Commit Graph

3708 Commits

Author SHA1 Message Date
Oliver Brakmann
7a0825ce92 Merge pull request #10381 from penev92/warheadEffects
Enhance CreateEffectWarhead
2016-02-06 13:35:52 +01:00
Paul Chote
fcccc0f5f9 Merge mod Folders into Packages. 2016-02-01 22:49:11 +00:00
abcdefg30
ac2455824c Merge pull request #10653 from Mailaender/common-metrics
Moved shared metrics to mods/commons.
2016-02-01 12:00:53 +01:00
Oliver Brakmann
8291cffb1c Merge pull request #10608 from reaperrr/ra-no-sw-tech2
Enable Chrono Tank at "No Superweapons"
2016-01-31 16:39:34 +01:00
Oliver Brakmann
5fdce51699 Merge pull request #10551 from RockyTV/rockytv
Change CONNECTIONFAILED_PANEL title if server requires password
2016-01-31 16:14:21 +01:00
Oliver Brakmann
e532637a24 Merge pull request #10404 from Mailaender/legacy-map-import-refactor
Organized legacy map import into respective mod DLLs
2016-01-31 15:31:02 +01:00
Pavel Penev
6913ac29e6 Clean up some dead YAML from Fort Lonestar and Drop Zone W weapons definitions
There haven't been WaterExplosion and WaterImpactSound properties on CreateEffectWarhead for quite a while.
2016-01-31 16:22:48 +02:00
Pavel Penev
489ee9fc54 Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30 Add support for multiple explosions to CreateEffectWarhead
Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
Matthias Mailänder
690e5125ec Move shared metrics to mods/commons. 2016-01-30 23:03:37 +01:00
Matthias Mailänder
10ebd7e48d Merge pull request #10649 from obrakmann/radar-team-colors
Added option to show team colors on radar map
2016-01-30 21:53:14 +01:00
Paul Chote
f8f3d1deb4 Fix allies-05a map yaml. 2016-01-30 15:03:57 +00:00
DArcy Rush
eb795909da Implement player stance colors
Adds an option to display actors on radar and
support weapon timers in colors denoting the
diplomatic stance toward the player.
2016-01-30 15:46:55 +01:00
reaperrr
c19383472f Merge pull request #10624 from pchote/overhaul-color-validator
Fix color validator issues and increase color picker palette size.
2016-01-29 23:57:46 +01:00
Oliver Brakmann
4e44e6b914 Merge pull request #10640 from abcdefg30/removeReveals
Remove obsolete and performance costly RevealsShroud definitions
2016-01-29 23:04:56 +01:00
Oliver Brakmann
7128e1b8f0 Merge pull request #10623 from riiga/icons
Improved GPS icons
2016-01-29 22:53:48 +01:00
abcdefg30
e8c67993c1 Remove obsolete and performance costly RevealsShroud definitions
from the APC on the dropzone maps.
2016-01-29 22:22:15 +01:00
riiga
7180f4fbef Improved GPS icons and added shadows to all icons 2016-01-29 22:19:54 +01:00
reaperrr
f38f159dad Remove Chronosphere from Chrono Tank prerequisite
And lower tech-level requirement to 'high', making it available at "No
Superweapons".
2016-01-29 15:55:07 +01:00
Paul Chote
dd963b75f5 Per-terrain color validation. 2016-01-27 21:43:55 +00:00
Paul Chote
66df822412 Enable ClassicFacingFudge in RA. 2016-01-27 21:39:51 +00:00
Paul Chote
617295cc91 Overhaul color validator logic. 2016-01-27 19:49:03 +00:00
Paul Chote
1832a9c60f Increase the size of the color picker. 2016-01-27 19:16:37 +00:00
reaperrr
f4c4997d60 Merge pull request #10580 from pchote/ra-no-sw-tech
Add a "no superweapons" tech level to RA.
2016-01-26 16:58:07 +01:00
Matthias Mailänder
2b38a0b279 add crate actors for legacy map compatibility 2016-01-24 15:40:31 +01:00
abcdefg30
3de5e7fea1 Merge pull request #10571 from Mailaender/wwcrate
Added the water variant for the wooden crate
2016-01-24 15:02:53 +01:00
Oliver Brakmann
3d4f6f8e57 Merge pull request #10577 from riiga/upstream/buildingtabplacement
Moved Kennel in Soviet buildings tab as per issue 8973
2016-01-24 13:36:29 +01:00
reaperrr
56ab3f43da Remove bitrotted WeaponInfo.Charges
There is no logic attached anymore (or never was).
2016-01-24 12:58:39 +01:00
Paul Chote
b83247187a Increase the width of the RA lobby option dropdowns. 2016-01-24 11:48:09 +00:00
Paul Chote
df30257881 Add a "No Superweapons" tech level. 2016-01-24 11:33:30 +00:00
riiga
04f506928c Moved Kennel in Soviet buildings tab as per issue 8973 2016-01-23 23:48:04 +01:00
Matthias Mailänder
756d4f2374 simplify steel crate sequences 2016-01-23 15:07:21 +01:00
Matthias Mailänder
c3bca38987 add the water variant for the wooden crate 2016-01-23 14:58:04 +01:00
Matthias Mailänder
6272d79072 Merge pull request #10561 from obrakmann/fix10560_fix-1st-spy-hideout-sov03
Fix bogus conditional in soviet03 lua script
2016-01-21 21:43:31 +01:00
Oliver Brakmann
26ad018348 Fix bogus conditional in soviet03 lua script 2016-01-21 21:28:05 +01:00
abcdefg30
2ee7e11064 Merge pull request #10488 from obrakmann/fix10451_printing_money_with_spies
Change guaranteed amount of stolen funds to spy's value
2016-01-21 21:27:48 +01:00
Oliver Brakmann
a612ca9c5f Use proper speech notification for InfiltrateForCash 2016-01-21 20:35:28 +01:00
abcdefg30
3106336c6a Add missing spaces to the rallypoint sequences in misc.yaml 2016-01-21 15:41:33 +01:00
Alexandre Oliveira
6f715a6a4e Change CONNECTIONFAILED_PANEL title if server requires password
If the server requires a password, display Password Required instead of the usual Connection Error title.
2016-01-20 18:44:36 -02:00
Alexandre Oliveira
8ab72edc6a Fix alignment of Retry connection button on RA 2016-01-19 16:10:12 -02:00
abcdefg30
0804f97deb Merge pull request #10538 from pchote/fix-report-case
Fix filename case on weapon reports.
2016-01-19 18:12:16 +01:00
abcdefg30
50e4cc84d0 Fix the TargetTypes of the Mad Tank
"Vehicle" was missing, which lead to tanya shooting at it.
Tanya's weapon (Colt45) has InvalidTargets: Vehicle defined,
so adding just "Vehicle" to the TargetTypes fixed the bug.
2016-01-18 11:00:37 +01:00
Oliver Brakmann
2e157b82f4 Limit InfiltrateForCash's guaranteed amount to spy's value in RA 2016-01-17 22:09:04 +01:00
Paul Chote
9f7f759da4 Fix filename case on weapon reports. 2016-01-17 19:24:40 +00:00
RoosterDragon
3c930c3ef9 Introduce FrozenUnderFogUpdatedByGps and IOnGpsRefreshed.
This trait uses the new interface to register with the GpsWatcher to get notified when the GPS state changes. It needs to register as if the actor is destroyed, the GpsWatcher can no longer query actors in the world to get the trait. This is no good as the trait needs to perform actions after the death of its parent actor.

