Paul Chote
|
31198c25e5
|
A couple more tweaks
|
2010-03-15 21:17:08 +13:00 |
|
Paul Chote
|
928c3a69c0
|
Refactoring
|
2010-03-15 21:17:08 +13:00 |
|
Paul Chote
|
ef306cbcd5
|
"Create Server" submenu
|
2010-03-15 21:17:08 +13:00 |
|
Paul Chote
|
ddf331cfed
|
Widget actions and main menu
|
2010-03-15 21:17:08 +13:00 |
|
Paul Chote
|
ca2630ffab
|
Mouse interaction
|
2010-03-15 21:17:08 +13:00 |
|
Paul Chote
|
287d5a0399
|
Widgets loaded using reflection; draws a non-interactable main-menu
|
2010-03-15 21:17:08 +13:00 |
|
Paul Chote
|
1042334a1e
|
Widgets in yaml: part 1
|
2010-03-15 21:17:08 +13:00 |
|
Chris Forbes
|
f1841021c4
|
added MasterServerQuery. downloads the server list and constructs IEnumerable<GameServer> from it.
|
2010-03-15 20:51:57 +13:00 |
|
Chris Forbes
|
845bbf0f39
|
allow custom masterserver URL
|
2010-03-15 15:49:42 +13:00 |
|
Chris Forbes
|
fd23407792
|
add ability to suppress masterserver pings via Settings (in prep for pchote's new UI magic for this)
|
2010-03-15 13:53:57 +13:00 |
|
Chris Forbes
|
0728786aee
|
removed dead crap from Chrome
|
2010-03-15 12:38:43 +13:00 |
|
Chris Forbes
|
de388767ed
|
map,mods advertised in server info
|
2010-03-13 13:12:53 +13:00 |
|
Chris Forbes
|
be547479ce
|
killed InProcServer class; use ListenPort, ExternalPort, and GameName settings from settings.ini
|
2010-03-13 12:46:19 +13:00 |
|
Chris Forbes
|
8b80ae006a
|
send immediate ping on lobby->game transition
|
2010-03-13 10:28:27 +13:00 |
|
Chris Forbes
|
9656832cfc
|
add master server comms to openra server
|
2010-03-13 10:06:07 +13:00 |
|
Bob
|
962f1fa9b7
|
fix round-trip-time bug
|
2010-03-10 17:33:04 +13:00 |
|
Bob
|
79ce7c15d5
|
replays.
|
2010-03-10 15:58:03 +13:00 |
|
Bob
|
106255066b
|
fixes port-in-use deadlock
|
2010-03-10 15:58:02 +13:00 |
|
Bob
|
024779d0d9
|
Merge commit 'pchote/chrome' into replays2
|
2010-03-10 15:57:19 +13:00 |
|
Paul Chote
|
5370c92f10
|
Connect to the server defined in settings.ini
|
2010-03-09 22:41:51 +13:00 |
|
Chris Forbes
|
7d257cd8eb
|
moved OpenRA.Server.* into main exe
|
2010-03-09 21:12:50 +13:00 |
|
Chris Forbes
|
a28010917e
|
automatically join the server
|
2010-03-09 20:56:59 +13:00 |
|
Chris Forbes
|
fec037414d
|
remove dead HandleKeyDown
|
2010-03-09 20:52:51 +13:00 |
|
Chris Forbes
|
b2df8d3b0e
|
inproc server
|
2010-03-09 20:50:59 +13:00 |
|
Paul Chote
|
9d139d43a8
|
Spawn a server process from ingame
|
2010-03-09 19:57:34 +13:00 |
|
Paul Chote
|
cddefb3919
|
Game loads to main menu; "Connect to server" connects to localhost:1234. "Quit" quits.
|
2010-03-09 19:04:05 +13:00 |
|
Matthew Bowra-Dean
|
61b52ffaf9
|
Some changes to the nuke damage model + screen shake
|
2010-03-09 17:59:00 +13:00 |
|
Chris Forbes
|
62cad205ff
|
remove crash on cancel undeploy
|
2010-03-09 12:38:10 +13:00 |
|
Chris Forbes
|
4f35eaccc5
|
make running out of AL sources nonfatal.
|
2010-03-09 00:01:17 +13:00 |
|
Chris Forbes
|
a4032d069e
|
borrowed Mono's RNG.
|
2010-03-08 23:43:53 +13:00 |
|
Chris Forbes
|
a3e869a733
|
added support for AttackOmnis that fire missiles (use direction to target as initial missile facing)
|
2010-03-08 20:50:56 +13:00 |
|
Chris Forbes
|
cbd12f90ae
|
fix cnc cursors
|
2010-03-07 23:26:50 +13:00 |
|
Chris Forbes
|
34495cf3e7
|
wtf.
|
2010-03-07 23:10:43 +13:00 |
|
Chris Forbes
|
171cae1833
|
flying off map simplification
|
2010-03-07 22:52:03 +13:00 |
|
Paul Chote
|
f9691ba27f
|
Bugfixes: Airfield on left-map-edge and Phase Tank
|
2010-03-07 22:36:11 +13:00 |
|
Paul Chote
|
66493aad86
|
Fix backspace on osx
|
2010-03-07 22:24:28 +13:00 |
|
Chris Forbes
|
a303299bbb
|
added a random delay before repathing (tunable per-unittype in Mobile). fixes a lot of pathological pathing perf.
|
2010-03-07 17:49:12 +13:00 |
|
Chris Forbes
|
2547045881
|
less misleading name; further reduce speed of NUKE anim
|
2010-03-07 14:19:05 +13:00 |
|
Chris Forbes
|
2456739148
|
custom animation framerates
|
2010-03-07 14:12:58 +13:00 |
|
Chris Forbes
|
5e461d0082
|
enhanced smudge support to do rings, etc
|
2010-03-07 13:57:05 +13:00 |
|
Matthew Bowra-Dean
|
ee88336060
|
Merge branch 'nuke'
|
2010-03-07 00:05:45 +13:00 |
|
Matthew Bowra-Dean
|
bca11ca2a7
|
Removed hard coded WeaponInfo section name from NukeLaunch
|
2010-03-06 22:58:26 +13:00 |
|
Matthew Bowra-Dean
|
2c2f014342
|
Removed reflection hack and added nuke WeaponInfo to rules.ini
|
2010-03-06 21:13:48 +13:00 |
|
Matthew Bowra-Dean
|
314a8a619b
|
Working (to a certain extent) nuke but with some dirty hacks going on.
|
2010-03-06 20:54:38 +13:00 |
|
Chris Forbes
|
8d9bbbe2b4
|
fixes fix in prev
|
2010-03-06 16:36:53 +13:00 |
|
Chris Forbes
|
5ae3f2c814
|
fix dumb crash in cnc
|
2010-03-06 16:34:56 +13:00 |
|
Paul Chote
|
5a42519422
|
cnc fixes:
* Hardcoded audio crashes
* Implemented remaining vehicles
* Fix weapon stats
|
2010-03-05 19:57:20 +13:00 |
|
Paul Chote
|
b42dc743c1
|
Unhardcode minimap terrain colours; use dummy values for cnc temporarily
|
2010-03-04 22:30:34 +13:00 |
|
Paul Chote
|
2edb672873
|
Fix nits
|
2010-03-04 21:13:21 +13:00 |
|
Paul Chote
|
399d2f73e8
|
Fix minimap size/render issues (still needs palette fix).
|
2010-03-04 20:57:55 +13:00 |
|