Chris Forbes
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4a94cf656b
|
remove a redundant method from queries.
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2010-12-27 18:26:12 +13:00 |
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Paul Chote
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fb0e399ab9
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Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card).
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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7c5c989eb2
|
Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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41fd19c766
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Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers.
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2010-11-27 11:20:03 +13:00 |
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Paul Chote
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fc5830a687
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Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.
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2010-11-24 12:24:48 +13:00 |
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Paul Chote
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de8603832f
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Use Map.Bounds instead.
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2010-11-24 11:12:37 +13:00 |
|
Bob
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e3ddb8f757
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cache world.LocalPlayer instead of fetching it repeatedly within loops
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2010-11-01 18:39:44 +13:00 |
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Paul Chote
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d4182b1929
|
Tweaks to minimap preview
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2010-09-16 22:54:49 +12:00 |
|
Paul Chote
|
051c451867
|
Support custom tile size ingame
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2010-09-15 19:31:21 +12:00 |
|
Paul Chote
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230d59f655
|
Tweak visibility; hopefully allows targeting of detected units
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2010-08-15 06:18:46 +12:00 |
|
Bob
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ede160f1b6
|
move some more (gameplay related) widgets into mods/
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2010-07-30 20:55:03 +12:00 |
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Paul Chote
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8fab45ae39
|
Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.
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2010-07-28 21:11:50 +12:00 |
|
Chris Forbes
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4cc021adfe
|
fix dumb crash in minimap -- actors outside the map accessed memory that wasnt part of the bitmap.
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2010-07-26 22:16:23 +12:00 |
|
Paul Chote
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ac526f9762
|
Split the radar into multiple bitmaps
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2010-07-22 22:54:12 +12:00 |
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Paul Chote
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d21e9fe093
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Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
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2010-07-22 22:22:53 +12:00 |
|
Paul Chote
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5198ced5aa
|
Remove unnecessary check
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2010-07-22 20:44:14 +12:00 |
|
Paul Chote
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5f36933837
|
Fix custom terrain location
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2010-07-22 19:50:41 +12:00 |
|
Paul Chote
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a234dd4382
|
New interface for things that show on radar; groundwork for future patches.
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2010-07-22 19:50:41 +12:00 |
|
Paul Chote
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55fd5c3b9b
|
Halve the perf fail of custom terrain (down to ~4ms)
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2010-07-22 01:21:36 +12:00 |
|
Paul Chote
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db9cfb9ddd
|
More refactoring and a TODO on custom terrain perf
|
2010-07-22 01:13:03 +12:00 |
|
Paul Chote
|
2d2362a1a6
|
Minimap refactoring; don't render the minimap unless we have radar.
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2010-07-22 00:15:33 +12:00 |
|
Paul Chote
|
78aff37fe4
|
Minimap sanity; part 1: rewrite the core radar logic
|
2010-07-21 23:44:23 +12:00 |
|
Paul Chote
|
58aed632a1
|
Add sanity to minimap; part 0
|
2010-07-21 20:50:40 +12:00 |
|
alzeih
|
2f9f539857
|
big pile of Render refactoring
|
2010-07-21 18:59:33 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Paul Chote
|
b3413dc783
|
Faster bitmap editing
|
2010-07-15 21:25:02 +12:00 |
|
Paul Chote
|
45061cdf37
|
Cleaner attempt at rendering map previews on the fly
|
2010-07-15 21:16:35 +12:00 |
|
alzeih
|
dc1e36f653
|
smite some more compile warnings (amended to add minimap changes)
|
2010-07-12 00:51:58 +12:00 |
|
Paul Chote
|
7591434987
|
Remove hardcoded map references from MapPreviewWidget; prevents information leakage between lobby and map selector and provides groundwork for future patches
|
2010-07-11 14:25:29 +12:00 |
|
Paul Chote
|
08ee425415
|
Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes
|
2010-06-26 12:02:30 +12:00 |
|
Paul Chote
|
bf6b2da1a8
|
Unhardcode terrain types. Needs a bit more work re initialization and bridges
|
2010-06-26 10:55:29 +12:00 |
|
Chris Forbes
|
0585bade6c
|
fix information leak in minimap
|
2010-05-12 19:18:25 +12:00 |
|
Chris Forbes
|
46e465cf33
|
resources moved off player onto a synced trait
|
2010-05-12 18:29:25 +12:00 |
|
Chris Forbes
|
f0e5b9728f
|
unfail slightly player color handling
|
2010-05-12 17:39:30 +12:00 |
|
Chris Forbes
|
6b82f21569
|
working orders via minimap
|
2010-04-28 11:29:36 +12:00 |
|
Chris Forbes
|
2f4df42924
|
strip a lot of dead crap from Minimap; fix bugs in prev; rudimentary input handler for minimap
|
2010-04-28 11:14:21 +12:00 |
|
Bob
|
e38d978849
|
fix some extraneous refs to Game.world
|
2010-04-13 20:25:16 +12:00 |
|
Bob
|
2a4460213c
|
move Game.IsStarted to World.GameHasStarted
|
2010-04-13 20:05:34 +12:00 |
|
Bob
|
0f98df9a88
|
remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader
|
2010-04-11 20:59:04 +12:00 |
|
Bob
|
8a3e5b8ccc
|
remove allowAlpha from SpriteRenderer
|
2010-04-11 20:05:08 +12:00 |
|
Paul Chote
|
c366b7c7fc
|
Fixes & Resources support
|
2010-04-09 14:50:48 +12:00 |
|
Paul Chote
|
b8702e494b
|
Fix most of the x/y issues
|
2010-04-09 14:50:46 +12:00 |
|
Matthew Bowra-Dean
|
c512626ab0
|
Fixed crash on large palette indexes.
|
2010-03-27 23:16:16 +13:00 |
|
Paul Chote
|
15a7eed603
|
Refactor int -> TerrainType. This had a bigger footprint than i initially intended.
|
2010-03-21 18:56:22 +13:00 |
|
Paul Chote
|
b4540db406
|
Begin unfailing movement types / IsBuildable / etc
|
2010-03-21 18:56:22 +13:00 |
|
Chris Forbes
|
a5d3ac1403
|
fix spawnpoint vis
|
2010-03-17 23:29:57 +13:00 |
|
Chris Forbes
|
f6b4f70cd7
|
hack around minimap requiring players in lobby mode; will come back and address this once it runs
|
2010-03-17 23:29:54 +13:00 |
|
Paul Chote
|
b42dc743c1
|
Unhardcode minimap terrain colours; use dummy values for cnc temporarily
|
2010-03-04 22:30:34 +13:00 |
|
Paul Chote
|
399d2f73e8
|
Fix minimap size/render issues (still needs palette fix).
|
2010-03-04 20:57:55 +13:00 |
|
Paul Chote
|
d405523378
|
Map selector works; selecting non-desert maps doesn't
|
2010-03-04 09:37:22 +13:00 |
|