Scott_NZ
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6e3c8c9745
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Fix some old VS-induced nastiess
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2012-08-16 21:47:19 +12:00 |
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Scott_NZ
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0920c67017
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Require ra mod, pack allies 02
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2012-08-16 21:47:18 +12:00 |
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Scott_NZ
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1ed0d80348
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Fix static readonly field capitalisation conventions
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2012-08-16 21:47:17 +12:00 |
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Scott_NZ
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c41fcb15b0
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Fail Allies01/Allies02 if the extraction helicopter is destroyed
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2012-08-16 21:47:16 +12:00 |
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Scott_NZ
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6c79b454bf
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Improve Allies base
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2012-08-16 21:47:16 +12:00 |
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Scott_NZ
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610e40b8d6
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Give Allies2 player some cash when they receive reinforcements
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2012-08-16 21:47:15 +12:00 |
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Scott_NZ
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5038018aa5
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Give the Soviets money as they need it.
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2012-08-16 21:47:14 +12:00 |
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Scott_NZ
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cce12e781f
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Kill the allied players if they fail the mission. Also fail the mission if the Allies2 player loses all of their buildings.
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2012-08-16 21:47:13 +12:00 |
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Scott_NZ
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245de3abcb
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Making HBOX unbuildable was crashing the game
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2012-08-16 21:47:12 +12:00 |
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Scott_NZ
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11f9fa1942
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Some code polish
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2012-08-16 21:47:11 +12:00 |
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Scott_NZ
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85fa7eb8c4
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Modify tech tree, disable bots
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2012-08-16 21:47:10 +12:00 |
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Scott_NZ
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62d7168d41
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Make the mission not unwinnable if Einstein can't cross the bridge because it is destroyed
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2012-08-16 21:47:09 +12:00 |
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Scott_NZ
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2a053daa2e
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Add Soviet attacks, scrap chinook timer since we might have pathing issues if Tanya is on the island and we have off-map attacks. Counter this by bringing back reinforcements timer
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2012-08-16 21:47:09 +12:00 |
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Scott_NZ
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21a903fe2d
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Remove an ai activation check, we want it to always activate even if the host is a spectator
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2012-08-16 21:47:08 +12:00 |
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Scott_NZ
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83fc546fbe
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Reposition Soviet barracks/kennel
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2012-08-16 21:47:07 +12:00 |
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Scott_NZ
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f648223c39
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Improve the deploy routine so that baseCenter is still set even if the mcv is a fact
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2012-08-16 21:47:06 +12:00 |
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Scott_NZ
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583c3f9a64
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Produce dogs, adjust allied building positions
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2012-08-16 21:47:05 +12:00 |
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Scott_NZ
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0d9c78670e
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Basic Soviet AI. This is flawed right now as it will just charge all of its starting units towards Tanya
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2012-08-16 21:47:04 +12:00 |
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Scott_NZ
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32a37d8c0f
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Stop the hacky AI unpacking the fact into a mcv if it starts with a fact instead of a mcv
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2012-08-16 21:47:03 +12:00 |
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Scott_NZ
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168ff6dc82
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Remove "timer started" conflict
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2012-08-16 21:47:03 +12:00 |
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Scott_NZ
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03f904155e
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Reinforcements voice with chopper extraction
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2012-08-16 21:47:02 +12:00 |
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Scott_NZ
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f479f9a32d
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Have reinforcements come immediately..
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2012-08-16 21:47:01 +12:00 |
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Scott_NZ
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bdbb9d2a9f
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Add oil facility outside allies2
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2012-08-16 21:47:00 +12:00 |
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Scott_NZ
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e3ae0ceae3
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Add some more map detail
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2012-08-16 21:46:59 +12:00 |
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Scott_NZ
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34ea82e267
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Improved Soviet base layout further
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2012-08-16 21:46:58 +12:00 |
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Scott_NZ
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fe7e016e33
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Improved layout of Soviet base
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2012-08-16 21:46:57 +12:00 |
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Scott_NZ
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f901355bef
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Make tran unselectable
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2012-08-16 21:46:56 +12:00 |
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Scott_NZ
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60fb45c909
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Move the sam site around to make a new outpost on the top left, add engineer rescue
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2012-08-16 21:46:56 +12:00 |
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Scott_NZ
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9ccfb2c322
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Make the mission actually winnable
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2012-08-16 21:46:55 +12:00 |
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Scott_NZ
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0c9f39df78
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Clean up allies01/allies02 code by storing world object
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2012-08-16 21:46:54 +12:00 |
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Scott_NZ
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7fffb71ac4
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Clean up timer code, add chinook extraction of Einstein
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2012-08-16 21:46:53 +12:00 |
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Scott_NZ
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bf0cee9057
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Redo outpost: move it into the town and put a miss in the old position. The player can rescue engineers from miss to capture the outpost.
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2012-08-16 21:46:52 +12:00 |
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Scott_NZ
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55b17f70a8
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Adjust to 6 mins
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2012-08-16 21:46:51 +12:00 |
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Scott_NZ
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c9318cd2dd
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Chinook timer
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2012-08-16 21:46:50 +12:00 |
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Scott_NZ
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ffd2588f50
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Improved the soviet base
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2012-08-16 21:46:49 +12:00 |
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Scott_NZ
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c3b9b37122
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Bit of cleanup, add position parameter
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2012-08-16 21:46:48 +12:00 |
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Scott_NZ
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a30d82b333
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Convert timer actions to be properties
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2012-08-16 21:46:47 +12:00 |
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Scott_NZ
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81e2c1d2d7
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Implement basic reinforcements for allies2
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2012-08-16 21:46:46 +12:00 |
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Scott_NZ
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5f2ffc0508
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Clean up the timer widget code
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2012-08-16 21:46:45 +12:00 |
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Scott_NZ
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00297b607b
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Add drawing widget for reinforcements
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2012-08-16 21:46:45 +12:00 |
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Scott_NZ
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1c702048a1
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Make allies 01 less loud
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2012-08-16 21:46:44 +12:00 |
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Scott_NZ
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fdd356c2e7
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Improve allied base, stop tanya autotargeting
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2012-08-16 21:46:43 +12:00 |
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Scott_NZ
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1e64a63fa4
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Have the starting camera viewport position be determined by the local player
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2012-08-16 21:46:42 +12:00 |
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Scott_NZ
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05f079758a
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Begin building basic Allies 02 framework
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2012-08-16 21:46:41 +12:00 |
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Scott_NZ
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b220bbeda2
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Wire up SAM 4
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2012-08-16 21:46:40 +12:00 |
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Scott_NZ
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0a358a8846
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Soviet base: construction yard, sam site, silos
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2012-08-16 21:46:39 +12:00 |
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Scott_NZ
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ed43c1b482
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Modified the bridge to stop crossing with sea units, and opened up the mountain for an alternative route to the Soviet outpost
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2012-08-16 21:46:39 +12:00 |
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Scott_NZ
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c505954b07
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bleh, tabify
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2012-08-16 21:46:38 +12:00 |
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Scott_NZ
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d5279d123f
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Start work on Allies 02 script, reveal sam site locations
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2012-08-16 21:46:37 +12:00 |
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Scott_NZ
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9be501fc3d
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Improve the objective text in Allies 01 - Einstein/Tanya can't be killed
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2012-08-16 21:46:36 +12:00 |
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