Commit Graph

4338 Commits

Author SHA1 Message Date
Paul Chote
31198c25e5 A couple more tweaks 2010-03-15 21:17:08 +13:00
Paul Chote
928c3a69c0 Refactoring 2010-03-15 21:17:08 +13:00
Paul Chote
ef306cbcd5 "Create Server" submenu 2010-03-15 21:17:08 +13:00
Paul Chote
ddf331cfed Widget actions and main menu 2010-03-15 21:17:08 +13:00
Paul Chote
ca2630ffab Mouse interaction 2010-03-15 21:17:08 +13:00
Paul Chote
287d5a0399 Widgets loaded using reflection; draws a non-interactable main-menu 2010-03-15 21:17:08 +13:00
Paul Chote
1042334a1e Widgets in yaml: part 1 2010-03-15 21:17:08 +13:00
Chris Forbes
f1841021c4 added MasterServerQuery. downloads the server list and constructs IEnumerable<GameServer> from it. 2010-03-15 20:51:57 +13:00
Chris Forbes
845bbf0f39 allow custom masterserver URL 2010-03-15 15:49:42 +13:00
Chris Forbes
fd23407792 add ability to suppress masterserver pings via Settings (in prep for pchote's new UI magic for this) 2010-03-15 13:53:57 +13:00
Chris Forbes
0728786aee removed dead crap from Chrome 2010-03-15 12:38:43 +13:00
Chris Forbes
de388767ed map,mods advertised in server info 2010-03-13 13:12:53 +13:00
Chris Forbes
be547479ce killed InProcServer class; use ListenPort, ExternalPort, and GameName settings from settings.ini 2010-03-13 12:46:19 +13:00
Chris Forbes
8b80ae006a send immediate ping on lobby->game transition 2010-03-13 10:28:27 +13:00
Chris Forbes
9656832cfc add master server comms to openra server 2010-03-13 10:06:07 +13:00
Bob
962f1fa9b7 fix round-trip-time bug 2010-03-10 17:33:04 +13:00
Bob
79ce7c15d5 replays. 2010-03-10 15:58:03 +13:00
Bob
106255066b fixes port-in-use deadlock 2010-03-10 15:58:02 +13:00
Bob
024779d0d9 Merge commit 'pchote/chrome' into replays2 2010-03-10 15:57:19 +13:00
Paul Chote
5370c92f10 Connect to the server defined in settings.ini 2010-03-09 22:41:51 +13:00
Chris Forbes
7d257cd8eb moved OpenRA.Server.* into main exe 2010-03-09 21:12:50 +13:00
Chris Forbes
a28010917e automatically join the server 2010-03-09 20:56:59 +13:00
Chris Forbes
fec037414d remove dead HandleKeyDown 2010-03-09 20:52:51 +13:00
Chris Forbes
b2df8d3b0e inproc server 2010-03-09 20:50:59 +13:00
Paul Chote
9d139d43a8 Spawn a server process from ingame 2010-03-09 19:57:34 +13:00
Paul Chote
cddefb3919 Game loads to main menu; "Connect to server" connects to localhost:1234. "Quit" quits. 2010-03-09 19:04:05 +13:00
Matthew Bowra-Dean
61b52ffaf9 Some changes to the nuke damage model + screen shake 2010-03-09 17:59:00 +13:00
Chris Forbes
62cad205ff remove crash on cancel undeploy 2010-03-09 12:38:10 +13:00
Chris Forbes
4f35eaccc5 make running out of AL sources nonfatal. 2010-03-09 00:01:17 +13:00
Chris Forbes
a4032d069e borrowed Mono's RNG. 2010-03-08 23:43:53 +13:00
Chris Forbes
a3e869a733 added support for AttackOmnis that fire missiles (use direction to target as initial missile facing) 2010-03-08 20:50:56 +13:00
Chris Forbes
cbd12f90ae fix cnc cursors 2010-03-07 23:26:50 +13:00
Chris Forbes
34495cf3e7 wtf. 2010-03-07 23:10:43 +13:00
Chris Forbes
171cae1833 flying off map simplification 2010-03-07 22:52:03 +13:00
Paul Chote
f9691ba27f Bugfixes: Airfield on left-map-edge and Phase Tank 2010-03-07 22:36:11 +13:00
Paul Chote
66493aad86 Fix backspace on osx 2010-03-07 22:24:28 +13:00
Chris Forbes
a303299bbb added a random delay before repathing (tunable per-unittype in Mobile). fixes a lot of pathological pathing perf. 2010-03-07 17:49:12 +13:00
Chris Forbes
2547045881 less misleading name; further reduce speed of NUKE anim 2010-03-07 14:19:05 +13:00
Chris Forbes
2456739148 custom animation framerates 2010-03-07 14:12:58 +13:00
Chris Forbes
5e461d0082 enhanced smudge support to do rings, etc 2010-03-07 13:57:05 +13:00
Matthew Bowra-Dean
ee88336060 Merge branch 'nuke' 2010-03-07 00:05:45 +13:00
Matthew Bowra-Dean
bca11ca2a7 Removed hard coded WeaponInfo section name from NukeLaunch 2010-03-06 22:58:26 +13:00
Matthew Bowra-Dean
2c2f014342 Removed reflection hack and added nuke WeaponInfo to rules.ini 2010-03-06 21:13:48 +13:00
Matthew Bowra-Dean
314a8a619b Working (to a certain extent) nuke but with some dirty hacks going on. 2010-03-06 20:54:38 +13:00
Chris Forbes
8d9bbbe2b4 fixes fix in prev 2010-03-06 16:36:53 +13:00
Chris Forbes
5ae3f2c814 fix dumb crash in cnc 2010-03-06 16:34:56 +13:00
Paul Chote
5a42519422 cnc fixes:
* Hardcoded audio crashes
	* Implemented remaining vehicles
	* Fix weapon stats
2010-03-05 19:57:20 +13:00
Paul Chote
b42dc743c1 Unhardcode minimap terrain colours; use dummy values for cnc temporarily 2010-03-04 22:30:34 +13:00
Paul Chote
2edb672873 Fix nits 2010-03-04 21:13:21 +13:00
Paul Chote
399d2f73e8 Fix minimap size/render issues (still needs palette fix). 2010-03-04 20:57:55 +13:00