Paul Chote
d53338ca5e
Switch to the newer Roslyn compiler on Linux/macOS.
2019-03-30 20:17:17 +01:00
Paul Chote
4886cca5d3
Remove System.Drawing references from mod code.
2019-03-04 18:26:42 +00:00
Paul Chote
6b7f1c6458
Use EmbeddedSpritePalette in D2k.
2018-10-28 20:55:40 +00:00
Matthias Mailänder
399e451ada
Add a DamagesConcreteWarhead to remove buildable concrete.
2018-09-15 15:36:12 +02:00
abcdefg30
5d1c37a4c5
Remove the CodeAnalysisRuleSet property from all csproj files
2018-08-25 22:02:59 +02:00
Paul Chote
670e153372
Remove byte order marks from csproj files.
2018-07-01 11:08:32 +02:00
Zimmermann Gyula
c4b5ec5241
Shift temporary owner-change logic from D2k to Common.
2018-05-20 19:44:35 +02:00
Voidwalker
711bad91a3
Generalize WormManager into ActorSpawnManager.
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Added support of multiple actors, conditions and types.
2018-03-08 15:39:44 +01:00
RoosterDragon
3a9abda441
Specify C# 5 as the language version used in all projects.
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Attempts to use features from a new version will generate compile errors (on Roslyn and possibly other compilers), preventing accidental adoption of new language features.
2017-10-19 14:18:03 +02:00
rob-v
b0f1059df2
Remove unnecessary PostBuildEvent from D2k project
2017-06-17 20:17:31 +02:00
Paul Chote
3db15beeb9
Fix compatibility with msbuild/csc on non-windows.
2017-06-17 20:17:31 +02:00
Paul Chote
a3f7641b68
Move D2kSoundResources to Mods.D2k dll.
2017-05-07 13:25:43 +01:00
Paul Chote
81113e07a6
Remove WithDecorationCarryable.
2016-11-30 19:24:43 +00:00
Taryn Hill
5308a25ab9
D2k csproj: Use MSBuild tasks instead of shelling out
2016-09-05 16:35:42 -05:00
Matthias Mailänder
8df4e9e04c
Merge PoisonedByTiberium and DamagedWithoutFoundations
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into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
reaperrr
87537d9669
Move WithAttackOverlay to Mods.Common
2016-07-02 16:02:00 +02:00
Paul Chote
2355ad9dd1
Move carryall code to Mods.Common.
2016-06-21 21:38:19 +01:00
Matthias Mailänder
5029ac705f
Update to .NET 4.5
2016-05-19 21:24:21 +02:00
Oliver Brakmann
500216937b
Move ProductionFromMapEdge from D2k to Common
2016-03-30 02:46:19 +02:00
Matthias Mailänder
4012433e10
test and correct the ActorDataByActorCode
2016-01-10 21:56:26 +01:00
Matthias Mailänder
c6eff7023a
add spice blooms
2015-10-11 19:30:28 +02:00
Matthias Mailänder
ec9f0a4634
move ThrowsShrapnel to Mods.Commons
2015-07-09 13:07:49 +02:00
RoosterDragon
272a0d8691
Added a release config.
2015-06-09 18:06:31 +01:00
Paul Chote
d211fe9fe1
Add the world components of the new editor.
2015-05-15 17:09:20 +01:00
Oliver Brakmann
f251813f89
Keep downloaded files in a separate directory
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As a side effect, this re-enables building the Windows installer on Linux hosts.
2015-05-08 20:59:24 +02:00
Oliver Brakmann
14886bc3f7
Merge pull request #8101 from penev92/bleed_references
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Cleanup unused DLL references
2015-05-08 20:41:37 +02:00
Taryn Hill
cace31f5e9
Implement WithDecorationCarryable.
2015-05-08 09:55:40 -05:00
penev92
bb51657e40
Cleanup unused DLL references
2015-05-07 18:59:01 +03:00
Matthias Mailänder
d999617a3c
add the flame animation
2015-05-03 08:50:06 +02:00
penev92
efee3598f9
Add D2k harvester insurance on worm frenzy
2015-03-22 17:00:59 +02:00
penev92
0d05fb5326
Implement FreeActorWithDelivery to enable off-map harvester delivery
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Fix FreeActorInfo fields descriptions
2015-03-22 17:00:57 +02:00
penev92
7608cb93b4
Split CarryUnit into PickupUnit and DeliverUnit
2015-03-22 16:58:15 +02:00
penev92
4eb67b328f
Refactor AutoCarryall trait and rename to Carryall
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Fixup Carryable
2015-03-22 16:58:14 +02:00
penev92
f9a2378be8
Produce D2k carryalls at the edge of the map
2015-03-22 16:58:13 +02:00
Matthias Mailänder
737a0e0b67
move common traits
2015-03-15 18:25:28 +01:00
Paul Chote
e52c15553f
Remove legacy sidebar code.
2015-02-20 16:46:55 +00:00
penev92
da425f47e7
Initial implementation of D2k legacy map importer
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Improve error handling; fix utility command description
Revert output location to working directory for both map importers
Rework how the map tiles get populated
Remove actor comments
2015-02-18 13:16:32 +02:00
penev92
e6f1c6b460
Enhance sandworm targeting logic by having actors produce noise
2015-01-14 21:26:55 +02:00
Matthias Mailänder
d4d55bb6dc
modularize the remaining legacy ingame interface widgets
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and consolidate chrome root initialization
2015-01-04 17:57:38 +01:00
Matthias Mailänder
3835aec17f
add an attack overlay for the sand worm
2015-01-01 14:53:04 +01:00
penev92
681042caec
Further RA project cleanup
2014-12-23 15:18:07 +02:00
reaperrr
c19d096d92
Bring Mods.D2k in line with our new folder/namespace structure
2014-12-17 13:10:50 +01:00
Matthias Mailänder
9e650adef8
implement Ordos nerve gas missiles as warheads
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closes #2838
2014-12-14 16:03:16 +01:00
penev92
61cb74adb4
Improved visuals, added WormSign norification
2014-12-13 14:02:44 +02:00
penev92
c4efd269d4
Step three in implementing sandworms
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Removed/fixed comments
Code style fixes
Fixed AttackWander, addressed style nits
Fix Travis crash
2014-12-13 14:02:44 +02:00
penev92
1057f8ff3b
Second implementation of Sandworms
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Fix tabs in AttackSwallow.cs
2014-12-13 14:02:43 +02:00
Matthijs Benschop
2d380c64bd
Implementation of the automated D2k Carryall
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Closes #2246
2014-11-29 12:17:11 +01:00
reaperrr
1a032d6f6c
Reorganize Mods.D2k
2014-11-16 17:03:52 +01:00
Matthias Mailänder
337bcac045
name order these properly
2014-10-21 22:25:14 +02:00
steelphase
628463f920
remove copy local
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remove copy local from project references
2014-10-08 02:29:14 -04:00