James Dunne
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4373f577d8
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Added ResourceClaimLayer trait to World for cnc and d2k.
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2012-06-24 21:41:16 -05:00 |
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Matthias Mailänder
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54c35e3721
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fixed some selection boxes
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2012-06-25 09:07:44 +12:00 |
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Chris Forbes
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a2b92d0fe4
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Merge commit 'matt/dune^'
Conflicts:
.gitignore
mods/d2k/rules/system.yaml
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2012-06-25 09:05:49 +12:00 |
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Matthias Mailänder
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0b6eda0815
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replaced RA sounds by Dune 2000 ones
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2012-06-23 16:00:20 +02:00 |
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Matthias Mailänder
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b109436cc3
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race specific BaseAttackNotifier
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2012-06-22 18:21:29 +02:00 |
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Matthias Mailänder
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6bc3249685
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voices now support prefixes
required for d2k
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2012-06-21 15:31:12 +02:00 |
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Matthias Mailänder
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9f5a8512d2
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race specific ProductionQueue audio
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2012-06-20 23:40:08 +02:00 |
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Matthias Mailänder
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ac0389d04f
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race specific notifications/mcv-crate
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2012-06-20 21:35:23 +02:00 |
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Matthias Mailänder
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6929ed024a
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added harvester unload, thumper which spawns sandworms
worm won't attack, dogjaw is stupid and moving mine did not work
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2012-06-20 16:57:09 +02:00 |
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Matthias Mailänder
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84d623397b
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made PaletteFormat configurable
as suggested in issue #2219
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2012-06-19 21:36:10 +02:00 |
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Matthias Mailänder
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677efcbced
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add notifications
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2012-06-18 02:18:01 +02:00 |
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Matthias Mailänder
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c804be6f01
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fix passable edges in Cliff terrain tiles
made all special units equally expensive, found harvester unload
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2012-06-16 21:19:46 +02:00 |
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Matthias Mailänder
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959875c709
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added special infantry, fixed UI, added new map
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2012-06-16 14:17:35 +02:00 |
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Matthias Mailänder
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c1fb5dd5f5
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added engineer, bazooka
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2012-06-15 22:43:03 +02:00 |
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Matthias Mailänder
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722c7a5f7d
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+resampled sounds, readded and completed Arrakis tileset
all tilesets combined into one without redundancy
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2012-06-14 21:09:44 +02:00 |
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Matthias Mailänder
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72d038e04e
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fixes mouse cursor not being transparent
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2012-06-11 23:28:42 +02:00 |
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Matthias Mailänder
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b83188d435
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add the first Sounds
manually resampled to 16 bit 22050 Hz and converted to AUD
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2012-06-11 21:19:40 +02:00 |
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Matthias Mailänder
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f9cbd1bbbf
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experimenting with auto-downloader, sandworm
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2012-06-10 21:13:40 +02:00 |
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Matthias Mailänder
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d110b45679
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added install rules for d2k mod, fixes carryall landing
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2012-06-09 22:46:13 +02:00 |
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Matthias Mailänder
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f140c6ec9c
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added TilesetBuilder command line, added Tileset extractor
removing all copyrighted raw tileset files
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2012-06-08 19:31:10 +02:00 |
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Matthias Mailänder
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676210422f
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added spice bloom
indestructable, seeds ressources like mine or blossom tree
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2012-06-05 19:50:44 +02:00 |
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Matthias Mailänder
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749301899e
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added smudge
palette problems and engine does not care for terrain type
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2012-06-05 18:14:17 +02:00 |
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Matthias Mailänder
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9b1e798b35
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added spice as a ressource
still needs work though
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2012-06-02 15:36:31 +02:00 |
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Matthias Mailänder
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cffaabb3bf
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added d2k mouse pointer, fixed aircrafts
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2012-06-02 11:41:18 +02:00 |
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Matthias Mailänder
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5ab5bc9f7c
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removed need to define Harvester/BaseBuildingUnit manually
