Taryn Hill
738c80bb2a
Merge pull request #6102 from ihptru/masterplayers
...
send player names to master server
2014-07-31 06:59:25 -05:00
ihptru
b76d9ed2e4
send player names to master server
2014-07-30 23:42:34 +04:00
WolfGaming
d44a5226f5
Fixes Maps not being able to force tech levels
2014-07-29 22:08:36 +00:00
Paul Chote
e3d2104fe3
Merge pull request #6070 from ScottNZ/kenneltech
...
Move dog to kenn and make kenn buildable
2014-07-29 23:14:17 +12:00
obrakmann
d96c3747be
Merge pull request #6085 from UberWaffe/AIRepairFix
...
Fix AI not repairing buildings if struck by support powers.
2014-07-29 00:46:36 +02:00
Taryn Hill
40d1327939
Merge pull request #6087 from ScottNZ/planerepulsion
...
Add plane repulsion
2014-07-28 17:25:52 -05:00
Chris Forbes
031c58c10e
Merge pull request #6094 from cjshmyr/madfix
...
Prevent MAD tanks executing multiple StartDetonationSequence activities
2014-07-29 09:42:29 +12:00
Curtis Shmyr
1afdd4d0ac
don't let MAD tanks run multiple StartDetionationSequence activities
2014-07-28 15:31:15 -06:00
ScottNZ
16a30fd6b1
Add plane repulsion logic
2014-07-29 00:18:13 +12:00
Paul Chote
8de8e67423
Merge pull request #5845 from Mailaender/new-lua-chatline
...
Added Media.AddChatLine to the new Lua API
2014-07-28 16:42:29 +12:00
UberWaffe
b67a17add0
Fix AI not repairing buildings if struck by support powers.
2014-07-27 12:58:52 +02:00
Matthias Mailänder
405d21d797
add Game.AddChatLine to the new Lua API
2014-07-27 07:34:24 +02:00
ScottNZ
88ea7f1c7e
Take BuiltAt overrides into account when calculating speedup - prevent kennels contributing to rifle infantry speedup for example
2014-07-27 14:33:55 +12:00
Deniz Ayıkol
943848e853
Fix support power selector revealing cloaked enemy units.
...
Delete unnecessary using line.
Fix spacing.
2014-07-26 18:38:25 +03:00
Oliver Brakmann
e97efc89cb
Make aircraft not waste their missiles by firing from outside the map
...
Fixes #6001 .
This obviously affects Yaks as well as Migs, even though Yaks had no
trouble with attacking from outside the map.
2014-07-26 11:05:41 +02:00
Paul Chote
d88b27745b
Fix observer buttons.
2014-07-26 19:26:03 +12:00
Paul Chote
f9fcded77c
Add icons to the production tooltip.
2014-07-26 18:20:10 +12:00
Paul Chote
7c9223caea
Add tooltips for the power and cash displays.
2014-07-26 18:20:10 +12:00
Paul Chote
f7f01cc08e
Add hotkey support to ProductionPaletteWidget.
2014-07-26 18:20:10 +12:00
Paul Chote
fa0b33a1ea
Re-enable the ready colour blinking.
2014-07-26 18:20:10 +12:00
Paul Chote
0c607ffff2
Move legacy widgets into D2K project.
2014-07-26 18:20:10 +12:00
Paul Chote
a0e5554aaa
Overhaul the RA sidebar UI.
2014-07-26 18:20:09 +12:00
Paul Chote
c1e83d9415
Support trimmed production icon rectangles.
2014-07-26 18:20:09 +12:00
Paul Chote
6d96d46081
Move ProductionQueueFromSelection into RA and generalize.
2014-07-26 18:20:09 +12:00
Paul Chote
17d601113e
Move SupportPowersWidget into RA and generalize.
2014-07-26 18:20:08 +12:00
Paul Chote
ae9a3075a9
Add a logic class for faction-specific backgrounds.
2014-07-26 18:20:08 +12:00
Paul Chote
cbfc8e0b27
Blink the power display red when low power.
2014-07-26 18:20:08 +12:00
Paul Chote
dee6a9bac4
Support fading the area behind the radar to black.
2014-07-26 18:20:08 +12:00
Paul Chote
fda3ae2fb0
Make the diplomacy panel consistent with cheats and menu.
2014-07-26 18:20:08 +12:00
Paul Chote
9e2b3ce0b8
Unify cheats -> debug and adjust plumbing for new RA UI.
2014-07-26 18:20:08 +12:00
Paul Chote
e7ae615ac9
Split the last TD UI logic into reuseable chunks.
2014-07-26 18:20:07 +12:00
Paul Chote
ef00411931
Add support for single-line time display.
2014-07-26 18:20:07 +12:00
Paul Chote
2de9d3780b
Extract ProductionPalette background drawing into logic code.
2014-07-26 18:20:07 +12:00
Paul Chote
54b5da3460
Don’t crash if there are no production icons. Fixes #5543 .
2014-07-26 18:20:07 +12:00
Paul Chote
1e76baf070
Move TD production widgets into the RA project.
2014-07-26 18:20:07 +12:00
Paul Chote
ba21428276
Hide invalid hotkey from button tooltips.
2014-07-26 18:20:06 +12:00
Matthias Mailänder
1d0538526d
Merge pull request #6040 from pchote/more-renderables
...
Convert RenderAfterWorld to use Renderables.
2014-07-26 07:28:53 +02:00
Paul Chote
fffffb8c7c
Merge pull request #6014 from atlimit8/FixBuildingsLockedOnWorldLoad
...
Fix buildings locked on world load
2014-07-26 16:01:28 +12:00
atlimit8
4d23b71f2c
Fixed D2K turrets.
2014-07-25 19:53:23 -05:00
atlimit8
0ba1fdcea3
Allow actors that are not buildings to be sold.
...
The more humane way to refund units (as opposed the grinding them).
2014-07-25 18:00:50 -05:00
atlimit8
72a30e2157
Appears to fix sticky locking of preplaced buildings
2014-07-25 17:07:15 -05:00
ihptru
3ef8d76bfe
remove .php prefixes related to master server
2014-07-25 19:55:54 +04:00
Paul Chote
0884722c4b
Change IOrderGenerator.RenderAfterWorld to return Renderables.
2014-07-25 21:14:39 +12:00
Paul Chote
da6ecbf92e
Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables.
2014-07-25 21:14:39 +12:00
Paul Chote
1beff77c6a
Split selectable rendering into *Renderables.
2014-07-25 21:14:39 +12:00
Paul Chote
c4bcf0af46
Introduce RangeCircleRenderable.
2014-07-25 21:14:39 +12:00
Taryn Hill
b4cecff74e
ClonesProductionUnits:
...
string[] CloneableTypes checks Cloneable.Types
Cloneable:
string[] Types checked by ClonesProductionUnits.CloneableTypes
Added INotifyOtherProduction
for notifying self when another actor
produces a unit.
2014-07-24 19:08:08 -05:00
Matthias Mailänder
e24b9323c8
Merge pull request #6053 from deniz1a/chat-focus
...
Closes #4722
2014-07-24 22:40:42 +02:00
Matthias Mailänder
79a9b531ea
Merge pull request #5941 from reaperrr/spread-upgrade
...
Added MaxSpread for more control over maximum area of damage
2014-07-24 22:18:03 +02:00
Deniz Ayıkol
17ea6e1ec2
Make lobby chat field have keyboard focus by default.
2014-07-24 14:59:11 +03:00