Matthias Mailänder
59fbfbc851
Don't enforce beacons to be player palettes.
2016-05-01 12:29:38 +02:00
Matthias Mailänder
9f4cdb9843
Unhardcode player beacons for documentation and lint testing.
2016-05-01 12:27:02 +02:00
Matthias Mailänder
76124b7c79
Unhardcode beacon sprites for documentation and lint testing.
2016-05-01 12:21:13 +02:00
Oliver Brakmann
23e5889a70
Merge pull request #11167 from pchote/fix-gps-satellite-palette
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Fix GPS satellite palette.
2016-04-24 13:17:26 +02:00
Paul Chote
d70356b47f
Fix GPS satellite palette.
2016-04-23 14:10:54 +01:00
Paul Chote
0b4a8d9a13
Only refresh tooltip/health status of revealed frozen actors.
2016-04-23 13:07:53 +01:00
reaperrr
fd5a597966
Move Render traits to Traits.Render namespace
2016-04-15 20:43:04 +02:00
reaperrr
6239aad070
Merge pull request #11017 from Mailaender/radar-refactor
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Grouped the radar traits together
2016-04-12 17:07:01 +02:00
Matthias Mailänder
3a3be979f3
Merge pull request #11081 from pchote/fix-left-click-orders
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Fix left click orders
2016-04-10 17:32:14 +02:00
Paul Chote
7315ffbcb7
Fix outdated file headers.
2016-04-10 09:41:12 -04:00
Paul Chote
acab6f1f4b
Fix custom order generators for left-click targeting.
2016-04-09 11:59:54 -04:00
Matthias Mailänder
a78d67a60c
Put radar traits into their own namespace.
2016-04-02 14:36:26 +02:00
Matthias Mailänder
8ba875476f
Merge pull request #10973 from reaperrr/fp-to-int2
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Getting rid of float in simulation code Part 2
2016-03-28 17:13:52 +02:00
reaperrr
ade49ba1be
Migrated Minelayer.MinefieldDepth to use WDist instead of float
2016-03-28 14:44:21 +02:00
Taryn Hill
8c8ff01b10
Add an explicit YamlException to ParatroopersPower.SendParatroppers
2016-03-20 18:07:43 -05:00
Paul Chote
602acabe47
Remove World.TileSet.
2016-03-12 19:47:07 +00:00
Paul Chote
7993068c8f
Remove Map.SequenceProvider.
2016-03-12 19:46:20 +00:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
abcdefg30
fe5754e2bd
Change the parameters of ICrushable.CrushableBy
2016-02-14 18:51:59 +01:00
abcdefg30
f21d1f52e7
Make the ICrushable implementation explicit
2016-02-14 18:51:57 +01:00
abcdefg30
8b59ce4dc2
Add a new INotifyCrushed interface
2016-02-14 18:51:56 +01:00
Oliver Brakmann
a6e98620c0
Merge pull request #10650 from pchote/remove-fragile-diplomacy
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Remove fragile diplomacy.
2016-02-06 22:55:55 +01:00
RoosterDragon
ddea517b19
Merge pull request #10587 from Mailaender/gps-refactor
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Cleaned up the GPS code a bit
2016-02-04 18:09:25 +00:00
Paul Chote
73b3f20921
Remove fragile alliances feature.
2016-01-30 20:47:50 +00:00
DArcy Rush
eb795909da
Implement player stance colors
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Adds an option to display actors on radar and
support weapon timers in colors denoting the
diplomatic stance toward the player.
