Commit Graph

10038 Commits

Author SHA1 Message Date
Orb
973f679939 TD Veterancy Adjustment Commit 2020-11-15 09:46:54 +01:00
Orb
e7ce739fec TD Fix Repair Times Commit 2020-11-15 09:42:21 +01:00
reaperrr
7f32776701 Fix some RA effect warheads ignoring water actors 2020-11-14 16:06:21 +01:00
reaperrr
fce109a46d Fix piff anims of Sniper and SilencedPPK weapons 2020-11-14 16:06:21 +01:00
reaperrr
748292324a Update RA/TD light guns cosmetic effects
Use single piff instead of piffs per impact on
M60s and M1, but in return add visual inaccuracy.

Gave minigunner MG two additional delayed effect warheads
to match sound and fire animation.
2020-11-14 16:06:21 +01:00
reaperrr
efe0de2ecb Move around TD Pistol yaml
Feels more organized if located below the inherited
^LightMG, like all other inheritors.
2020-11-14 16:06:21 +01:00
Trevor Nichols
d66e0bb22e Right click lobby spawns to disable or remove players. 2020-11-07 19:33:28 +01:00
abcdefg30
0320dcdef9 Revise the RA map pool 2020-11-02 21:32:25 +00:00
Mustafa Alperen Seki
8b12cce250 Disable neutral Oil Derricks in TD and RA. 2020-11-02 21:27:37 +00:00
Orb
df39d4fcc4 TD Map Pool 2020 Commit 2020-11-01 19:21:23 +00:00
Paul Chote
72c82cb080 Remove BuildingInfluence trait. 2020-10-26 16:51:12 +01:00
Pavel Penev
4135045ca4 Added valid TerrainTypes to the Minelayer trait
Also added a configurable deploy cursor and fixed Minelayer target cell validation checks, which should make for a much better experiencing when dragging over an area with blocking terrain, shroud, fog, etc.
2020-10-24 12:20:15 +02:00
Orb
0e33640b14 Code Polish TD Commit 2020-10-19 13:33:25 +02:00
reaperrr
a1c8cbab0b Enable recoil anim on RA/TD Gun Turrets 2020-10-18 20:39:22 +02:00
reaperrr
50b484df56 Fix RA/TD defense turrets facing issues
By using WithSpriteTurret instead of
WithEmbeddedTurretSpriteBody.
2020-10-18 20:39:22 +02:00
reaperrr
99facd2797 Fix default facing of RA/TD Gun Turrets
Compare with make anim and original, 224 was
one facing too far.
2020-10-18 20:39:22 +02:00
abcdefg30
10cb8090ec Remove the second arrow on the preview of gdi08a 2020-10-18 14:33:52 +01:00
abcdefg30
1fdecb4e9d Fix briefing text and video of nod04a 2020-10-18 14:33:52 +01:00
abcdefg30
575596c9ad Fix map previews and order in TD 2020-10-18 14:33:52 +01:00
Orb
90c8e112e2 Stealth C17 Checkbox 2020-10-16 18:09:43 +01:00
Orb
d49bf81d95 TD Balance 2020 3 Commit 2020-10-16 17:52:41 +01:00
abcdefg30
abbe16b6ec Remove default parameters 2020-10-15 10:53:06 +02:00
abcdefg30
274bf06eae Fix evacuated civilians not staying at the GDI base 2020-10-15 10:53:06 +02:00
abcdefg30
dcf7b6b3f6 Add an alternative escape route to the south 2020-10-15 10:53:06 +02:00
abcdefg30
4173e40a9d Use actor names instead of searching for actors with a type 2020-10-15 10:53:06 +02:00
abcdefg30
1abd272862 Fix actor naming since those are not Nod soldiers 2020-10-15 10:53:06 +02:00
abcdefg30
946bf7b9fa Let civilians flee away from - not towards - the player in Nod04b 2020-10-15 10:53:06 +02:00
reaperrr
f2a1a497c7 Fix Pillbox damage
These were overlooked during the RA target type
refactor.
2020-10-12 11:56:55 +02:00
abcdefg30
d647aab7fe Fix d2k conyards granting an unconsumed "auto-concrete" condition 2020-10-06 23:25:12 +01:00
Mustafa Alperen Seki
be88c33399 Add a lobby option to disable Concrete in D2k. 2020-10-06 13:29:33 +02:00
reaperrr
0990caefd7 Fix turreted defenses always realigning
This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
2020-10-06 12:53:11 +02:00
reaperrr
6337067032 Clean up property names + defaults of smudge smoke 2020-10-02 23:46:48 +02:00
tovl
92189e4b50 Let docking angle be determined by the host building. 2020-10-02 11:28:14 +02:00
Niklas Holma
8596ce00cc Add a text field next to the map editor actor initializer sliders. 2020-09-28 15:46:19 +02:00
abcdefg30
1ad9a4b65d Move shared color definitions to common metrics 2020-09-26 23:05:28 +01:00
abcdefg30
c6cc2405d3 Move shared sound definitions to common metrics 2020-09-26 23:05:28 +01:00
Paul Chote
2e104046d4 Remove music downloads. 2020-09-26 13:40:20 +02:00
reaperrr
9cf38c1784 Increase Pillbox muzzle anim length
Length of muzzle anim now roughly matches the length
of the sound and impact animations.
2020-09-20 20:34:44 +02:00
abcdefg30
c0d31688c4 Exclude walls from the assets value 2020-09-11 23:44:30 +02:00
abcdefg30
86698e7822 Exclude C17, A10 and carryall.reinforce from the assets value 2020-09-11 23:44:30 +02:00
tovl
f9bb663f6b Allow thieves to capture landed aircraft in RA mod. 2020-09-10 18:18:09 +02:00
Orb
ae8c8e781f TD Balance Summer 2020 2 2020-09-05 21:02:59 +01:00
abcdefg30
034c6824de Fix MiG missiles damaging airborne actors 2020-09-05 18:06:30 +02:00
ABrandau
c01c39954a Update Harpy Rotor 2020-09-01 18:57:43 +02:00
Matthias Mailänder
c48eb572e3 Remove MuzzleSplitFacings and expose MuzzleSequence to testing. 2020-09-01 18:53:43 +02:00
tovl
db9744ea7f Let TS aircraft turn slower when circling. 2020-08-27 21:15:38 +02:00
reaperrr
cdc216aca0 Fix airborne husk target types
Doesn't really make a difference, since it only matters
for effect warheads and those already could target both
air and ground actors, but GroundActor was still wrong.
2020-08-20 20:46:58 +02:00
abcdefg30
e0d53126d6 Remove the Light Tank husk 2020-08-20 19:17:39 +02:00
abcdefg30
12ff1dd14c Add RAGL balance changes 2020-08-20 19:17:39 +02:00
abcdefg30
edab10e6a6 Make the Phase Transport uncloak during repair by mechanics 2020-08-16 21:01:16 +02:00