Commit Graph

393 Commits

Author SHA1 Message Date
Paul Chote
f66883c925 Merge pull request #11973 from Phrohdoh/csproj-afterbuild-targets
Fix AfterBuild tasks in csprojs
2016-10-11 02:51:47 +01:00
Paul Chote
abf837a934 Add InfiltrateForDecoration trait. 2016-09-29 22:58:00 +01:00
Paul Chote
365bd5b9bd Rename ResourceType trait fields for consistency. 2016-09-25 17:04:18 +01:00
RoosterDragon
9f1c872340 Improve some exception types. 2016-09-11 15:14:44 +01:00
Taryn Hill
5308a25ab9 D2k csproj: Use MSBuild tasks instead of shelling out 2016-09-05 16:35:42 -05:00
reaperrr
39034b0de9 Allow keeping empty selection bars visible 2016-08-25 20:40:56 +02:00
reaperrr
f12e0d498c Merge pull request #11771 from pchote/split-content-files
Rework mod enumeration and split content metadata into their own files.
2016-08-18 14:59:51 +02:00
Paul Chote
3df9efb95d Rework mod enumeration / caching.
- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Paul Chote
45a596953e Add a Utility class and update command interface. 2016-08-08 22:23:16 +01:00
evgeniysergeev
e824a4afbd Check that worm do not try to move at his current location
check latest value after while loop too
2016-07-19 22:55:43 +03:00
Matthias Mailänder
8df4e9e04c Merge PoisonedByTiberium and DamagedWithoutFoundations
into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
Oliver Brakmann
9ab2ce2362 Merge pull request #11520 from reaperrr/IdleWander
Make civilians wander around when idle
2016-07-04 11:50:35 +02:00
abcdefg30
430b654460 Merge pull request #11428 from reaperrr/attack-delay
Allow attack anims/overlays to start before weapons fire
2016-07-03 18:58:07 +02:00
reaperrr
75c49620d1 Introduce INotifyAttack.PreparingAttack
And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
2016-07-02 16:02:00 +02:00
reaperrr
87537d9669 Move WithAttackOverlay to Mods.Common 2016-07-02 16:02:00 +02:00
Paul Chote
c706e68b73 Rework zip file updating. 2016-07-01 21:58:26 +01:00
reaperrr
09e365bc4a Fix Wanders to be usable on its own
Allows unarmed actors like civilians or harmless critters to wander around when idle.

Additionally made it upgradable.
2016-06-26 20:30:06 +02:00
Paul Chote
2355ad9dd1 Move carryall code to Mods.Common. 2016-06-21 21:38:19 +01:00
teees
8724ed29bc Support dynamic offsets in ActorPreviews. 2016-06-15 20:36:08 +01:00
teees
b7bf7b6ec0 Move mod-level ActorInits out of the engine. 2016-06-15 20:35:22 +01:00
Matthias Mailänder
5029ac705f Update to .NET 4.5 2016-05-19 21:24:21 +02:00
Paul Chote
c412e4e86c Prepare MapCreeps code for trait-defined lobby options. 2016-05-14 18:54:44 +01:00
reaperrr
fd5a597966 Move Render traits to Traits.Render namespace 2016-04-15 20:43:04 +02:00
Paul Chote
2915db67c4 Add depth buffer support to sprites and sequences. 2016-04-15 09:42:29 -04:00
Paul Chote
7315ffbcb7 Fix outdated file headers. 2016-04-10 09:41:12 -04:00
Oliver Brakmann
500216937b Move ProductionFromMapEdge from D2k to Common 2016-03-30 02:46:19 +02:00
Matthias Mailänder
dd0d8c86c6 Merge pull request #10942 from pchote/remove-map-lazyness
Remove map lazyness.
2016-03-21 20:23:47 +01:00
Oliver Brakmann
b1fd74010f Fix filename case of sandworm attack sound 2016-03-19 23:07:59 +01:00
Paul Chote
4a7ef68b39 Remove Map.SpawnPoints. 2016-03-18 20:16:25 +00:00
Paul Chote
65df25b1a4 Remove lazy loading of binary map data. 2016-03-18 20:16:24 +00:00
Paul Chote
602acabe47 Remove World.TileSet. 2016-03-12 19:47:07 +00:00
abcdefg30
d7bdc840d6 Merge pull request #10909 from pchote/remove-ruleset-cache
Remove ruleset cache
2016-03-12 20:41:03 +01:00
Paul Chote
82a9d69a51 Remove RulesetCache and push rule parsing to background thread. 2016-03-11 21:18:32 +00:00
Paul Chote
a3b1baa654 Extract default TileSet/Sequence dictionaries to ModData. 2016-03-11 21:18:32 +00:00
Oliver Brakmann
0039cbc590 Fix indentation in ProductionFromMapEdge 2016-03-05 14:46:16 +01:00
Oliver Brakmann
df7ec2b029 Fix ProductionFromMapEdge spawning ground units in inappropriate places 2016-03-05 14:22:12 +01:00
Oliver Brakmann
f547a4b6e9 Add ProductionSpawnLocationInit, used by ProductionFromMapEdge
This enables fixed per-factory actor spawn locations.
2016-03-05 14:16:57 +01:00
Oliver Brakmann
a1e6f65f8f Use a "real" Move instead of VisualMove in ProductionFromMapEdge 2016-03-05 14:11:52 +01:00
Oliver Brakmann
7a29cfeaea Add optional use of a rally point to ProductionFromMapEdge 2016-03-05 14:11:46 +01:00
Paul Chote
617113fa86 Rework IReadWritePackage interface. 2016-02-28 10:18:50 +00:00
Oliver Brakmann
4f1fa3acec Merge pull request #10786 from pchote/mappreview-packages
Remove internal use of map paths.
2016-02-23 22:52:54 +01:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Paul Chote
226081d379 Remove map saving shim method. 2016-02-21 16:11:36 +00:00
Paul Chote
573e26c887 Load and save maps using packages. 2016-02-21 16:11:35 +00:00
Paul Chote
d573e21a48 Traits open files via the Map. 2016-02-18 18:12:33 +00:00
Paul Chote
b347fade71 Use IReadOnlyFileSystem in artwork loaders. 2016-02-18 18:12:31 +00:00
Paul Chote
b0bd252343 Move Util to Mods.Common. 2016-01-19 23:35:18 +00:00
Paul Chote
0039a2bdbf Split out an ActivityUtils class. 2016-01-19 23:34:13 +00:00
Oliver Brakmann
a04223fcd2 Merge pull request #10143 from Phrohdoh/interface-reflection
Implement a utility command to check for explicit interface implementation violations.
2016-01-18 20:23:43 +01:00