Chris Forbes
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a4c3ef7e38
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fix shift-numkeys
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2010-03-21 20:47:06 +13:00 |
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Chris Forbes
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cc5dbdaef1
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fix production speed
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2010-03-21 20:01:07 +13:00 |
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Paul Chote
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15a7eed603
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Refactor int -> TerrainType. This had a bigger footprint than i initially intended.
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2010-03-21 18:56:22 +13:00 |
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Paul Chote
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5b2dbc2389
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Less carp
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2010-03-21 18:56:22 +13:00 |
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Paul Chote
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b4540db406
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Begin unfailing movement types / IsBuildable / etc
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2010-03-21 18:56:22 +13:00 |
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Bob
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9017aa9cd6
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oops, NoDelay :S
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2010-03-21 18:35:13 +12:00 |
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Bob
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764269aa9a
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fix for excessive network traffic
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2010-03-21 15:55:20 +12:00 |
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Chris Forbes
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4c3209cbaf
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removing some old dumb stuff
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2010-03-21 14:27:36 +13:00 |
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Chris Forbes
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43cfa5a7ba
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don't crash on surviving a crate explosion
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2010-03-21 10:17:22 +13:00 |
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alzeih
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2584172aef
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fix perf issue in new harvester pathing
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2010-03-20 18:25:10 +13:00 |
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alzeih
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3eb971ad2c
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New Wait activity
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2010-03-20 18:24:41 +13:00 |
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Chris Forbes
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a96d67c5e7
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DeliverOre hacking
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2010-03-20 17:32:15 +13:00 |
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Chris Forbes
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852cd1891d
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reload mods on change
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2010-03-20 15:56:45 +13:00 |
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Chris Forbes
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10decf2544
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removed a pile of duplication; checkboxes work properly in both games now.
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2010-03-20 12:13:16 +13:00 |
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Chris Forbes
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b68e14655f
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working verifier
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2010-03-19 22:40:33 +13:00 |
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Chris Forbes
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85d62ee260
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integrating verifier bits
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2010-03-19 22:25:20 +13:00 |
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Chris Forbes
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3e32124d28
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initial verifier hax. denies ALL assemblies.
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2010-03-19 22:10:11 +13:00 |
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Chris Forbes
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e9d95dba72
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spread out initial pathing queries from bulk moves
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2010-03-19 21:24:44 +13:00 |
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Chris Forbes
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47822a9612
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server picks random seed for world.SharedRandom
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2010-03-19 20:52:03 +13:00 |
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Chris Forbes
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4dac5c0755
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remove annoying debug
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2010-03-19 20:44:23 +13:00 |
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Chris Forbes
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b5afedb601
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fix scan rate of combat units (was every frame)
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2010-03-19 20:41:11 +13:00 |
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Chris Forbes
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58041f1b45
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fixed.
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2010-03-19 20:07:58 +13:00 |
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Chris Forbes
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a3a62d2c14
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added debug, etc
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2010-03-19 19:58:46 +13:00 |
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Chris Forbes
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1de616728f
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fixed crash on joining a server
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2010-03-19 19:10:26 +13:00 |
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Chris Forbes
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1b802aad79
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fix a dumb crash
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2010-03-19 18:52:18 +13:00 |
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Chris Forbes
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bf4dbfd583
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setup stances based on team ids
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2010-03-19 18:52:18 +13:00 |
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Chris Forbes
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7a16c40eda
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add team to Client
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2010-03-19 18:52:17 +13:00 |
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Chris Forbes
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793a337797
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force-fire etc with stances
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2010-03-19 18:52:17 +13:00 |
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Chris Forbes
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0eb1646565
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stance wiring for AutoTarget/AutoHeal
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2010-03-19 18:52:16 +13:00 |
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Chris Forbes
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36f68a4026
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setup stances; not using team ids from lobby yet.
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2010-03-19 18:52:16 +13:00 |
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Chris Forbes
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deffb10c81
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added Stance enum
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2010-03-19 18:52:15 +13:00 |
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Chris Forbes
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4882af8ad0
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hack UIM stuff for crates
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2010-03-19 18:10:07 +13:00 |
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Matthew Bowra-Dean
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d471c602c7
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Assembly resolving, fixes to crate dropping.
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2010-03-19 17:50:27 +13:00 |
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alzeih
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4ca3f58f1c
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PerfText now an option
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2010-03-18 23:26:57 +13:00 |
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alzeih
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b7087136cb
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Nuke (cnc and ra). Still needs smoke anim in cnc.
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2010-03-18 21:41:23 +13:00 |
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alzeih
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8e5a5552c4
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Killed a bunch of logging statements
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2010-03-18 19:50:11 +13:00 |
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alzeih
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d47e9d071a
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Now has generic action (no arguments though)
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2010-03-18 18:49:02 +13:00 |
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alzeih
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687b8547f5
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Unit on Build is Generic. (half way there)
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2010-03-18 18:49:02 +13:00 |
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Chris Forbes
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a7c22804cb
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fix license headers; fix crate spawn for non-128x128 maps
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2010-03-18 13:40:29 +13:00 |
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Chris Forbes
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07b0c77db4
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undo problematic caching
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2010-03-18 13:33:43 +13:00 |
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Chris Forbes
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8a05af72b3
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Unknown race -> Random; make it actually work, too.
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2010-03-18 13:18:41 +13:00 |
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Chris Forbes
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c17459310a
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strip out some duplication
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2010-03-17 23:36:36 +13:00 |
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Chris Forbes
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2feec44df1
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blah
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2010-03-17 23:30:04 +13:00 |
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Chris Forbes
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74615bfded
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removing dead and useless crap
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2010-03-17 23:30:02 +13:00 |
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Chris Forbes
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c1827e5d25
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actually WORKS now
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2010-03-17 23:30:02 +13:00 |
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Chris Forbes
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e005e9e314
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real player spawning
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2010-03-17 23:30:01 +13:00 |
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Chris Forbes
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f9c70a2f65
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readonly most of Player's state; setup for non-index player palettes (neutral)
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2010-03-17 23:30:01 +13:00 |
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Chris Forbes
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acf1a36e89
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AddPlayer helper
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2010-03-17 23:30:00 +13:00 |
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Chris Forbes
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f9c940abaf
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delay wall creation until there ARE players
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2010-03-17 23:30:00 +13:00 |
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Chris Forbes
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d37a59d1c9
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proper handling of dirty sheets (about 2 years overdue)
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2010-03-17 23:29:59 +13:00 |
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