Oliver Brakmann
7a0825ce92
Merge pull request #10381 from penev92/warheadEffects
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Enhance CreateEffectWarhead
2016-02-06 13:35:52 +01:00
Paul Chote
fcccc0f5f9
Merge mod Folders into Packages.
2016-02-01 22:49:11 +00:00
abcdefg30
ac2455824c
Merge pull request #10653 from Mailaender/common-metrics
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Moved shared metrics to mods/commons.
2016-02-01 12:00:53 +01:00
Oliver Brakmann
8291cffb1c
Merge pull request #10608 from reaperrr/ra-no-sw-tech2
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Enable Chrono Tank at "No Superweapons"
2016-01-31 16:39:34 +01:00
Oliver Brakmann
5fdce51699
Merge pull request #10551 from RockyTV/rockytv
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Change CONNECTIONFAILED_PANEL title if server requires password
2016-01-31 16:14:21 +01:00
Oliver Brakmann
e532637a24
Merge pull request #10404 from Mailaender/legacy-map-import-refactor
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Organized legacy map import into respective mod DLLs
2016-01-31 15:31:02 +01:00
Pavel Penev
6913ac29e6
Clean up some dead YAML from Fort Lonestar and Drop Zone W weapons definitions
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There haven't been WaterExplosion and WaterImpactSound properties on CreateEffectWarhead for quite a while.
2016-01-31 16:22:48 +02:00
Pavel Penev
489ee9fc54
Add support for multiple impact sounds to CreateEffectWarhead
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Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30
Add support for multiple explosions to CreateEffectWarhead
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Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
Matthias Mailänder
690e5125ec
Move shared metrics to mods/commons.
2016-01-30 23:03:37 +01:00
Matthias Mailänder
10ebd7e48d
Merge pull request #10649 from obrakmann/radar-team-colors
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Added option to show team colors on radar map
2016-01-30 21:53:14 +01:00
Paul Chote
f8f3d1deb4
Fix allies-05a map yaml.
2016-01-30 15:03:57 +00:00
DArcy Rush
eb795909da
Implement player stance colors
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Adds an option to display actors on radar and
support weapon timers in colors denoting the
diplomatic stance toward the player.
2016-01-30 15:46:55 +01:00
reaperrr
c19383472f
Merge pull request #10624 from pchote/overhaul-color-validator
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Fix color validator issues and increase color picker palette size.
2016-01-29 23:57:46 +01:00
Oliver Brakmann
4e44e6b914
Merge pull request #10640 from abcdefg30/removeReveals
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Remove obsolete and performance costly RevealsShroud definitions
2016-01-29 23:04:56 +01:00
Oliver Brakmann
7128e1b8f0
Merge pull request #10623 from riiga/icons
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Improved GPS icons
2016-01-29 22:53:48 +01:00
abcdefg30
e8c67993c1
Remove obsolete and performance costly RevealsShroud definitions
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from the APC on the dropzone maps.
2016-01-29 22:22:15 +01:00
riiga
7180f4fbef
Improved GPS icons and added shadows to all icons
2016-01-29 22:19:54 +01:00
reaperrr
f38f159dad
Remove Chronosphere from Chrono Tank prerequisite
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And lower tech-level requirement to 'high', making it available at "No
Superweapons".
2016-01-29 15:55:07 +01:00
Paul Chote
dd963b75f5
Per-terrain color validation.
2016-01-27 21:43:55 +00:00
Paul Chote
66df822412
Enable ClassicFacingFudge in RA.
2016-01-27 21:39:51 +00:00
Paul Chote
617295cc91
Overhaul color validator logic.
2016-01-27 19:49:03 +00:00
Paul Chote
1832a9c60f
Increase the size of the color picker.
2016-01-27 19:16:37 +00:00
reaperrr
f4c4997d60
Merge pull request #10580 from pchote/ra-no-sw-tech
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Add a "no superweapons" tech level to RA.
2016-01-26 16:58:07 +01:00
Matthias Mailänder
2b38a0b279
add crate actors for legacy map compatibility
2016-01-24 15:40:31 +01:00
abcdefg30
3de5e7fea1
Merge pull request #10571 from Mailaender/wwcrate
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Added the water variant for the wooden crate
2016-01-24 15:02:53 +01:00
Oliver Brakmann
3d4f6f8e57
Merge pull request #10577 from riiga/upstream/buildingtabplacement
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Moved Kennel in Soviet buildings tab as per issue 8973
2016-01-24 13:36:29 +01:00
reaperrr
56ab3f43da
Remove bitrotted WeaponInfo.Charges
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There is no logic attached anymore (or never was).