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2012-05-28 23:36:46 +02:00 |
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Matthias Mailänder
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27fa99852b
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add D2k crates, started fixing infantry
infantry directions are correct, but movement is still wrong
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2012-05-28 20:14:56 +02:00 |
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Matthias Mailänder
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ec7795fa99
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added more Dune 2000 EVA voices
currently Atreides only
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2012-05-28 14:00:43 +02:00 |
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Matthias Mailänder
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8e74df6155
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fixing RALint.exe d2k and ordos missing defense buildings
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2012-05-28 10:37:10 +02:00 |
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Matthias Mailänder
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4984d07960
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made HackyAI more flexible for Dune 2000 mod
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2012-05-28 10:36:17 +02:00 |
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Matthias Mailänder
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2a312911cb
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fixes repair pad
and update TODO
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2012-05-27 18:28:52 +02:00 |
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Matthias Mailänder
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a20e30312e
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added Ordos
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2012-05-27 15:17:03 +02:00 |
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Matthias Mailänder
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e0e1011d30
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added Harkonnen
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2012-05-27 12:45:35 +02:00 |
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Matthias Mailänder
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1fcf044980
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added flags, worked on the UI
looks crappy, needs someone who is good at this
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2012-05-27 10:40:08 +02:00 |
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Matthias Mailänder
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2287f1f662
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inherit units that differ only slightly for each faction
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2012-05-26 20:20:01 +02:00 |
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Matthias Mailänder
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ffbc76919e
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make Dune 2000 an independent mod
Arrakis tileset now loads properly
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2012-05-26 18:13:51 +02:00 |
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Matthias Mailänder
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083952a531
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added Dune 2000 music, voices
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2012-05-26 13:06:02 +02:00 |
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Matthias Mailänder
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7f48a242db
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fixed refinery, factories
a little hacky though
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2012-05-25 22:27:26 +02:00 |
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Matthias Mailänder
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4362a215d9
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fixed wall, silo; add ornithocopter, sonic tank, infantry
orni does not flap, no sonic wave weapon, infantry frames broken
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2012-05-25 17:46:58 +02:00 |
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Matthias Mailänder
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72b2e03dd0
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added tech buildings, repair pad, startport, tanks
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2012-05-24 16:26:38 +02:00 |
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Matthias Mailänder
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f7c1eb2933
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+heavy factory, radar outpost, brick wall
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2012-05-23 20:04:45 +02:00 |
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Matthias Mailänder
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68a731ed5e
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fixing MCV facings and flickering bug
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2012-05-22 23:19:05 +02:00 |
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Matthias Mailänder
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4c667be946
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fixed vehicles driving backwards
also fixed the bazooka for quad
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2012-05-22 22:17:48 +02:00 |
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Matthias Mailänder
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66f82c6c2a
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added harvester, trike/quad now working, fixed mod inheritances
RenderCargo: works, moved R8Reader to Utility namespace
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2012-05-22 21:02:25 +02:00 |
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Matthias Mailänder
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5426a5fd3c
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put d2k mod stuff into it's own branch
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2012-05-20 15:50:39 +02:00 |
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Paul Chote
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110f1aacc2
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Normalize yaml lineendings
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2011-04-09 12:14:33 +12:00 |
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Paul Chote
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00dc91cf49
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Standardise Theater -> Tileset.
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2010-11-24 10:09:51 +13:00 |
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Paul Chote
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fb90400524
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Rename TechTreeCache -> TechTree
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2010-09-18 11:28:48 +12:00 |
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Paul Chote
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051c451867
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Support custom tile size ingame
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2010-09-15 19:31:21 +12:00 |
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Paul Chote
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629e73ac29
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support d2k remap range
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2010-09-15 19:31:20 +12:00 |
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Paul Chote
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7e5b861caf
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Hacky beginnings of a standalone d2k mod
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2010-09-15 19:31:20 +12:00 |
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