Commit Graph

18591 Commits

Author SHA1 Message Date
abcdefg30
4cc73ab9a7 Add atreides02b 2015-10-18 19:53:37 +02:00
Matthias Mailänder
742aa01284 Merge pull request #9666 from pchote/fix-startingmusic-clash
Fix map StartingMusic overriding BackgroundMusic initialization.
2015-10-18 19:36:39 +02:00
Oliver Brakmann
c1dda97836 Merge pull request #9586 from pchote/irc-common
Overhaul IRC in preparation for the global chat UI
2015-10-18 19:31:07 +02:00
abcdefg30
674b1672f5 Merge pull request #9488 from atlimit8/MapMusic
Map Music
2015-10-18 17:47:26 +02:00
atlimit8
63513af027 Load music after mounting map 2015-10-18 09:53:39 -05:00
atlimit8
90bdeb1e92 Move external Fort Lonestar assets into map directory 2015-10-18 09:53:39 -05:00
Oliver Brakmann
d216362a56 Merge pull request #9655 from Biofreak1987/soviet-02b
Add soviet-02b
2015-10-18 14:47:36 +02:00
Biofreak1987
dc90a35aa0 Add soviet-02b 2015-10-18 14:41:07 +02:00
abcdefg30
f4d937094d Merge pull request #9664 from reaperrr/td-aggreg-seq
Use aggregate sequences for all TD flame/chem muzzles
2015-10-18 12:37:45 +02:00
Pavel Penev
9d76c61b8b Merge pull request #9660 from abcdefg30/factionalign
Fix the faction in the lobby being misaligned
2015-10-18 12:57:40 +03:00
Paul Chote
fb631367ea Fix map StartingMusic overriding BackgroundMusic. 2015-10-18 09:56:12 +01:00
Matthias Mailänder
b14f5ca608 Merge pull request #9661 from pchote/editor-preview-fix
Update the UID stored in the map file after saving.
2015-10-18 08:27:22 +02:00
reaperrr
48babec519 Use aggregate sequences for all TD flame/chem muzzles 2015-10-18 03:23:05 +02:00
reaperrr
380f30ed13 Merge pull request #9547 from pchote/aggregate-sequences
Add support for aggregate sequences
2015-10-18 02:23:23 +02:00
Pavel Penev
6c94eef763 Merge pull request #9662 from reaperrr/color_remap2
Fix hardcoded player color ramp Lerp
2015-10-18 02:29:56 +03:00
reaperrr
51aca8de9a Fix hardcoded player color ramp Lerp 2015-10-18 01:21:59 +02:00
reaperrr
d2f656737b Merge pull request #9654 from evgeniysergeev/color_remap
fix player color remap to handle RemapIndex: with any number of entri…
2015-10-18 01:05:11 +02:00
Paul Chote
cf875c3db6 Update the UID stored in the map file after saving. 2015-10-17 23:25:52 +01:00
Pavel Penev
3db724e6dd Merge pull request #9640 from abcdefg30/luaSLN
Add the missing lua files to OpenRA.sln
2015-10-18 01:11:31 +03:00
abcdefg30
e76bb593a2 Fix the faction in the lobby being misaligned 2015-10-18 00:01:00 +02:00
abcdefg30
4daf22e759 Merge pull request #9634 from pchote/fix-bridge-huts
Fix bridge destruction and repair.
2015-10-17 23:51:14 +02:00
Paul Chote
940bc310c3 Use aggregate sequences for TD flame muzzle. 2015-10-17 22:50:22 +01:00
Paul Chote
9ce8544e34 Add support for aggregate sequences. 2015-10-17 22:50:22 +01:00
abcdefg30
bc9abdb3db Merge pull request #9476 from pchote/depthbuffer
Make the TS terrain depth data available for use by shaders.
