Commit Graph

1208 Commits

Author SHA1 Message Date
Matthias Mailänder
de30f0a917 make fog of war rendering optional for classic mods 2013-03-08 09:40:12 +01:00
Matthias Mailänder
71b1cf9cb2 move Nod01 to cnc-classic mod; fix FMV, music; avoid menu crash 2013-03-08 09:40:11 +01:00
Dan9550
20737415fa started work on NOD_01 2013-03-08 09:40:11 +01:00
Matthias Mailänder
82568376a0 move GDI01 to classic mod and fix crash on startup 2013-03-08 09:40:10 +01:00
Matthias Mailänder
1d0ae1a39b move classic maps to classic mod 2013-03-08 09:40:08 +01:00
Dan9550
b6a3d1c2ae just tweaked a spawn point 2013-03-08 09:40:08 +01:00
Dan9550
11dcabae73 added maps converted from c&c and covert ops 2013-03-08 09:40:08 +01:00
Matthias Mailänder
3f56e00173 Merge pull request #2721 from psydev/patch-1
weapons.yaml update for CNC
2013-03-05 10:59:03 -08:00
psydev
f8fd6681c8 fixed APC gun mistkae -- now shoots at air too 2013-03-04 09:01:10 -08:00
psydev
01cb3a40d7 scaled back tank firing rate a bit
Originally I increased the tank firing rate by 2x, but I think 1.5x makes more sense. (Now fairly comparable to RA values). Going to leave it here.
Reduced Artillery damage vs. wood from 75% to 50%.
Slight tweak to recon bike damage 
Slight tweak to Stealth Tank damage vs. heavy armor
2013-03-03 19:31:33 -08:00
Chris Forbes
8931a1f4c1 Merge pull request #2722 from psydev/patch-2
vehicles.yaml update; a few smaller updates.
2013-03-03 17:46:39 -08:00
psydev
8b504bc4b1 blue tiberium fix. crate fix (no mcvs)
Blue tiberium now poisons infantry
Crates no longer provide MCVs
levelup crate removed
crate lifetime increased
2013-03-03 05:35:01 -08:00
psydev
7503de33a5 vehicles.yaml update
see https://github.com/OpenRA/OpenRA/pull/2671 for details and rationales
2013-03-03 05:27:44 -08:00
psydev
9df613ee27 weapons.yaml update for CNC
See https://github.com/OpenRA/OpenRA/pull/2655 for details and rationales.
2013-03-03 05:03:04 -08:00
Matthias Mailänder
4cf8f9a434 remove admin indicator icon to avoid confusion/overlapping
print admin names in bold text instead
2013-03-02 15:01:11 +01:00
Matthias Mailänder
b2c867bf2b remove custom build time for tiberium refinery
- this can be enabled again in cnc-classic
- needs a fix as it causes desyncs
2013-03-01 10:10:26 +01:00
Chris Forbes
ea799e5735 Merge pull request #2701 from psydev/patch-49
[cnc] structure sequences tick-rates corrected
2013-02-27 11:49:37 -08:00
Chris Forbes
3ab4112631 Merge remote-tracking branch 'pchote/cleanup' 2013-02-28 08:45:47 +13:00
Scott_NZ
817e6f1ec1 Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them 2013-02-27 17:57:53 +13:00
psydev
bec29d81c5 cnc-structure sequences tickrate fixed
Strucutre animations were too fast in many cases. These values seem to match up correctly to C&C 95.

Obelisk - Have not yet fixed (will do so when I fix how it fires)
SAM site - Someone may later decide to speed up how fast it pops up, for gameplay purposes
2013-02-25 16:05:11 -08:00
Chris Forbes
a083554218 Merge pull request #2669 from Generalcamo/patch-7
Add support for Nyergud's Music Upgrade pack
2013-02-24 18:20:31 -08:00
Chris Forbes
c34c62ad42 Merge pull request #2672 from psydev/patch-48
[cnc] inftry detect cloaked in next tile(C&C orig)
2013-02-24 18:16:24 -08:00
Chris Forbes
fc3c091a48 Merge pull request #2670 from psydev/patch-47
[cnc] added names for explosions
2013-02-24 18:14:00 -08:00
Paul Chote
2d10f6b739 Remove unnecessary indirection from palette creation. 2013-02-22 17:06:29 +13:00
Paul Chote
db7887687b Remove hardcoded list of palette mod exclusions. 2013-02-22 15:04:41 +13:00
Paul Chote
f593807617 Rework color picker palette modification.
The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
2013-02-22 15:04:41 +13:00
psydev
d0669823a2 changing name of big_poof, for consistency
Changed "big_poof" to simply "poof". 

