-05-15 03:30:17 -07:00
Chris Forbes
2207c391d6
Merge pull request #3265 from Mailaender/building-building-building
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Avoid notification spam when the build palette is left-clicked
2013-05-15 03:27:54 -07:00
Paul Chote
891158ca44
Allow SheetBuilder to throw an exception on sheet overflow.
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This removes unnecessary checks from TerrainRenderer
and will be used in the voxel renderer.
2013-05-15 20:18:41 +12:00
Paul Chote
cca784752b
Make WithSpinner consistent with WithTurret.
2013-05-15 19:17:33 +12:00
Paul Chote
c91f0dfd2f
Merge the 3 turret rendering traits into WithTurret.
2013-05-15 19:17:32 +12:00
Paul Chote
44336b1ea5
Merge pull request #3256 from Mailaender/debug-trait-removal
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Removed all Debug traits
2013-05-15 00:05:44 -07:00
Matthias Mailänder
c14dbb29c9
avoid notification spam when the build palette is left-clicked
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fixes #2361
2013-05-13 23:43:37 +02:00
Matthias Mailänder
0576937fd6
render powerdown indicator for observers
2013-05-13 23:42:50 +02:00