2015-10-17 23:45:31 +02:00
abcdefg30
501a965c63 Add the missing lua files to OpenRA.sln 2015-10-17 23:38:49 +02:00
abcdefg30
5cc69d7877 Rename some lua files 2015-10-17 23:38:47 +02:00
Paul Chote
83949b250a Add a visualisation mode for depth sprites.
For now this displays the raw sprites.  It will
eventually be repurposed for rendering the proper
depth data.
2015-10-17 22:35:47 +01:00
Paul Chote
b08adbeb61 Add support for boolean uniforms. 2015-10-17 22:35:47 +01:00
Paul Chote
3665d8f19b Send TS terrain depth data to the GPU. 2015-10-17 22:35:07 +01:00
Paul Chote
9a5483fea7 Send TS terrain depth data to the GPU. 2015-10-17 22:34:46 +01:00
Paul Chote
d5fd8e5828 Use varyings for masks instead of overloading gl_TexCoord. 2015-10-17 22:28:19 +01:00
Paul Chote
e819ff832b Record the SheetType in each Sheet. 2015-10-17 22:28:19 +01:00
Matthias Mailänder
8d0d789e40 fix bridge hut selection priority 2015-10-17 22:23:44 +01:00
Paul Chote
4226370495 Fix bridge destruction and repair. 2015-10-17 22:23:44 +01:00
Paul Chote
a3fe2b3d35 Overhaul the IRC implementation.
* Simplified UI plumbing.
* Improves handling of errors and kicks.
* Persists chat history between session.
* Fixes leaks of the old widget tree when exiting.
* A few small UI polish improvements.
2015-10-17 22:13:22 +01:00
Paul Chote
386f252736 Implement ObservableList collection. 2015-10-17 22:13:22 +01:00
Paul Chote
4ba78f65b9 Add Dispose support to widget logic objects. 2015-10-17 22:13:22 +01:00
evgeniysergeev
0830e4a2c0 fix player color remap to handle RemapIndex: with any number of entries, not only 16 colors 2015-10-17 22:47:03 +03:00
Matthias Mailänder
426e187a4c Merge pull request #9515 from Biofreak1987/soviet03
Add soviet03
2015-10-17 17:05:20 +02:00
Matthias Mailänder
eab5e474cb Merge pull request #9637 from abcdefg30/newTDdelay
Reduce InitialSpawnDelay for crates in TD
2015-10-17 15:15:54 +02:00
Biofreak1987
628e75d484 Add Soviet03 2015-10-17 12:46:25 +02:00
Matthias Mailänder
66a2512c21 Merge pull request #9638 from JoppyFurr/bleed
Change mouse cursors while joystick scrolling
2015-10-17 09:07:56 +02:00
reaperrr
5778d1621a Merge pull request #8987 from Mailaender/spiceblooms
Added spice blooms
2015-10-16 19:38:21 +02:00
Pavel Penev
3abf2af9ff Merge pull request #9649 from r34ch/balance-mcv-crate
Balance mcv crate
2015-10-16 18:41:56 +03:00
DArcy Rush
2cc3cafdd2 Rebalance MCV crate in TS mod
Completely removes the chance of getting an MCV from a crate
in the TS mod unless the player has no base remaining.
2015-10-16 16:23:17 +01:00
DArcy Rush
e6417abb51 Rebalance MCV crate in RA mod
Completely removes the chance of getting an MCV from a crate
in the RA mod unless the player has no base remaining.
2015-10-16 16:22:37 +01:00
abcdefg30
d5a6d9949c Remove the now unnecessary InitialSpawnDelay: 0 from the dropzone maps 2015-10-16 14:44:48 +02:00
abcdefg30
7624256001 Set InitialSpawnDelay to 0
and set the value to 1500 in the default mods.
2015-10-16 14:42:11 +02:00
Pavel Penev
8cbb132764 Merge pull request #9644 from hypercube33/patch-1
Update gdi-vehicles.yaml
2015-10-16 10:32:42 +03:00
hypercube33
093aea81c4 Update gdi-vehicles.yaml 2015-10-15 20:40:33 -05:00