Commit Graph

241 Commits

Author SHA1 Message Date
Taryn Hill
79a0ab0667 Use palette.pal for the TS foundation overlay. 2015-03-31 15:26:16 -05:00
Paul Chote
f0414d2ec0 Make special structures unbuildable. 2015-03-31 19:11:38 +01:00
Paul Chote
a3ba925458 Make special vehicles unbuildable. 2015-03-31 19:11:38 +01:00
Paul Chote
1f4fe0a44d Move civilian vehicles to their own yaml file. 2015-03-31 19:11:37 +01:00
Paul Chote
7b330e23e2 Make special aircraft unbuildable. 2015-03-31 19:11:37 +01:00
Paul Chote
b6ca5102b4 Fix mutant hijacker. 2015-03-31 19:11:37 +01:00
Paul Chote
fbca912207 Make mission-specific and civilian infantry unbuildable. 2015-03-31 19:11:22 +01:00
Paul Chote
9fdd43ed41 Merge pull request #7789 from Phrohdoh/ts-starting-units
Add light, medium, and heavy starting units to TS.
2015-03-31 17:45:54 +01:00
reaperrr
ad808a4ad0 Fixes Titan selection box, improves Wolverine selection box. 2015-03-30 02:04:52 +02:00
Taryn Hill
410d9325e3 Add light, medium, and heavy starting units to TS. 2015-03-29 14:50:05 -05:00
Paul Chote
77a56c95f1 Fix TS player palette definition.
Regression from #7699.
2015-03-28 19:11:44 +00:00
x-a-n-a-x
a8d5542422 Added a new Tiberian Sun mod build palette skin 2015-03-28 10:10:45 +01:00
reaperrr
fe09cef825 Merge pull request #7745 from pchote/ts-snow
Add snow tileset and artwork to TS.
2015-03-28 01:26:41 +01:00
reaperrr
f9332c9efe Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable 2015-03-27 00:04:37 +01:00
Pavel Penev
c61dc48548 Merge pull request #7324 from reaperrr/limitedammo2
Refactored LimitedAmmo to AmmoPool
2015-03-26 15:59:56 -07:00
Paul Chote
a9f6e09afd Add TS snow tileset. 2015-03-26 22:42:43 +00:00
reaperrr
38d5163062 Refactors LimitedAmmo to AmmoPool.
Removes Reloads trait.

This enables adding multiple AmmoPools via @ differentiators and
Name which adds the possibility to assign each armament to a specific
ammo pool.

Furthermore, this moves all Reloads functionality onto AmmoPool.

Now a combination of all three is possible on a single actor: no limited
ammo, limited ammo that can reload on its own, and limited ammo which
needs to be reloaded at a rearm actor.

