Commit Graph

15018 Commits

Author SHA1 Message Date
Oliver Brakmann
4f4501ccb6 Merge pull request #7165 from Mailaender/appveyor
Added AppVeyor support
2014-12-22 18:49:23 +01:00
Matthias Mailänder
967d6b6ea0 Merge pull request #7161 from reaperrr/dissolve-namespaces03
Dissolve Move, Infiltration and Crates namespaces
2014-12-22 18:43:05 +01:00
reaperrr
070a3839d4 Remove obsolete D2k sln
Closes #7163.
2014-12-22 18:13:31 +01:00
reaperrr
370c3c65b6 Moved AttackLeap to Mods.RA.Traits, moved AttackPopupTurreted to
Mods.Cnc.Traits
2014-12-22 18:13:30 +01:00
reaperrr
65a140afa5 Dissolve Crates namespace, move CrateActions and Crate trait to Traits/Crates 2014-12-22 18:13:29 +01:00
reaperrr
52219b1c7a Dissolve Infiltration namespace 2014-12-22 18:13:28 +01:00
reaperrr
5c5210f5e3 Dissolve Move namespace into Activities & Traits 2014-12-22 17:32:08 +01:00
Matthias Mailänder
b0181b6d7b don't run tests that will fail due to known issues 2014-12-22 10:18:44 +01:00
Matthias Mailänder
38b579a081 Merge pull request #7169 from pchote/revert-attackmove
Closes #7128
2014-12-22 09:43:42 +01:00
Paul Chote
9fc8726a5e Merge pull request #7171 from chrisforbes/fix-mission-nre
Fix NRE in start game MissionBrowser IsDisabled query
2014-12-22 16:34:06 +13:00
Chris Forbes
2790748587 Fix NRE in start game MissionBrowser IsDisabled query 2014-12-22 16:12:53 +13:00
Paul Chote
488f0d1140 Revert "Fixes AttackMove moving even if an enemy is within range."
This reverts commit a155c7b7ac.
2014-12-22 15:17:51 +13:00
Paul Chote
e212517bbb Merge pull request #7126 from penev92/bleed_sandworm
Fix worms not releasing targets when they move deep onto rock
2014-12-22 14:46:08 +13:00
Paul Chote
f352aedf61 Merge pull request #7071 from RoosterDragon/deal-in-map-coords
Avoid redundant cell <-> map conversions
2014-12-22 14:08:30 +13:00
Paul Chote
acb29d74cd Merge pull request #7141 from RoosterDragon/sync-less-tostring
Generate sync reports faster
2014-12-22 09:01:08 +13:00
Matthias Mailänder
c42f4d8fcc add AppVeyor support 2014-12-21 20:08:35 +01:00
Matthias Mailänder
b05fd1664f Merge pull request #7158 from obrakmann/fix6839_part2
Disable dev and player commands for observers
2014-12-21 12:32:51 +01:00
RoosterDragon
c37a691c33 Convert some keys users of CellLayer to index via map-coords for efficiency. 2014-12-20 23:39:03 +00:00
RoosterDragon
b728deb0e1 Added the ability to enumerate the map-coords of a CellRegion for performance. 2014-12-20 23:36:28 +00:00
Oliver Brakmann
b9e3c62671 Merge pull request #7157 from reaperrr/ra-common22
Moved Tooltip to Mods.Common.Traits
2014-12-20 22:16:51 +01:00
Oliver Brakmann
a2eddeae40 Disable dev and player commands for observers
Fixes #6839
2014-12-20 19:34:10 +01:00
reaperrr
51cc87a8dc Move Tooltip to Mods.Common 2014-12-20 15:19:26 +01:00
Oliver Brakmann
087a06b3bc Merge pull request #7152 from ihptru/masterserver
notify user that his server does not have forwarded ports
2014-12-20 13:34:51 +01:00
Oliver Brakmann
2509bbdc8e Merge pull request #7149 from LipkeGu/devcmd_observer_crash
Accept DevCommands only from local players
2014-12-20 13:25:17 +01:00
ihptru
57897b4916 notify user that his server does not have forwarded ports 2014-12-20 10:54:01 +03:00
Chris Forbes
080e94f970 Merge pull request #7153 from reaperrr/ra-common20
More RA/Common reorganisation
2014-12-20 15:24:11 +13:00
reaperrr
2d7c1a3394 Rename CommonTraitsInterfaces to TraitsInterfaces, move to Traits namespace 2014-12-19 13:18:36 +01:00
reaperrr
de224a381d Make WithRotor independent from WithTurret
Move WithRotor to Mods.Common
2014-12-19 13:18:32 +01:00
Paul Chote
5b011e6baf Merge pull request #7072 from obrakmann/fmv-overhaul
Move FMV playback from Lua scripts to widgets
2014-12-19 17:43:07 +13:00
Paul Chote
e3068a8032 Merge pull request #6964 from obrakmann/fix6589_add_short_game_option
Short Game option
2014-12-19 17:20:47 +13:00
Guido L.
47e2859196 Accept DevCommands only from local Players 2014-12-18 22:41:19 +01:00
Oliver Brakmann
2ec36b65aa Merge pull request #7146 from MustaphaTR/d2k-starting-units
D2k - Added more Rifle Inf. to Starting Units.
2014-12-18 20:42:44 +01:00
Oliver Brakmann
441f30f021 Punctuation fixes 2014-12-18 20:24:37 +01:00
Oliver Brakmann
5a6282d6f9 Adjust missions 2014-12-18 20:24:37 +01:00
Oliver Brakmann
f182e3be1d Adjust minigames 2014-12-18 20:24:37 +01:00
Oliver Brakmann
3cd4152dd2 Adjust rules 2014-12-18 20:24:37 +01:00
Oliver Brakmann
4b9b1df96b Add short game option to GUI 2014-12-18 20:24:37 +01:00
Oliver Brakmann
280b30961f Add plumbing for short game option 2014-12-18 20:03:26 +01:00
Oliver Brakmann
470ae17271 Move mission objectives and victory conditions to Mods.Common 2014-12-18 20:03:26 +01:00
Oliver Brakmann
e342619ac7 Add video support to legacy map importer
This enables the map importer to map the .ini video definitions to ours.

