Matthias Mailänder
5733e3832e
Merge pull request #7749 from pchote/remove-legacy-extensions
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Remove GlobalFilesystem.OpenWithExts.
2015-03-28 15:27:03 +01:00
Paul Chote
b2458fc614
Remove GlobalFilesystem.OpenWithExts. Closes #5272 .
2015-03-28 12:38:48 +00:00
reaperrr
2a6f69345d
Removes the desert conversions of walls.
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The files aren't used by the game anymore and just confuse the legacy editor.
2015-03-28 13:38:08 +01:00
reaperrr
557b479f40
Makes ra tent art tileset-specific again
2015-03-28 12:43:12 +01:00
Matthias Mailänder
99283da84f
Merge pull request #7723 from RoosterDragon/batch-shroud-cell-changes
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Batch shroud cell changes
2015-03-28 12:16:30 +01:00
x-a-n-a-x
a8d5542422
Added a new Tiberian Sun mod build palette skin
2015-03-28 10:10:45 +01:00
Matthias Mailänder
87d2aa062a
Merge pull request #7710 from pchote/radar-geometry-fix
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Fix radar origin for non-square widgets.
2015-03-28 10:01:06 +01:00
reaperrr
fe09cef825
Merge pull request #7745 from pchote/ts-snow
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Add snow tileset and artwork to TS.
2015-03-28 01:26:41 +01:00
reaperrr
764c082478
Merge pull request #7741 from pchote/ra-remove-legacy-parsing
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Disable legacy sequence parsing in RA.
2015-03-28 00:45:46 +01:00
Oliver Brakmann
18c59bdb7f
Merge pull request #7671 from reaperrr/random-optimisations
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More constructor caching and minor random optimisations
2015-03-27 23:40:11 +01:00
Oliver Brakmann
66c56ac47a
Merge pull request #7678 from delftswa2014/feature/aicheats
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Money cheat for all players and AI
2015-03-27 23:02:37 +01:00
Oliver Brakmann
7739f59d62
Merge pull request #7703 from reaperrr/d2k-trails
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Fixed D2k trails and deviator explosion color
2015-03-27 22:27:20 +01:00
RoosterDragon
d44830c945
Inline the equality test in CPos.Equals for performance.
2015-03-27 19:50:09 +00:00
RoosterDragon
1853ddde94
Use MPos indexer for CellLayer in Shroud.
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This reduces us to one conversion per cell rather than two or three.
2015-03-27 19:50:07 +00:00
RoosterDragon
1584018dcd
Batch shroud cell changes.
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By maintaining a set of changed cells we can avoid repeating work for cells that change multiple times before being rendered. The shroud renderer and radar widget now delay their work until they must render, and thus process each changed cell only once. This avoids significant repetition that was causing major slowdown when many actors were in the world.
2015-03-27 19:50:05 +00:00
reaperrr
663d434457
Fix sniper electro death anim.
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Closes #7742 .
2015-03-27 17:35:16 +00:00
reaperrr
b7fc275067
RA sequence cleanups.
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Note: Removing Length: * from interior boxes and larvae as well as barrels
is intentional, boxes have just 1 frame, and frames 2+3 of larvae and
barrels are just duplicates of the first, added by Westwood to work around
damage stage issues.
Fixes fence palette on desert maps.
2015-03-27 17:35:16 +00:00
Paul Chote
08aa1e86a9
Disable legacy sequence parsing in RA.
2015-03-27 17:35:15 +00:00
reaperrr
6f244d5e3c
Fix D2k missile trails and deviator explosion
2015-03-27 13:59:34 +01:00
reaperrr
8bc31a4ae2
Make smoke trail palette customisable, add player color trail support to bullets & missiles
2015-03-27 13:59:33 +01:00
reaperrr
9e2da0d2df
Add support for player color explosions to CreateEffectWarhead
2015-03-27 13:51:13 +01:00
reaperrr
b52d055eec
Misc constructor caching
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Cache trait look-ups in constructor for various other traits and
activities.
2015-03-27 13:47:04 +01:00
reaperrr
1e9d1a6cb7
Cache trait look-ups in the constructor where possible for Air activities/traits
2015-03-27 13:47:04 +01:00
Pavel Penev
9a780ba07d
Merge pull request #7738 from pchote/cnc-remove-legacy-parsing
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Disable legacy sequence parsing in TD.
