Commit Graph

2538 Commits

Author SHA1 Message Date
reaperrr
547e64724f Changes name of LaserZap Explosion trait to HitAnim.
Additionally sets default HitAnim to null instead of "laserfire", to avoid crashes when neither a custom HitAnim nor laserfire anim are present.
2013-05-26 16:47:23 +02:00
reaperrr
afb67f8595 Replaces BeamRadius with BeamWidth.
Allows for more fine-grained control over laserbeam width.
2013-05-26 16:45:16 +02:00
Chris Forbes
93c89a6ef5 Merge pull request #3286 from pchote/renderable-refactoring
Renderer refactoring - Renderables
2013-05-24 20:26:29 -07:00
Chris Forbes
9d074c6721 Merge pull request #3305 from pchote/mixdatabase
Parse XCC mix databases
2013-05-24 20:25:38 -07:00
Chris Forbes
bd360dab54 Merge pull request #3330 from ScottNZ/balance
Oil derrick buff
2013-05-24 20:23:22 -07:00
Scott_NZ
81563ee5d6 Add capture bonus to OILB 2013-05-25 03:16:58 +12:00
Paul Chote
a11e403084 Draw turrets, spinners, rotors at ZOffset +1 relative to the body. 2013-05-24 18:18:47 +12:00
Paul Chote
25dd8d9fa7 Fix aircraft shadow render order. 2013-05-23 21:25:11 +12:00
Paul Chote
d9fab238d5 Show individual packages in the asset browser list. 2013-05-19 19:16:15 +12:00
Paul Chote
f7aca32e0e Fix unit turret vs War Factory roof rendering. 2013-05-19 11:10:04 +12:00
Matthias Mailänder
be3b18057a replace PackageContent yamls with XCC database 2013-05-18 07:34:49 +02:00
Chris Forbes
4d85605cca fix validation of startgame order 2013-05-18 15:58:16 +12:00
Chris Forbes
96ecb7c232 validate building placement in ResolveOrder as well 2013-05-18 15:47:11 +12:00
Paul Chote
170e14546a Convert NukeLaunch to world coordinates. 2013-05-17 18:12:29 +12:00
Paul Chote
4b4c1b71df Convert GpsSatellite to world coordinates. 2013-05-17 18:12:29 +12:00
Paul Chote
e122797a68 Convert CrateEffect to world coordinates. 2013-05-17 18:12:29 +12:00
Paul Chote
4d8dd2db7d Convert Corpse to world coordinates. 2013-05-17 18:12:29 +12:00
Paul Chote
3e1c1096c2 Convert Smoke to world coordinates. 2013-05-17 18:12:29 +12:00
Paul Chote
c6e6977bf6 Convert RallyPoint to world coordinates. 2013-05-17 18:12:28 +12:00
Paul Chote
85056e1c6c Convert bridges to world coordinates. 2013-05-17 18:12:28 +12:00
Paul Chote
57142fbb8d Convert indicator overlays to world coordinates. 2013-05-17 18:12:28 +12:00
Paul Chote
ca5f2c3785 Split Renderable into an IRenderable interface and SpriteRenderable implementation. 2013-05-17 18:12:28 +12:00
Paul Chote
462478afdf Convert building rendering to world coordinates. 2013-05-17 18:12:27 +12:00
Paul Chote
d7e6125dd7 Convert ChronoshiftPower to world coords. 2013-05-17 18:12:27 +12:00
Paul Chote
79cbb7f729 Convert Parachute to world coords. 2013-05-17 18:12:27 +12:00
Paul Chote
fe716e76a7 Convert AnimationWithOffset to world coords.
Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00
Paul Chote
d878c96343 Change Renderable to take centered positions. 2013-05-17 18:12:26 +12:00
Paul Chote
d103a187f6 Make the guts of Renderable private. 2013-05-17 18:12:26 +12:00
Chris Forbes
8b4814e399 Merge pull request #3233 from ScottNZ/follow
Add unit following/guarding
2013-05-16 14:02:32 -07:00
Scott_NZ
6e5d58379f Add unit guarding 2013-05-16 21:23:58 +12:00
Matthias Mailänder
2d1bc7bac8 adapt asset browser for R8 files 2013-05-15 18:13:40 +02:00
Matthias Mailänder
6262aa846f wire up the import from PNG to SHP button
store everything in user directory to not junk up the game
and for file permissions on Mac/Linux when installed
2013-05-15 18:13:39 +02:00
Matthias Mailänder
8f822f6cad game asset browser UI polishing
- display file extension
- show total frame count
- dark background for preview
2013-05-15 18:13:39 +02:00
Matthias Mailänder
0c1b6f21b9 add a dump everything to PNG options for @xanax 2013-05-15 18:13:39 +02:00
Matthias Mailänder
7f40f59d85 added button to extract the selected SHP and convert it to PNG 2013-05-15 18:13:39 +02:00
Matthias Mailänder
6a6776754b added .mix file support for game asset browser 2013-05-15 18:13:39 +02:00
Matthias Mailänder
3ae61c5f8c added the game asset viewer to d2k mod 2013-05-15 18:13:38 +02:00
Matthias Mailänder
881fcf1191 added in-game SHP viewer with frame slider 2013-05-15 18:13:33 +02:00
Chris Forbes
ce021a4f62 Merge pull request #3283 from pchote/turret-rendering
Unify turret rendering traits
2013-05-15 03:30:17 -07:00
Chris Forbes
2207c391d6 Merge pull request #3265 from Mailaender/building-building-building
Avoid notification spam when the build palette is left-clicked
2013-05-15 03:27:54 -07:00
Paul Chote
891158ca44 Allow SheetBuilder to throw an exception on sheet overflow.
This removes unnecessary checks from TerrainRenderer
and will be used in the voxel renderer.
2013-05-15 20:18:41 +12:00
Paul Chote
cca784752b Make WithSpinner consistent with WithTurret. 2013-05-15 19:17:33 +12:00
Paul Chote
c91f0dfd2f Merge the 3 turret rendering traits into WithTurret. 2013-05-15 19:17:32 +12:00
Paul Chote
44336b1ea5 Merge pull request #3256 from Mailaender/debug-trait-removal
Removed all Debug traits
2013-05-15 00:05:44 -07:00
Matthias Mailänder
c14dbb29c9 avoid notification spam when the build palette is left-clicked
fixes #2361
2013-05-13 23:43:37 +02:00
Matthias Mailänder
0576937fd6 render powerdown indicator for observers 2013-05-13 23:42:50 +02:00
Matthias Mailänder
2c250ed700 fixes #3181 GPS dots not visble in spectator mode 2013-05-13 23:42:49 +02:00
Matthias Mailänder
95ec993134 Don't render unit ranks you are not supposed to see. 2013-05-13 23:42:49 +02:00
Matthias Mailänder
f4a4afbb69 make cash ticks consistent with per-player shroud and observers 2013-05-13 23:42:49 +02:00
Matthias Mailänder
05d187d327 consistent spy disguise radar color override in spectator mode 2013-05-13 23:42:49 +02:00