The mapping generally is as follows:

Intro => BackgroundInfo
Brief => Briefing
Action => GameStart
Win => GameWon
Lose => GameLost

An issue in some Red Alert maps means that this mapping is not always
quite correct. In those maps that do not have a 'Brief' video defined
(scg03a is an example), Westwood has assigned the video that should
probaby have been the 'Action' video to the 'Intro' slot instead. I can
only assume that that was done due to some limitation in the original
game code. Mappers will have to correct that assignment manually in
those cases.
2014-12-18 18:59:42 +01:00
Oliver Brakmann
1564e6c0dd Update missions for yaml-defined FMV playback 2014-12-18 18:59:42 +01:00
Oliver Brakmann
04bd4627d4 Add yaml-defined FMV playback to GUI elements 2014-12-18 18:59:42 +01:00
Mustafa Alperen Seki
cd53de198c D2k - Added more Rifle Inf. to Starting Units. 2014-12-18 13:41:49 +02:00
Paul Chote
cb471bb36b Merge pull request #7133 from reaperrr/ra-reorg10
Reorganise Mods.D2k, more reorganisation for Mods.RA
2014-12-18 23:00:21 +13:00
Oliver Brakmann
1175215bf3 Merge pull request #7039 from Mailaender/bring-back-teamchat-tab
Brought back TAB to switch team/all chat when nothing has been typed yet
2014-12-17 22:18:14 +01:00
reaperrr
c19d096d92 Bring Mods.D2k in line with our new folder/namespace structure 2014-12-17 13:10:50 +01:00
Chris Forbes
3bb3eebeb9 Merge pull request #7138 from DavidARussell/bleed
Applys decloak to units activating a C4 demolition or infiltrate ability
2014-12-17 22:32:16 +13:00
Paul Chote
e1a701d21b Merge pull request #7143 from Unit158/AUTHORS
Add Unit158 to AUTHORS
2014-12-17 15:24:41 +13:00
Chicken man
15620e8da8 Add Unit158 to AUTHORS 2014-12-16 19:09:04 -05:00
David Russell
5e2df2c39a Decloak on demolish and infiltrate
Per issue #7028, infiltrating or demolishing a building will now cause an
infantry unit to decloak (if it has a cloak ability). This behaviour is
configurable (defaults to true in both cases) using the
DecloakOnInfiltrate and DecloakOnDemolish options.
2014-12-16 22:25:49 +00:00