2016-01-24 12:58:39 +01:00
Paul Chote
b83247187a
Increase the width of the RA lobby option dropdowns.
2016-01-24 11:48:09 +00:00
Paul Chote
df30257881
Add a "No Superweapons" tech level.
2016-01-24 11:33:30 +00:00
riiga
04f506928c
Moved Kennel in Soviet buildings tab as per issue 8973
2016-01-23 23:48:04 +01:00
Matthias Mailänder
756d4f2374
simplify steel crate sequences
2016-01-23 15:07:21 +01:00
Matthias Mailänder
c3bca38987
add the water variant for the wooden crate
2016-01-23 14:58:04 +01:00
Matthias Mailänder
6272d79072
Merge pull request #10561 from obrakmann/fix10560_fix-1st-spy-hideout-sov03
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Fix bogus conditional in soviet03 lua script
2016-01-21 21:43:31 +01:00
Oliver Brakmann
26ad018348
Fix bogus conditional in soviet03 lua script
2016-01-21 21:28:05 +01:00
abcdefg30
2ee7e11064
Merge pull request #10488 from obrakmann/fix10451_printing_money_with_spies
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Change guaranteed amount of stolen funds to spy's value
2016-01-21 21:27:48 +01:00
Oliver Brakmann
a612ca9c5f
Use proper speech notification for InfiltrateForCash
2016-01-21 20:35:28 +01:00
abcdefg30
3106336c6a
Add missing spaces to the rallypoint sequences in misc.yaml
2016-01-21 15:41:33 +01:00
Alexandre Oliveira
6f715a6a4e
Change CONNECTIONFAILED_PANEL title if server requires password
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If the server requires a password, display Password Required instead of the usual Connection Error title.
2016-01-20 18:44:36 -02:00
Alexandre Oliveira
8ab72edc6a
Fix alignment of Retry connection button on RA
2016-01-19 16:10:12 -02:00
abcdefg30
0804f97deb
Merge pull request #10538 from pchote/fix-report-case
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Fix filename case on weapon reports.
2016-01-19 18:12:16 +01:00
abcdefg30
50e4cc84d0
Fix the TargetTypes of the Mad Tank
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"Vehicle" was missing, which lead to tanya shooting at it.
Tanya's weapon (Colt45) has InvalidTargets: Vehicle defined,
so adding just "Vehicle" to the TargetTypes fixed the bug.
2016-01-18 11:00:37 +01:00
Oliver Brakmann
2e157b82f4
Limit InfiltrateForCash's guaranteed amount to spy's value in RA
2016-01-17 22:09:04 +01:00
Paul Chote
9f7f759da4
Fix filename case on weapon reports.
2016-01-17 19:24:40 +00:00
RoosterDragon
3c930c3ef9
Introduce FrozenUnderFogUpdatedByGps and IOnGpsRefreshed.
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This trait uses the new interface to register with the GpsWatcher to get notified when the GPS state changes. It needs to register as if the actor is destroyed, the GpsWatcher can no longer query actors in the world to get the trait. This is no good as the trait needs to perform actions after the death of its parent actor.
When the GPS is enabled, the trait will track ownership changes and update the frozen actor (just like if there was only a GPS dot, it would change colour) and it will also remove frozen actors if the real actor dies or is sold.
2016-01-17 00:13:06 +00:00
RoosterDragon
a232eff7fd
Replace IRemoveFrozenActor with FrozenActorLayer.Remove.
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The IRemoveFrozenActor interface is replaced with a Remove method on FrozenActorLayer. IRemoveFrozenActor is a performance problem for FrozenActorLayer.Tick as it incurs a large cache miss penalty in order to load and enumerate the array of these interfaces for every frozen actor. Instead, we invert control and allow traits to remove frozen actors directly which eliminates the performance penalty.
2016-01-17 00:13:06 +00:00
Oliver Brakmann
aeafa3383d
Merge pull request #10516 from reaperrr/shp-compress
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Recompressed a number of shp(td) files with shapeset
2016-01-16 22:59:41 +01:00
Matthias Mailänder
6900e4bad3
rename DemoTruck to AttackSuicides
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generalize move to add Aircraft support
give it a description
don't require Explodes as it is just a soft dependency
use a regular self kill
2016-01-16 19:38:23 +01:00
abcdefg30
b593063057
Merge pull request #10519 from RockyTV/rockytv
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Decrease Engineer and Medic priority
2016-01-16 14:35:41 +01:00
Oliver Brakmann
8ebee425ab
Merge pull request #10264 from whinis/bleed
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Restart button for missions
2016-01-15 21:55:02 +01:00