Paul Chote
cc04ec607c
Allow d2k turrets to replace walls.
2018-04-07 23:32:24 +02:00
Michael Silber
29dd497c19
Allows GDI-Turrets, GDI- and Nod-Gates to replace walls.
2018-04-07 23:32:24 +02:00
reaperrr
4c16e51f92
Add EditorPlayer to all mods
...
To prevent the editor from loading unnecessary or even incompatible
player traits.
2018-04-06 20:46:47 +02:00
reaperrr
4f651c2f88
Remove HarvesterInfo look-up from HackyAI
2018-04-06 20:16:36 +02:00
abcdefg30
63093eb986
Fix color picker actors being abstract
2018-04-04 18:33:53 +02:00
Paul Chote
7be71eb381
Remove broken Server.ExternalPort setting.
2018-03-31 18:09:07 +02:00
CH4Code
5b24649c44
Add vision and VTOL husk to the carryall while in process of lifting harvesters.
2018-03-25 13:16:20 +02:00
reaperrr
40d7b41e84
Tweak Cruiser and Destroyer turret offsets
...
Moved back turret of cruiser a bit more backwards and destroyer turret a bit forward.
2018-03-21 12:09:18 +01:00
abcdefg30
11b44963da
Remove duplicated rules from nod02a
...
They are already inherited from 'campaign-maprules.yaml'
and 'campaign-palettes.yaml'.
2018-03-21 00:52:18 -03:00
abcdefg30
7f55e85530
Rename DefaultCashLocked to DefaultCashDropdownLocked in yaml
2018-03-21 00:52:18 -03:00
David Wilson
9bc9ce4577
Color picker update with team color presets. Bots added will use available team color presets by default
2018-03-18 23:29:47 -03:00
netnazgul
b383b9abc9
Fix actors with PauseOnCondition ammo not scanning for targets when reloading
2018-03-18 22:57:18 +01:00
C. Helmig
aa829427f0
Fix silo preventing player elimination.
2018-03-18 22:11:36 +01:00
reaperrr
1f4573886b
Improve TD service depot hitshape and target offsets
2018-03-10 04:44:46 +01:00
reaperrr
ce396e840d
Improve RA service depot hitshape + target offsets
2018-03-10 04:44:46 +01:00
reaperrr
79c78090d1
Remove WithSpriteTurret.AimSequence
...
We can now use WithTurretAimAnimation instead.
2018-03-09 19:28:29 +01:00
reaperrr
bd097730cf
Adapt TS
2018-03-09 18:58:49 +01:00
reaperrr
e17e8c8cbd
Adapt TD
2018-03-09 18:58:49 +01:00
reaperrr
b40970ca5d
Adapt RA rules
2018-03-09 18:58:49 +01:00
netnazgul
58b5e7b243
Fix Pitfight and Ascent maps in RA mod map pool
2018-03-09 15:57:07 +01:00
reaperrr
d90ff99e74
Replace WithReloadingSpriteTurret with conditions
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WithReloadingSpriteTurret was bound to run into conflicts with any WithTurret*Animation traits due to overriding the turret sequence constantly via ITick.
Using (stacked) conditions instead avoids that.
2018-03-08 16:03:14 +01:00
Voidwalker
711bad91a3
Generalize WormManager into ActorSpawnManager.
...
Added support of multiple actors, conditions and types.
2018-03-08 15:39:44 +01:00
Smittytron
1d9ed31f7d
Add secondary objective and difficulty levels to nod06b
2018-03-04 21:31:27 +01:00
Smittytron
f9a45130fa
Add Bridge to TerrainType
2018-03-04 21:29:11 +01:00
Peter Antal
701675fd4c
Add "Slowest" gamespeed with Timestep of 80.
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Drop "Slowest" latency to 2 frames, to balance out with the particularly long timestep.
2018-02-28 13:06:24 +01:00
reaperrr
700c46d6af
Prevent TS AI from building too many (advanced) power plants
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While scaling minimum excess power with base size to make sure they don't build too few, either.
2018-02-27 19:47:00 +01:00
reaperrr
342114878c
Prevent D2k AIs from building too many wind traps
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While scaling minimum excess power with base size to make sure they don't build too few, either.
2018-02-27 19:47:00 +01:00
reaperrr
7c79d20083
Prevent TD AIs from building too many (advanced) power plants
...
While scaling minimum excess power with base size to make sure they don't build too few, either.