2015-03-27 02:58:41 -07:00
Pavel Penev
7179ec6ffb
Merge pull request #7639 from reaperrr/projectile-cleanup
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Remove TurboBoost and various other Projectile cleanups
2015-03-27 01:46:54 -07:00
reaperrr
b5c74c63c9
Make variable bullet angle and speed independent from each other
2015-03-27 00:11:33 +01:00
reaperrr
d531d29791
Add/tweak some descriptions and streamline style/organisation of
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projectile and explosion effects code
2015-03-27 00:11:32 +01:00
reaperrr
1cc900b269
Yaml style fixes to reduce future --upgrade-mod "noise" a little
2015-03-27 00:11:32 +01:00
reaperrr
33cb4fe3e1
Projectile refactoring upgrade rules
2015-03-27 00:11:31 +01:00
reaperrr
c92b2298c3
Remove missile TurboBoost
2015-03-27 00:04:39 +01:00
reaperrr
2a4719b88b
Rename Missile ROT to RateOfTurn
2015-03-27 00:04:38 +01:00
reaperrr
f9332c9efe
Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable
2015-03-27 00:04:37 +01:00
reaperrr
fb710f15bb
Move projectile palette definition from weapon to projectile effects
2015-03-27 00:04:36 +01:00
Pavel Penev
c61dc48548
Merge pull request #7324 from reaperrr/limitedammo2
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Refactored LimitedAmmo to AmmoPool
2015-03-26 15:59:56 -07:00
Paul Chote
4e1a02e35e
Add snow test map.
2015-03-26 22:42:44 +00:00
Paul Chote
0a6e21d908
Support tileset-specific art in TS.
2015-03-26 22:42:43 +00:00
Paul Chote
a9f6e09afd
Add TS snow tileset.
2015-03-26 22:42:43 +00:00
Paul Chote
a2b423e4f9
Add a(nother) workaround for the legacy editor.
2015-03-26 22:41:46 +00:00
Paul Chote
549c0bf382
Disable legacy sequence parsing in TD.
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Removes unused `powerdown` sequences.
2015-03-26 22:41:46 +00:00
Paul Chote
7ad2f3e104
Support tileset-specific sprite definitions.
2015-03-26 22:41:45 +00:00
reaperrr
c51afd837c
Upgrade rules for LimitedAmmo -> AmmoPool refactoring
2015-03-26 23:21:02 +01:00
reaperrr
38d5163062
Refactors LimitedAmmo to AmmoPool.
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Removes Reloads trait.
This enables adding multiple AmmoPools via @ differentiators and
Name which adds the possibility to assign each armament to a specific
ammo pool.
Furthermore, this moves all Reloads functionality onto AmmoPool.
Now a combination of all three is possible on a single actor: no limited
ammo, limited ammo that can reload on its own, and limited ammo which
needs to be reloaded at a rearm actor.
Additionally moves RearmSound from Minelayer to AmmoPool.
2015-03-26 23:21:01 +01:00
Matthias Mailänder
43b4bfc9e5
Merge pull request #7706 from penev92/bleed_fixDisguise
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Fix for the EnemyWatcher-Disguise trait interaction
2015-03-26 22:35:18 +01:00
Matthias Mailänder
ab2db13b3c
Merge pull request #7736 from abcdefg30/allies05aFIX
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Fixes #7735
2015-03-26 22:26:31 +01:00
Matthias Mailänder
4084140716
Merge pull request #7731 from pchote/ts-tileset-fixes
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Fix TS/RA2 tileset importer and apply correctness fixes to TS temperate.
2015-03-26 22:13:31 +01:00
penev92
460d0b84a6
Fix EnemyWatcher's interaction with disguised actors
2015-03-26 15:20:26 +02:00
Paul Chote
bbee16db99
Fix TS tileset.
2015-03-25 19:59:09 +00:00
Paul Chote
5d0eecd4c5
Don’t crash on bogus TerrainTiles.
2015-03-25 19:59:09 +00:00
Paul Chote
c5625d0d70
Fix radar color keys.
2015-03-25 19:59:09 +00:00
Paul Chote
a76bc3e188
Include sprite extension in imported tilesets.
2015-03-25 19:59:08 +00:00