The word "big" will only appear if there are small, medium and large versions of the explosion.
Otherwise, it will just be "explosion" and "small_explosion".
2013-02-09 15:26:41 -08:00
psydev
dfc880807e [cnc] Airstrike cooldown 3 mins. (from 4). tweaks.
Air Strike cooldown time reduced from 4 minutes to 3. (Ion Cannon is 3). [games are short in CNC, and waiting 4 minutes for your first airstrike is a long time.]
HQ's hitpoints reduced to 750, so it can be nuked in one shot. (but not Ion Cannon'd) 
Airfield HP reduced to 1500, so Ion + Airstrike can destroy it. (For some reason, it doesn't die as easily as Weapons Factory, despite having the same HP)
2013-02-06 16:06:47 -08:00
psydev
d12853ddf7 [cnc] inftry detect cloaked in next tile(C&C orig)
Infantry can detect cloaked units in the next tile. This behaviour was in the original C&C Gold.
(Even though it says range=2, it is actually just in the next tile)

Fixed GrenadierExplode.
2013-02-06 14:20:09 -08:00
psydev
f1019ab332 [cnc] added names for explosions
Easier-to-understand names for explosions, which can be used in the future. Can phase out old names/numbers slowly.
Also included some explosions from the C&C Content which were not in use and did not have names.
2013-02-06 12:21:04 -08:00
Cody Brittain
96d1f8d83b Update mods/cnc/mod.yaml
Add support for Nyergud's Music Upgrade Pack
2013-02-06 08:35:27 -05:00
psydev
c4fc0e57b3 [cnc] Obelisk now AutoTargeted by units, etc.
Obelisk of light was missing "-AutoTargetIgnore". All the guard towers have it, but for some reason the Obelisk didn't.
2013-02-04 18:39:26 -08:00
psydev
b00b1c36bc Helipad reduced to $1000. Palette order fixed.
Helipad price reduced to $1000. Should make helicopter transports more accessible. Should also make having a few "support helis" flying around a more viable strategy, for non-standard builds.
Fixed palette order to be better grouped and in more progressive order. 
Re-arranged document so that it's sorted better.
2013-01-31 16:30:48 +13:00
psydev
b2ddc6cfd8 [CNC] Chinook priced reduced to $750
Halved Chinook price, $1500 to $750.
Infantry should be a more feasible strategy, and transporting them quickly will make them more usable.
This should be good for Nod especially since they don't have APCs.
2013-01-31 16:29:52 +13:00
Cody Brittain
32daf025ab cnc: Update cloaking, building destroyed sounds
- Use trans1.aud as the cloak sound, on both STNK and cloak
  given from crates

- Use crumble.aud rather than xplobig4.aud for building destruction
2013-01-31 16:23:03 +13:00
Matthias Mailänder
d52394bb47 add classic left-click orders 2013-01-18 10:57:40 +13:00
Chris Forbes
22e2d3d0f4 Merge pull request #2507 from Lookingglass/per-player-shrouds
Per-player shrouds
2012-12-22 12:26:40 -08:00
Chris Forbes
3eed137117 Merge pull request #2526 from Mailaender/strings
made all in-game strings customisable via .yaml files
2012-12-22 12:25:33 -08:00
Chris Forbes
e28be10dd4 Merge pull request #2525 from Mailaender/custom-tech
don't hardcode custom prerequisites anymore
2012-12-22 12:25:03 -08:00
Matthias Mailänder
c3b959846c customisable Ready/Hold text for CnC mod
make those strings also translatable
2012-12-22 19:21:05 +01:00
Matthias Mailänder
8246b2f35f don't hardcode custom prerequisites anymore
to make those strings translatable
2012-12-22 17:42:57 +01:00
Kenny
4090be72d4 Adding Shroud trait to CNC / D2K mods 2012-12-16 20:00:17 -08:00
Matthias Mailänder
99256bcad0 cnc: fix wrong civilian field remapping at least in-game
the editor hack is RA specific
2012-12-12 09:43:45 +13:00
Chris Forbes
8ab1fbe83a Merge pull request #2482 from reaperrr/patch-1
Update mods/cnc/music.yaml
2012-12-03 13:11:11 -08:00
reaperrr
aeaa58a01b Update mods/cnc/music.yaml
'I Am' was the name of the band that made this song (with Mr. Klepacki on drums), the track is actually called Destructible Times. Also brought titles of Warfare/Full Stop as well as Heavy Gear/Demolition in line with other double-named tracks.
2012-11-22 00:21:41 +01:00
Matthias Mailänder
a2f5ffd59e made WaterPaletteRotation more configurable
Base is now configurable per terrain
ExcludePalettes is now exposed to yaml
2012-11-17 13:13:32 +01:00
Chris Forbes
3e81a4bd70 remove PowerBarWidget entirely 2012-09-25 19:51:03 +12:00
Chris Forbes
84f7aa56e1 make ResourceBarWidget generic 2012-09-25 19:44:20 +12:00
Chris Forbes
c42f270ce0 move all databinding for the silobar into ui logic 2012-09-25 19:39:33 +12:00
Scott_NZ
c33c9e9f69 Fixes #2386 (Add map size to map list) 2012-08-28 16:18:15 +12:00