Mustafa Alperen Seki
34d887ecc3
Update D2k mod for CanUndeploy removal
2018-07-28 16:32:37 +01:00
Mustafa Alperen Seki
c01bcc61b8
Make D2k Factories don't play ProductionOverlay for Upgrades
2018-07-28 16:17:47 +01:00
Matthias Mailänder
65776bdeb5
Set Offset for train tracks.
2018-07-26 15:08:32 +01:00
Mustafa Alperen Seki
6073de52ca
Add DamageSource to Explodes
2018-07-26 13:04:59 +01:00
reaperrr
d07bd029db
Change Parachutable.GroundCorpseSequence default to null
...
Missions and 3rd-party mods may paradrop vehicles which normally don't need a corpse sequence (because they already have Explodes), so the old infantry-centric internal default can cause more harm than good.
2018-07-26 13:01:09 +01:00
Smittytron
1ffe87b005
Use correct effects for TD anti-air explosions
2018-07-26 12:43:52 +01:00
Alfredo Brandau
e33f729682
Fix expectator kick dropdown crash.
2018-07-26 10:52:09 +01:00
Smittytron
b091be6304
Assign grey passenger pips to TD civilians
2018-07-22 15:24:40 +02:00
Smittytron
fe455f17e1
Utilize grey and blue passenger pip colors in RA
2018-07-22 15:24:40 +02:00
Paul Chote
fd49e487ec
Fix MCV deploy erasing Iron Curtain history.
2018-07-22 13:45:37 +01:00
Paul Chote
d5399aaf6b
Fix MCV deploy erasing Chronoshift history.
...
If the MCV is deployed as a Construction Yard when
the timer expires the structure will take a 50%
damage hit from a chrono-vortex.
If the MCV is in the process of (un)deploying it
will be returned in MCV form.
2018-07-22 13:45:37 +01:00
reaperrr
2d47f61409
Make TS mechs display walk anim while turning
...
This matches the original, and turning without moving their legs looked silly either way.
2018-07-19 22:09:43 +02:00
Smittytron
755cc40459
Fix TD crop fields
2018-07-19 19:10:57 +00:00
Smittytron
530b7af9c5
Use correct CustomSellValue for RA Ore Refinery
2018-07-19 18:41:26 +00:00
Paul Chote
128c65ff71
Tidy font definitions
...
Order by size/weight and fix key-value spacing.
2018-07-12 09:28:38 +00:00
teinarss
1c0aa24640
Added a player action dropdown.
...
Adds options for:
- handling kick
- transferring admin
- move to spectator
2018-07-05 23:22:09 +01:00
Smittytron
d21b959bf0
Fix TD RippedApartDeath
2018-07-04 23:01:47 +02:00
Smittytron
01d10f392d
Fix RA death animations
2018-07-04 23:01:47 +02:00
Mustafa Alperen Seki
052bfcd023
Update some D2K reveal ranges to match original.
2018-07-04 20:11:55 +02:00
reaperrr
f31e5d17b3
Fix RA refinery selection bounds offset
...
Selection bounds were too low on the vertical axis.
2018-07-01 19:57:37 +01:00
reaperrr
d85f96bc98
Give all RA structures fixed select/deco bounds
2018-07-01 19:57:37 +01:00
reaperrr
f0166207a7
Fix fake RA service depot bounds and footprint
2018-07-01 19:57:37 +01:00
reaperrr
be6ca960c8
Tweak TD refinery selection bounds
...
The old vertical offset made the bounds include the entire concrete 'bib', but not the processor tower in the back.
2018-07-01 19:57:37 +01:00
reaperrr
291af67b8c
Ensure select/deco bounds of TD buildings are consistent
...
Regardless of current frame's bounds.
2018-07-01 19:57:37 +01:00
reaperrr
1ae5a989bf
Ensure selectable bounds of TD landing craft are consistent
...
Regardless of current frame's bounds.
2018-07-01 19:57:37 +01:00
reaperrr
9b41416020
Ensure interactable/deco bounds of TD walls are consistent
...
Regardless of current frame's bounds.
2018-07-01 19:57:37 +01:00
reaperrr
1c78073808
Lint check for distinct sprite body names
2018-07-01 13:16:07 +02:00
Paul Chote
f4d3ccc301
Fix newlines in misc other files.
2018-07-01 11:08:32 +02:00
Smittytron
8fa3ab74c7
Remove redundant overrides from RA
2018-06-30 23:48:31 +02:00
Smittytron
6c6ed1cfbf
Remove redundant TD overrides
2018-06-30 23:48:31 +02:00
Paul Chote
39a3bc4b78
Squash warnings in Allies 03a and b.
2018-06-30 17:12:19 +01:00
Zimmermann Gyula
b892336285
Update default mods.
2018-06-30 16:31:39 +01:00
SoScared
fa29a4b991
simplify ra buildtime yaml and game rules for t3 units
2018-06-28 08:22:39 +02:00
reaperrr
29d71c9a00
Fix TS component tower power-down-ability
2018-06-18 15:24:29 +02:00
Smittytron
3af6a5d4ed
Fix Shellmap Chinook wobble
2018-06-17 16:27:16 +02:00
reaperrr
15e78332a3
Fix Ant sharing cell
2018-06-15 23:37:13 +02:00
Paul Chote
cce9b06a40
Move SupportPowerDecisions to a single parent node.
...
This is required before we can force all trait
properties to match a TraitInfo-defined field.
2018-06-15 17:24:00 +02:00
Jason Zmuda
f82674cfef
Removed 'Crush' per issue #15246
2018-06-14 15:41:31 +02:00
Paul Chote
75f78f8d27
Remove bogus undefined/unused trait property definitions.
...
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00
Paul Chote
6435869846
Fix RocketLauncher projectile inheritance.
...
This projectile inherits the Missile template,
but then overrides it with ballistic behaviour.
This prevents all of the Missile properties that
aren't used by Bullet from being inherited.
2018-06-14 13:40:18 +02:00
Paul Chote
6e45f7633a
Run SplitAimAnimations update rule on TS.
2018-06-14 13:40:18 +02:00
Paul Chote
ddc47da11c
Restore the missing "full" harvester husk.
2018-06-14 13:40:18 +02:00
Paul Chote
9c978ddc32
Fix DamageTypes definitions for forest fires.
...
In practice this doesn't actually change anything
because TargetType restrictions already guarantee
that only Incideniary weapons can damage them.
2018-06-14 13:40:18 +02:00
Paul Chote
e1717487f6
Fix editor category for RA boxes01.
2018-06-14 13:40:18 +02:00
Paul Chote
7461657394
Fix Death Hand missile launch audio notification.
2018-06-14 13:40:18 +02:00
Paul Chote
0e34e4f310
Fix HQ tooltip in nod03b.
2018-06-14 13:40:18 +02:00
Vasya N
afcb5148bc
fix capturable buildings (TSun)
2018-06-14 12:54:19 +02:00
Vasya N
0fc466daee
fix hijacker build limit
2018-06-12 14:00:12 +02:00
Paul Chote
e4dd78c5cd
Add a tab to the credits panel for mod-specific text.
...
Enabled by adding a ModCredits block to mod.yaml.
2018-06-11 22:07:20 +02:00
Paul Chote
afc5a54ab5
Remove unused gate sequences.
...
The artwork no longer exists, so these cause
errors to be written to debug.log.
2018-06-03 18:21:23 +02:00