Paul Chote
73b42e452d
Enable "campaign" bot for all scripted players in RA missions.
2019-02-01 20:59:19 +01:00
abcdefg30
8b9603168a
Change the year number in all lua headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Arular101
e049452f22
Increase damage and HP by 100x
2017-12-12 20:50:27 +01:00
abcdefg30
6dd42f7ab1
Replace bogus ROF values in missions
2017-12-07 20:44:41 +02:00
Mustafa Alperen Seki
01c1e08bd8
Add Original Remap Palette for RA Mod Campaign
...
and Shellmap
2017-11-19 15:08:42 +01:00
reaperrr
ce8f3ed168
RA mission weapon warhead fixes
2017-07-13 20:58:47 +02:00
Jean-Rémy Buchs
fc725c6c0c
add GPLv3+ header to all lua scripts
2017-04-10 21:13:51 +02:00
abcdefg30
4d0ac8bd14
Fix the powerproxy actors of ra missing sequences
2017-02-19 17:47:07 +01:00
roundowl
508038e3f3
Merges minelayers into single unit placing AT mines
...
AP minelayer is removed, AT minelayer is made generic and available to both factions. BuildPaletteOrder is pushed up to remove gap.
I didn't remove AP mine from weapons and explosions, because graphics are still there and may be used in future.
2017-01-03 19:54:08 +01:00
reaperrr
c114c8fe1e
Fixed map placement of RA buildings
...
...with changed footprint.
2016-06-20 18:55:54 +02:00
Oliver Brakmann
4787bc04b3
Make use of common mission rules in missions (RA)
2016-05-05 13:02:08 +02:00
abcdefg30
2f86f25418
Remove the redundant "set to defend stance" functions
...
They never even worked properly
2016-04-08 17:38:41 +02:00
abcdefg30
ec602f2090
Replace abused Map.ActorsInBox calls by Map.ActorsInWorld in all ra missions
2016-04-08 17:38:17 +02:00
Paul Chote
85c41bf50e
Update RA maps to format 11.
2016-03-27 12:17:00 +01:00
Paul Chote
9884a29b9e
Upgrade RA maps to format 10.
2016-03-08 22:19:26 +00:00
Paul Chote
505dddcf96
Upgrade RA maps to format 9.
2016-03-07 21:41:14 +00:00
Pavel Penev
489ee9fc54
Add support for multiple impact sounds to CreateEffectWarhead
...
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30
Add support for multiple explosions to CreateEffectWarhead
...
Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
Paul Chote
9f7f759da4
Fix filename case on weapon reports.
2016-01-17 19:24:40 +00:00
abcdefg30
93757d3324
Let spawned soviet vehicles attack move on Survival02
2015-12-12 18:49:28 +01:00
atlimit8
949994f10b
Convert MiniYaml colors to hex
2015-10-27 16:10:33 -05:00
atlimit8
f79ac636f2
Convert Lua array-like structures to use named entries
2015-10-25 00:36:04 -05:00
reaperrr
1a08e6de77
Add Music trait to maps (applied upgrade rule)
2015-10-21 08:20:48 +02:00
clemty
76de14b6f5
PNG file size reduction
...
run pngcrush -brute on *.png
before:
70 File(s) 3.455.140 bytes
after:
70 File(s) 2.616.088 bytes
2015-09-29 20:47:36 +02:00
Oliver Brakmann
d5c65b59b0
Fix scripted paradrops
...
A recent PR changed ParaDrop from an Effect to an Activity. Idle triggers in the mission scripts however have already queued activities for the paradropped units, so the ParaDrop activity would only run once the first activity had finished (which could never happen).
2015-07-18 21:22:40 +02:00
Oliver Brakmann
4ed7a4ce8a
Merge pull request #8659 from penev92/bleed_playerReference
...
Rename PlayerReference.Race to Faction
2015-07-14 20:15:56 +02:00
Matthias Mailänder
ff7fe2bab5
rename WRange to WDist in the Lua API
2015-07-09 12:36:15 +02:00
penev92
7873a326cd
Upgrade RA maps
2015-07-06 00:05:07 +03:00
abcdefg30
db0b20f5f8
Use the new Beacon function in survival 01 and 02
2015-06-28 01:25:38 +02:00
abcdefg30
1cbde65a08
Merge pull request #8509 from clemty/strings
...
More script string fixes
2015-06-21 16:22:32 +02:00
clemty
6b6cf8bb48
More script string fixes
...
This fixes spelling, punctuation and grammar in TD and RA missions.
2015-06-20 23:22:59 +02:00
Paul Chote
34f5482d26
Update RA rules.
2015-06-19 22:02:07 +01:00
abcdefg30
8a5cdfa9fb
Disable EnemyWatcher in all ra missions
2015-06-01 18:21:22 +02:00
Oliver Brakmann
2ce9af41d3
Merge pull request #8275 from abcdefg30/FacingGlobal
...
Add default facings to lua
2015-05-27 23:51:10 +02:00
Matthias Mailänder
34f3d2d5f1
avoid code duplication
2015-05-27 22:17:42 +02:00
Matthias Mailänder
05229e79ce
use the new facing global
2015-05-27 22:17:42 +02:00
abcdefg30
5aa9d50551
Use the new lua UserInterface in the missions
2015-05-27 16:51:26 +02:00
abcdefg30
d5ceb2623b
Make use of the new lua UserInterface in survival02
2015-05-25 16:57:16 +02:00
Matthias Mailänder
d87d3e5283
Merge pull request #8220 from abcdefg30/bombletcrash
...
Fix a crash in the ParaBomb weapon defintion
2015-05-24 08:10:23 +02:00
penev92
1c44fcbad4
Add upgrade rules to remove DamageWarhead.DeathType
...
and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
abcdefg30
b5b2a6bdcb
Fix a crash in the ParaBomb weapon defintion
...
in Fort Lonestar and Survival02
2015-05-23 13:31:45 +02:00
Paul Chote
89a1bdd4f1
Merge pull request #7475 from abcdefg30/perhealth
...
Convert the float health percentage to an int percentage
2015-05-03 08:35:58 +12:00
abcdefg30
51433e7c64
Updated all maps with the utility
2015-05-01 14:16:21 +02:00
abcdefg30
e6828aa1ff
Fix a problem with hijackers in the survival maps
2015-04-30 22:37:43 +02:00
penev92
ea01439377
Add an upgrade rule for DamageWarheads
2015-04-26 14:29:10 +03:00
Paul Chote
8de497925d
Fix map yaml removals.
2015-04-22 21:24:47 +12:00
Oliver Brakmann
cda7310b25
Convert RGB map preview image files to RGBA
2015-04-18 11:35:01 +02:00
abcdefg30
b309983fd4
Fix a crash in survival02
2015-01-23 15:18:20 +01:00
abcdefg30
9dd85125d8
Ported Survival02 to lua
2015-01-13 17:48:12 +01:00