Paul Chote
c2bc313bf0
Fix key repeat events queueing many deploy/scatter/stop orders.
2020-02-01 13:18:04 +01:00
Paul Chote
5c76a6e7a7
Fix key up events queueing duplicate deploy/scatter/stop orders.
2020-02-01 13:18:04 +01:00
abcdefg30
6cc27eaa76
Fix the description of VeteranProductionIconOverlay
2020-01-31 13:55:56 +01:00
Ivaylo Draganov
1020a7bfab
Use common notice colors for UPnP status labels
2020-01-31 00:50:25 +01:00
Ivaylo Draganov
b80928bd95
Display a confirmation prompt on settings panel reset
2020-01-30 23:06:49 +01:00
Paul Chote
fd64ad7c89
Support rendering at non-integer display scales:
...
* 2x and 3x DPI artwork can be specified using
Image2x and Image3x in chrome.yaml.
* Images are rendered using bilinear interpolation.
* For non-integer screen scales, prefer downscaling
the next biggest resolution image over upscaling.
2020-01-26 20:22:49 +01:00
Paul Chote
1bc6fb0f46
Use antialiasing filter when rendering UI icons and actors.
2020-01-26 20:22:49 +01:00
Paul Chote
bd4724842c
Fix software cursor rendering at fractional scales.
2020-01-26 20:22:49 +01:00
Paul Chote
518450cd8a
Extract load screen sheet handling into a superclass.
2020-01-26 20:22:49 +01:00
Paul Chote
57a8cf7a59
Rework Display settings tab.
2020-01-26 17:11:45 +01:00
Paul Chote
83732f299b
Add DropDownButtonWidget.PanelAlign.
2020-01-26 17:11:45 +01:00
Paul Chote
f730b55255
Move hardware cursor control to hidden DisableHardwareCursors setting.
2020-01-26 17:11:45 +01:00
Paul Chote
f7e5111123
Apply cursor doubling setting without requiring a restart.
2020-01-26 17:11:45 +01:00
Paul Chote
847db5e59b
Merge HardwareCursor and SoftwareCursor into CursorManager.
2020-01-26 17:11:45 +01:00
Mustafa Alperen Seki
d7f43b33c7
Make GrantConditionOnAttack PausableConditional
2020-01-26 17:05:02 +01:00
Paul Chote
70f899c8d1
Remove unused localization options from settings.yaml.
2020-01-26 16:52:14 +01:00
Paul Chote
e138afc328
Overhaul Input settings.
2020-01-26 16:52:14 +01:00
Paul Chote
a84c914317
Move highlighting logic into a dedicated widget.
2020-01-26 16:52:14 +01:00
Paul Chote
cc530649c7
Fix horizontal positioning of dropdown arrow glyph.
2020-01-25 21:56:02 +01:00
abcdefg30
aeb623498f
Remove old update rules
2020-01-25 21:29:36 +01:00
reaperrr
46384d25f2
Improve Rectangle HitShape debug overlay
...
Showing vertical sides, too.
2020-01-25 13:38:35 +01:00
reaperrr
9dcba8710b
Add turret-linking support to HitShape
...
Allows to link a HitShape to the
position and facing of a turret.
2020-01-25 13:38:35 +01:00
reaperrr
b839204c7f
Minor WithInfantryBody reorganisation
...
Move PlayStandAnimation to a more suitable position
inside the file.
2020-01-25 13:26:25 +01:00
reaperrr
595b6c8923
Greatly simplified WithInfantryBody TickIdle code
...
There was a lot of redundancy and unnecessary
complexity in several checks.
This now also prevents infantry from randomly
restarting and potentially switching between stand
sequences if there are no idle sequences.
Old behavior can still be replicated by listing
stand sequences as IdleSequences.
2020-01-25 13:26:25 +01:00
abcdefg30
f5aa304e09
Add stray update rules to the correct path
2020-01-25 10:48:50 +00:00
Pavel Penev
d33a5bf94e
Added an UpgradeRule CreateScreenShakeWarhead
2020-01-24 13:09:37 +01:00
Pavel Penev
b00154e2bc
Created ShakeScreenWarhead and removed the hardcoded shaking from NukeLaunch and MadTank
2020-01-24 13:09:37 +01:00
reaperrr
6220d7e62e
Introduce WarheadArgs
...
- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
2020-01-21 19:31:34 +01:00
Paul Chote
f1325e12d4
Extract text contrast radius to ChromeMetrics and reduce to 1px.
2020-01-19 17:18:22 +01:00
abcdefg30
15b2d6b9e0
Let all Positionable traits notify visual position changes
2020-01-18 23:07:23 +00:00
Paul Chote
d0f44143c2
Fix activity cancellation on FlyAttack RTB.
...
* AbortOnResupply will now cancel queued activities
in addition to the current attack.
* Resupply if no ammo is available during a standard attack.
* Don't resupply (move directly to target) if no ammo is available
during an attack move (C&C3 style).
2020-01-18 16:38:53 +01:00
Paul Chote
51870a471a
Add AttackSource enum.
2020-01-18 16:38:53 +01:00
Paul Chote
522861e484
Support 32 bit png sprites.
2020-01-17 16:49:58 +01:00
Paul Chote
1111ce4754
Add support for 32 bit BGRA sprites.
2020-01-17 16:49:58 +01:00
reaperrr
aa63696933
Update rule for WithPermanentInjury removal
2020-01-16 22:56:39 +01:00
reaperrr
a9eca2cf54
Add support for enabling prone state permanently
...
Negative ProneTime now activates prone state
permanently as soon as the trait is enabled.
2020-01-16 22:56:39 +01:00
Paul Chote
d6436858a9
Fix IPAddress capitalization.
2020-01-15 12:12:54 +01:00
Paul Chote
38cb818469
Anonymise client IPs and allow server operators to disable sharing.
2020-01-15 12:12:54 +01:00
Paul Chote
422cc2b0d0
Hide location and IP labels if not known.
2020-01-15 12:12:54 +01:00
Paul Chote
6b2c019caa
Evaluate player location on the server.
2020-01-15 12:12:54 +01:00
Paul Chote
c430884c8b
Require GeoLite2 database path to be specified by the server operator.
2020-01-15 12:12:54 +01:00
Matthias Mailänder
8dda6d8e3d
Remove unnecessary null check.
2020-01-14 22:08:57 +01:00
Matthias Mailänder
c43d581e7f
Add cursor palette support to GIMP/Jasc palette definitions.
2020-01-14 22:08:57 +01:00
teinarss
f0b69f8b8d
Separated resource rendering into another trait
2020-01-14 19:38:47 +01:00
Matthias Mailänder
0e93d85273
Move the AssetBrowserFileEndingsFilter to IGlobalModData
...
to avoid mods having to duplicate the whole chrome layout.
2020-01-13 13:46:34 +01:00
Paul Chote
adb3c8e39c
Split fixed-wing attack and strafe attack types.
2020-01-12 21:06:35 +01:00
tovl
85bc843554
Fix aircraft failing to engage targets within range.
2020-01-12 21:06:35 +01:00
Matthias Mailänder
c95216cd19
Move the hard-coded shroud palette to the C&C folder.
2020-01-12 19:35:41 +00:00
Paul Chote
cc05621c10
Draw editor terrain/resource preview as part of the world.
2020-01-12 18:30:50 +01:00
Paul Chote
e74033bded
Render editor actor previews as part of the world.
2020-01-12 18:30:50 +01:00