Commit Graph

2268 Commits

Author SHA1 Message Date
reaperrr
8f4a92af99 Upgrade rules and yaml updates for Bib refactor 2017-07-06 01:42:55 +02:00
rob-v
c3ccd1906d D2K - Rename Template.Category to Template.Categories 2017-07-05 22:46:59 +02:00
Mustafa Alperen Seki
6dca6b3740 Reimport 8PLAY3 and 5 2017-07-02 21:04:16 +02:00
Paul Chote
e10b64d62c Add command bar to D2K. 2017-07-01 00:35:47 +02:00
Paul Chote
f801fc502f Adjust UI spritesheet to make more usable space. 2017-07-01 00:35:47 +02:00
C. Helmig
8a508ecafa Change concrete radar color to match rock.
This is/was problematic, because right now players can spot expansions through the fog-of-war instantly.
This replicates original game behavior, too. Concrete in original dune2k doesn't show up on the radar.
2017-06-27 23:31:09 +02:00
Paul Chote
88ab77ce0f Polish Random faction tooltips. 2017-06-27 23:27:53 +02:00
Paul Chote
714b24329c Use standard button tooltip for faction descriptions. 2017-06-27 23:27:53 +02:00
Paul Chote
3996aadcb6 Add description yaml to D2K button tooltip. 2017-06-27 23:27:53 +02:00
Paul Chote
d81a07931f Fix D2K units not auto-targeting defenses in Defend stance. 2017-06-25 22:49:37 +02:00
reaperrr
4823d5454d Disable effect warhead victim scans in D2k
They are always displayed unconditionally anyway.
2017-06-25 22:40:12 +02:00
reaperrr
522a29f1e4 Reduce Ornithopter damage vs buildings
Especially larger ones.
2017-06-24 11:11:56 +01:00
Paul Chote
300a7222f3 Don't autotarget structures in Defend stance. 2017-06-18 21:07:21 +02:00
Paul Chote
57df34dcbf Fix auto-targeting vs TD/TS/D2K creeps. 2017-06-18 21:07:21 +02:00
Paul Chote
e1cd00c1dd Add backend plumbing for model loaders. 2017-06-14 18:56:06 +02:00
Paul Chote
52b08a769d Update d2k AutoTarget definitions. 2017-06-11 17:14:21 -05:00
C. Helmig
452aed0a97 Multiple passability changes to replicate original game behavior. (= Items comments on #12868 )
Fix the passability of some bridge tiles
2017-06-07 18:54:39 +02:00
abcdefg30
5d40ed3e32 Move tiles into correct category. 2017-06-07 18:54:39 +02:00
abcdefg30
8494200321 Renamed and reordered Categories - uniform naming, similar categories adjacent to one another, most used to top. 2017-06-07 18:54:39 +02:00
Mustafa Alperen Seki
46d0157c2e Add Harkonnen 4 2017-06-05 22:32:49 +02:00
reaperrr
3507ad2f87 Give D2k structures footprint hit-shapes 2017-06-05 14:22:47 +02:00
reaperrr
e2647e8a60 Move down D2k High-tech factory sprite
This better aligns its visuals with the footprint, hit-shape and targetable positions.
2017-06-05 14:22:47 +02:00
reaperrr
82758a8bef Add TargetableOffsets to HitShape
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
reaperrr
7f81de2f8a Upgrade rule for Health.Shape to HitShape.Type 2017-06-04 00:07:08 +02:00
reaperrr
c7c6cf864c Fix inconsistent rules in preparation of HitShape refactor
- TD C17 and A10 are not targetable and therefore technically invulnerable, so we should remove Health and Armor
- D2k ^carryall.colorpicker and TS ^mmch.colorpicker shouldn't have Health
- TS crash sites are supposed to be indestructible map deco as per original (they had "Immune=yes")
2017-06-04 00:07:08 +02:00
Mustafa Alperen Seki
61afa096e3 Add 8PLAY6 2017-06-03 16:17:34 +02:00
Mustafa Alperen Seki
aa9c00367b Add 8PLAY2 2017-06-03 16:14:52 +02:00
Mustafa Alperen Seki
f4988356a0 Add 8PLAY4 2017-06-01 20:28:48 +02:00
Mustafa Alperen Seki
8bcc2b30d9 Add 8PLAY1 2017-06-01 20:14:59 +02:00
reaperrr
479795f494 Fix D2k repair pad footprint
To match the original.
2017-05-29 07:41:20 -05:00
Mustafa Alperen Seki
767fd5438e Add Ordos 3b 2017-05-28 13:49:08 +02:00
Mustafa Alperen Seki
5dd6aa7a3a Add Ordos 3a 2017-05-20 13:30:41 +02:00
C. Helmig
b11af3bcb5 D2k editor: Moved all appropriate tiles into Cliff-Type-Changer and replaced Sand-Smooth with Cliff-Ends category. 2017-05-13 10:48:37 -07:00
reaperrr
5e736527b7 Merge pull request #13223 from pchote/mod-package-loaders
Unhardcode mod package loaders
2017-05-12 14:04:58 +02:00
reaperrr
e94ef1658f Merge pull request #13156 from MustaphaTR/d2k-harkonnen-3b
D2K - Add Harkonnen Mission 3b
2017-05-07 16:53:26 +02:00
Paul Chote
0222ea675c Implement mod-defined package loaders. 2017-05-07 13:25:38 +01:00
Paul Chote
d787429a2e Merge pull request #12996 from atlimit8/RemoveIDisable-part2
Remove IDisable - part 2
2017-05-07 08:38:09 +01:00
atlimit8
431f06cd49 Convert support powers from actor disabled to pausable-conditional. 2017-05-06 17:19:43 -05:00
atlimit8
1c5427c86f Convert WithIdleOverlay from actor disabled to pausable-conditional. 2017-05-06 17:19:42 -05:00
reaperrr
669cf01d80 Merge pull request #13224 from daVoodooShuffle/fix-13153
Cleaned Up Chrome Expression Whitespacing
2017-05-06 14:44:40 +02:00
daVoodooShuffle
53bf52149c Closes #13153
Modified all expressions to contain a space on either side

Only effects the YAML files that contain config variables:

X:
Y:
Width:
Height:
2017-05-06 15:26:41 +10:00
reaperrr
ea29cce3cf Merge pull request #13002 from rob-v/LobbyOptionsEditableByHost
Host can change Team and Spawn of any player. #12936
2017-05-04 19:15:01 +02:00
Paul Chote
7a7b668f2b Merge pull request #12999 from reaperrr/RevealOnDeath
Add RevealOnDeath trait
2017-05-01 11:17:18 +01:00
reaperrr
dcf31f356d Merge pull request #13211 from pchote/d2k-hires-logo
Add new d2k mod logo
2017-05-01 12:02:07 +02:00
reaperrr
dbe4b670d0 Make D2k structures reveal shroud on death 2017-05-01 11:57:12 +02:00
atlimit8
770efd710b Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk 2017-04-30 09:46:21 -05:00
Paul Chote
705d77501b Add new high resolution D2K mod logo. 2017-04-30 13:38:12 +01:00
reaperrr
6045ad2ecf Make D2k units reveal shroud on destruction
For 4 seconds.
2017-04-24 19:12:31 +02:00
atlimit8
fe03929e6b Merge pull request #13174 from reaperrr/ts-floater
Add Tiberium Floater to TS
2017-04-23 21:38:27 -05:00
rob-v
bd025873cf Host can change Team and Spawn of any player. #12936 2017-04-23 12:06:44 +02:00