When the GPS is enabled, the trait will track ownership changes and update the frozen actor (just like if there was only a GPS dot, it would change colour) and it will also remove frozen actors if the real actor dies or is sold.
2016-01-17 00:13:06 +00:00
RoosterDragon
a232eff7fd Replace IRemoveFrozenActor with FrozenActorLayer.Remove.
The IRemoveFrozenActor interface is replaced with a Remove method on FrozenActorLayer. IRemoveFrozenActor is a performance problem for FrozenActorLayer.Tick as it incurs a large cache miss penalty in order to load and enumerate the array of these interfaces for every frozen actor. Instead, we invert control and allow traits to remove frozen actors directly which eliminates the performance penalty.
2016-01-17 00:13:06 +00:00
Oliver Brakmann
aeafa3383d Merge pull request #10516 from reaperrr/shp-compress
Recompressed a number of shp(td) files with shapeset
2016-01-16 22:59:41 +01:00
Matthias Mailänder
6900e4bad3 rename DemoTruck to AttackSuicides
generalize move to add Aircraft support
give it a description
don't require Explodes as it is just a soft dependency
use a regular self kill
2016-01-16 19:38:23 +01:00
abcdefg30
b593063057 Merge pull request #10519 from RockyTV/rockytv
Decrease Engineer and Medic priority
2016-01-16 14:35:41 +01:00
Oliver Brakmann
8ebee425ab Merge pull request #10264 from whinis/bleed
Restart button for missions
2016-01-15 21:55:02 +01:00