Matthias Mailänder
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6a879cda8c
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Merge pull request #5029 from ScottNZ/mechanic
Fix some AttackMedic/mech bugs/regressions
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2014-04-05 09:25:26 +02:00 |
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ScottNZ
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4ae72f5f5d
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Fix the wrong cursor being used for AttackMedic when out of range
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2014-04-05 19:51:02 +13:00 |
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Paul Chote
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4025db45a3
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Fix turret muzzleflash.
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2014-04-05 18:09:20 +13:00 |
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Paul Chote
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15c2930eeb
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Allow turrets to connect to walls in D2K. Fixes #5032.
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2014-04-05 18:09:06 +13:00 |
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Paul Chote
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94b2debaa4
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Merge pull request #4941 from Mailaender/kill-husks
Made husks targetable with force fire only
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2014-04-04 03:56:33 +13:00 |
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Matthias Mailänder
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c76ebbdc46
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exclusive force fire on husks and bridges
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2014-04-03 15:57:41 +02:00 |
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Oliver Brakmann
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031461e188
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Make husks not appear on radar. Fixes #4991.
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2014-03-30 12:56:02 +02:00 |
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Taryn
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61749e145d
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Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
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2014-03-27 20:47:46 -05:00 |
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Paul Chote
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9993eacf65
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Add upgrade rules.
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2014-03-21 10:07:28 +13:00 |
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Paul Chote
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4b09ecd630
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Remove duplication between Immobile and Mine.
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2014-03-20 21:54:06 +13:00 |
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Paul Chote
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52e27f036a
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Add buildable concrete and weathering to D2k. Fixes #2249.
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2014-03-18 15:46:07 +13:00 |
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Paul Chote
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d7d12ef799
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Rework airstrike flare and camera spawning.
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2014-03-13 01:03:24 +13:00 |
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Paul Chote
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0a4423a9b8
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Rename Waypoint -> Immobile and move it into Mods.RA.
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2014-03-13 00:59:35 +13:00 |
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Chicken man
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718ddf9afd
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Updated mods to work with changes.
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2014-03-05 17:30:34 -05:00 |
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Matthias Mailänder
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56470b918b
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use the disabled palette to render husks
closes #4631
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2014-03-05 23:18:14 +01:00 |
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Dan9550
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0e905a39eb
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R3moved C4 target type from walls in D2K
D2K Destructable trait, walls
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2014-02-24 18:27:22 +11:00 |
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ScottNZ
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338fb38bd3
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Add beacon/radar ping placements for nukes/ion cannons/chronospheres/iron curtains.
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2014-02-23 13:14:00 +13:00 |
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ScottNZ
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2a8efde8e6
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Add map beacons and radar pings
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2014-02-22 00:07:53 +13:00 |
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Matthias Mailänder
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b014af11b0
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allow vehicle demolition with C4 in ra and d2k
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2014-02-15 23:46:18 +01:00 |
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ScottNZ
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881d17a996
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Update rules for cargo changes
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2014-02-12 20:07:46 +13:00 |
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Matthias Mailänder
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e4effd0125
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Merge pull request #4478 from pchote/aircraft-follow
Add Guard and AttackMove to RA and C&C aircraft.
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2014-02-01 00:38:21 -08:00 |
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Paul Chote
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61f5ab7167
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Remove redundant AttackMove definitions.
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2014-02-01 10:55:04 +13:00 |
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Matthias Mailänder
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0de1e20651
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capturable husks for Dune 2000
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2014-01-31 13:17:27 +01:00 |
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Paul Chote
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99cb698424
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Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
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2014-01-16 18:47:29 +13:00 |
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reaperrr
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8046bb60f0
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Split D2k system.yaml into four files
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2014-01-05 19:20:35 +01:00 |
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Matthias Mailänder
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4c05d98e9b
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removed the build radius restrictions
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2014-01-04 10:51:56 +01:00 |
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Paul Chote
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f251f64c11
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Add explicit bounds for Crate. Fixes #4362.
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2013-12-27 10:17:55 +13:00 |
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Matthias Mailänder
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c78a856894
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C4 demolishable bridges
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2013-12-26 21:22:47 +01:00 |
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Paul Chote
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996877d9e5
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Upgrade mod rules to match engine changes.
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2013-12-26 20:42:13 +13:00 |
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Paul Chote
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253349e3eb
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Merge pull request #4317 from Mailaender/d2k-grenadier
Added the Atreides grenadier
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2013-12-25 14:16:11 -08:00 |
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Paul Chote
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56894f811a
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Use effect palette for crates. Fixes #4316.
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2013-12-18 22:27:20 +13:00 |
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Matthias Mailänder
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37ea791841
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added the Atreides grenadier
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2013-12-15 13:07:26 +01:00 |
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Paul Chote
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e9e2e353f7
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Change crate graphics for christmas. Closes #4296.
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2013-12-15 18:16:15 +13:00 |
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Paul Chote
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8c7f77d2c7
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Convert SmudgeLayer to sequences.
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2013-12-11 22:53:33 +13:00 |
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Paul Chote
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4d70996012
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New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
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2013-12-11 20:51:49 +13:00 |
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Paul Chote
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4e814a8c2e
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Move ShroudRenderer into a trait.
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2013-12-11 19:22:55 +13:00 |
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Paul Chote
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089973280d
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Add Multiply blend mode for D2K move-flash and shroud.
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2013-12-11 19:22:54 +13:00 |
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Paul Chote
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844a1355c7
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Disable shadow on terrain palette.
Fixes black spots on cliffs.
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2013-12-09 19:50:47 +13:00 |
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Paul Chote
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c3e4cb5069
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Remove spice1.shp.
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2013-12-06 23:28:26 +13:00 |
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Paul Chote
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ca2749dcc0
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Support soft edges on D2K spice tiles. Fixes #2247.
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2013-12-06 22:27:51 +13:00 |
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Paul Chote
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410cd1c7b1
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Reorganise ResourceLayer implementation.
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2013-12-06 22:24:07 +13:00 |
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ScottNZ
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e4d477b0e0
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Add Lua standard library and supporting C#/yaml
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2013-11-29 23:48:44 +13:00 |
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Matthias Mailänder
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40d71812f2
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removed unused Iron Curtain palette
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2013-11-02 18:03:55 +01:00 |
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Matthias Mailänder
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b1c3ac20bf
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brought back the MoveFlash
closes #2592
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2013-11-02 18:03:49 +01:00 |
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Paul Chote
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47209f5848
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CarpetBomb -> AttackBomber.
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2013-11-01 17:47:30 +13:00 |
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Curtis Shmyr
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c1e5be380e
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Rename Capture related traits to ExternalCapture
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2013-10-27 17:25:44 -06:00 |
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Paul Chote
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68cd537c9b
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Rename DebugOverlay -> PathfinderDebugOverlay.
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2013-10-14 21:16:46 +13:00 |
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Paul Chote
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97a42e7d43
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Fix A* debug overlay in D2K.
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2013-10-14 21:14:21 +13:00 |
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Paul Chote
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5da2c319c1
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Fix inconsistent naming in DebugMuzzlePositions.
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2013-10-14 20:57:20 +13:00 |
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Matthias Mailänder
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14cf20aad5
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add fake idle animations to avoid endless muzzle sprites
fixes #3852
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2013-10-05 21:09:55 +02:00 |
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