2016-01-30 15:46:55 +01:00
Matthias Mailänder
a11a183cad
GpsWatcher.Owner is not used anywhere else
2016-01-24 19:25:37 +01:00
Matthias Mailänder
91041fbea3
no need to cast this
2016-01-24 19:25:37 +01:00
Matthias Mailänder
a2398d2e00
annotate spy satellite related palettes and sprites
2016-01-24 19:25:37 +01:00
Matthias Mailänder
38625ec6f8
avoid an unneccessary abbreviation
2016-01-24 19:25:37 +01:00
Matthias Mailänder
29e6f53a78
document interdependencies
2016-01-24 16:52:37 +01:00
Matthias Mailänder
6c56ac39c6
split GpsWatcher into it's own file
2016-01-24 16:48:44 +01:00
abcdefg30
2ee7e11064
Merge pull request #10488 from obrakmann/fix10451_printing_money_with_spies
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Change guaranteed amount of stolen funds to spy's value
2016-01-21 21:27:48 +01:00
Oliver Brakmann
a612ca9c5f
Use proper speech notification for InfiltrateForCash
2016-01-21 20:35:28 +01:00
abcdefg30
ab7907c5a1
Unhardcode the chronoshift cursor sequences
2016-01-21 17:43:41 +01:00
abcdefg30
03ed54b3fb
Merge pull request #10537 from pchote/move-util
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Move OpenRA.Traits.Util to Mods.Common
2016-01-21 17:13:03 +01:00
Paul Chote
275be64f05
Remove Util.QuantizeFacing from support powers.
2016-01-19 23:34:13 +00:00
Matthias Mailänder
a8a1fafbc9
unhardcode ChronoShift palettes and sequences
2016-01-18 21:31:06 +01:00
Oliver Brakmann
a04223fcd2
Merge pull request #10143 from Phrohdoh/interface-reflection
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Implement a utility command to check for explicit interface implementation violations.
2016-01-18 20:23:43 +01:00
Taryn Hill
25eddb9567
Explicitly implement ISelectionBar
2016-01-17 22:33:41 -06:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Oliver Brakmann
c40b64ad02
Fix arbitrary defaults in InfiltrateForCashInfo.
2016-01-17 22:09:04 +01:00
Oliver Brakmann
ee8323373b
Add trait documentation to InfiltrateForCash
2016-01-17 22:00:55 +01:00
Oliver Brakmann
5ec11fba8f
Allow falling back to infiltrator's value in InfiltrateForCash
2016-01-17 22:00:55 +01:00
Oliver Brakmann
aaeb715006
Merge pull request #10246 from penev92/terrainPalettes
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Allow tile templates to define their own palette
2016-01-17 21:39:28 +01:00
Pavel Penev
861d1368a4
Unhardcode internal terrain palette name from all over the codebase
2016-01-17 19:02:16 +02:00
RoosterDragon
3c930c3ef9
Introduce FrozenUnderFogUpdatedByGps and IOnGpsRefreshed.
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This trait uses the new interface to register with the GpsWatcher to get notified when the GPS state changes. It needs to register as if the actor is destroyed, the GpsWatcher can no longer query actors in the world to get the trait. This is no good as the trait needs to perform actions after the death of its parent actor.
When the GPS is enabled, the trait will track ownership changes and update the frozen actor (just like if there was only a GPS dot, it would change colour) and it will also remove frozen actors if the real actor dies or is sold.
2016-01-17 00:13:06 +00:00
RoosterDragon
a232eff7fd
Replace IRemoveFrozenActor with FrozenActorLayer.Remove.
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The IRemoveFrozenActor interface is replaced with a Remove method on FrozenActorLayer. IRemoveFrozenActor is a performance problem for FrozenActorLayer.Tick as it incurs a large cache miss penalty in order to load and enumerate the array of these interfaces for every frozen actor. Instead, we invert control and allow traits to remove frozen actors directly which eliminates the performance penalty.
2016-01-17 00:13:06 +00:00
Matthias Mailänder
6900e4bad3
rename DemoTruck to AttackSuicides
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generalize move to add Aircraft support
give it a description
don't require Explodes as it is just a soft dependency
use a regular self kill
2016-01-16 19:38:23 +01:00
Paul Chote
1959820bc8
Implement enter behaviour for Infiltrates plus other cleanups.
2015-12-30 19:53:51 +00:00