2018-02-27 19:47:00 +01:00
reaperrr
de47d570d5
Prevent RA AIs from building too many (advanced) power plants
...
While scaling minimum excess power with base size to make sure they don't build too few, either.
2018-02-27 19:47:00 +01:00
Smittytron
9de1fe40a5
Add difficulty levels to nod06a
2018-02-25 11:13:52 +01:00
Matthias Mailänder
cf944ae9f1
Require IntoActor everywhere.
2018-02-23 20:02:47 +01:00
Matthias Mailänder
e3e710bb27
Add Visceroid fusing
2018-02-23 20:02:47 +01:00
reaperrr
025f664820
Fix Tiberian Fiend editor category
2018-02-23 19:59:33 +01:00
Matthias Mailänder
f189b85caa
Render Tiberian Fiend spikes in Tiberium green.
2018-02-23 19:59:33 +01:00
Matthias Mailänder
8cfb406e29
Don't hide while attacking.
2018-02-23 19:59:33 +01:00
Matthias Mailänder
e5810d19d9
Add Tiberium Fiend hiding mechanic.
2018-02-23 19:59:33 +01:00
Mustafa Alperen Seki
763da40092
Fix palette of Oil Pump, Ice, Boxes, Hedgehogs and Utility Poles on Desert Tileset
2018-02-23 02:23:10 +01:00
reaperrr
9107ca3bc1
Remove unused legacy IsWater flag
...
This was planned anyway, we had just forgotten about it when the last blocker was removed.
2018-02-22 11:51:10 +01:00
Alexis Hunt
08ad7d7f4e
Refactor handling of hit radii in projectiles.
...
penev discovered that the RulesetLoaded functions of projectiles were
never being called, meaning that their blocking calculations were not
properly accounting for actors with large hitboxes.
The best fix for this is to change FindActorsOnLine to always account
for the largest actor's hit radius, rather than forcing callers to pass
the largest radius. Per the comment in Util.cs, as a result, move this
computation to ActorMap. I decided to simplify by not making a separate
calculation for actors that block projectiles only; this may cause a
small performance degradation as the search space is a bit larger.
Similarly to this, I've removed the ability to specify a search radius
manually. Because this is only a search radius, setting a value smaller
than the largest eligible actor makes no sense; that would lead to
completely inconsistent blocking. Setting a larger value, on the other
hand, would make no difference.
CreateEffectWarhead was the only place in core code any of these search
radii were set, and that's because 0 was a mysterious magic value that
made the warhead incapable of hitting actors. I replaced it with a
boolean flag that more clearly indicates the actual behaviour.
Fixes #14151 .
2018-02-21 23:26:41 +01:00
reaperrr
c46a050da3
D2k yaml style fixes
2018-02-21 22:04:33 +03:00
reaperrr
b2885c7563
C&C yaml style fixes
2018-02-21 22:04:33 +03:00
reaperrr
0d5bfff88f
RA mod yaml style fixes
2018-02-21 22:04:33 +03:00
reaperrr
e6e860ee36
Common UI yaml style fixes
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As suggested by upgrade rules.
2018-02-21 22:04:33 +03:00
Mustafa Alperen Seki
8979730c32
Add "FactionSuffix-x: allies" for unused Allied countries
2018-02-19 15:05:07 +01:00
Mustafa Alperen Seki
f136c200bc
Check if AI Production is no longer on hold more often
2018-02-18 22:53:11 +01:00
Mustafa Alperen Seki
94ed985739
Remove NoAutoTarget from Atr5 starport.
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Buildings are no longer auto targeted by default.
2018-02-18 22:53:11 +01:00
Mustafa Alperen Seki
384b78aae4
Fix Harkonnen Base definitions on Ord4
2018-02-18 22:53:11 +01:00
Mustafa Alperen Seki
bf2600c2fb
Add Ordos 5
2018-02-18 22:53:11 +01:00
AoAGeneral
a06b21f636
TD APC Change. 20180217
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Changed the build timer for APCs from 14 seconds to 15 seconds.
An oddity here is that it wasn't exactly on 14 seconds. It was closer to 13.6 seconds.
Changing this to be about 14.8 seconds will help a little from the mass production problem
rather then changing damages or HP further.
2018-02-18 15:41:58 +01:00
abcdefg30
0da8efd9b4
Make Aircraft spawn husks with a neutral owner
2018-02-17 12:21:55 +01:00