Additionally moves RearmSound from Minelayer to AmmoPool.
2015-03-26 23:21:01 +01:00
reaperrr
e65453de24 Disables WithDeathAnimation for deployed TS units (Tick Tank, Arty, Sensor Array, ICBM launcher)
Fixes crash when destroying them.
2015-03-23 14:56:40 +01:00
Oliver Brakmann
919c0fd359 Merge pull request #7638 from pchote/infantry-body
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 15:22:53 +01:00
Paul Chote
4ea55809ca Decompose RenderInfantry into WithInfantryBody and RenderSprites. 2015-03-21 13:04:17 +00:00
reaperrr
b66cae100b Use 3rd damage level of TS buildings for death animation instead of critical damage state 2015-03-20 01:11:50 +01:00
reaperrr
258e924afe Merge pull request #7619 from pchote/ts-civilian-fixes
Fix TS civilian actor/sequence definitions.
2015-03-16 03:41:37 +01:00
Taryn Hill
fcb2141132 EmitInfantryOnSell now checks a Races string[] against the seller’s race. 2015-03-14 15:54:26 -05:00
Taryn Hill
7bf058896d Apply SoundOnDamageTransition upgrade rule. 2015-03-12 16:09:15 -05:00
abcdefg30
63fe578ba8 Allow picking of a random subfaction 2015-03-12 21:34:23 +01:00
Paul Chote
4110064c44 Fix TS civilian actor/sequence definitions. 2015-03-08 13:01:47 +00:00
Nick ten Veen
96e9b90a64 Fixed #7008 for TD, TS and D2K aswell 2015-02-26 21:56:35 +01:00
Oliver Brakmann
d3dab83de8 Merge pull request #7461 from pchote/remove-legacy-sidebar
Remove legacy sidebar code
2015-02-21 16:46:39 +01:00
Pavel Penev
293bb78a3c Merge pull request #7457 from pchote/actorpreviews
Introduce ActorPreviewWidget (and other related changes).
2015-02-21 01:35:03 +02:00
Paul Chote
2a1e4f70a9 Replace the legacy TS sidebar placeholder with a modern placeholder. 2015-02-19 17:54:01 +00:00
abcdefg30
035b96f469 Made the ts conyard sellable 2015-02-18 11:13:48 +01:00
Paul Chote
8d51fb0e66 Use ActorPreviewWidget for the color pickers. 2015-02-10 15:22:42 +00:00
abcdefg30
3b84f42689 Fix some structure bounds 2015-02-06 20:48:21 +01:00
Oliver Brakmann
fc7e944727 Merge pull request #7398 from LipkeGu/ts_assets_part2
Adding the Rocks to Tiberian Sun
2015-02-05 18:22:57 +01:00
Taryn Hill
e79239311a Merge pull request #7376 from abcdefg30/tsprereqs
Fix TS prerequisites.
2015-02-03 15:46:13 -06:00
Guido L.
ce5e6e5a76 Add Rocks to Tiberian Sun 2015-02-03 19:26:47 +01:00
Matthias Mailänder
4899b555a9 Merge pull request #7191 from Mailaender/ts-superweapons
Added the Nod missile silo and the Ion Cannon to the Tiberian Sun mod
2015-01-29 21:48:14 +01:00
Oliver Brakmann
266f26cdce Merge pull request #7223 from LipkeGu/ts_assets_mapeditor
Add Buildings and Trees to Tiberian Sun
2015-01-25 19:13:35 +01:00
penev92
49508482c3 Update Refinery docking rules in YAML files 2015-01-25 17:17:34 +02:00
abcdefg30
a5b0ea73b0 Fix ts prerequisistes 2015-01-25 14:31:48 +01:00
Matthias Mailänder
26202520a1 add the GDI Upgrade Center and Ion Cannon 2015-01-24 17:35:53 +01:00
Matthias Mailänder
d7c9a6cbc8 add the Nod Missile Silo and Cluster Missile 2015-01-24 17:35:52 +01:00
Matthias Mailänder
e694692b97 add the Tiberian Sun harvest animation 2015-01-17 11:36:41 +01:00
penev92
e6f1c6b460 Enhance sandworm targeting logic by having actors produce noise 2015-01-14 21:26:55 +02:00
Matthias Mailänder
d4d55bb6dc modularize the remaining legacy ingame interface widgets
and consolidate chrome root initialization
2015-01-04 17:57:38 +01:00
penev92
04c09dda31 Add a delay before wandering, use it on viceroids
Add a Min and Max delay and make it random
2015-01-03 06:56:20 +02:00
Guido L.
2c485414e2 Add Buildings and Trees to Tiberian Sun 2014-12-30 18:18:48 +01:00
Oliver Brakmann
3cd4152dd2 Adjust rules 2014-12-18 20:24:37 +01:00
penev92
f57625f9e6 Add WormAttack notification, fix worm min count and spawn interval
Enhance usage of WormManager Minimum and Maximum properties, add escape radius to AttackSwallow
2014-12-13 14:06:56 +02:00
penev92
61cb74adb4 Improved visuals, added WormSign norification 2014-12-13 14:02:44 +02:00