Chris Forbes
86b55a6444
Merge pull request #2776 from psydev/patch-8
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vehicles: MCV enabled; msam use patriot; shroud
2013-03-16 21:28:14 -07:00
psydev
5d564e2378
vehicles: MCV enabled; msam use patriot; shroud
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MCV re-enabled. A construction yard build radius will be included in a later release to rein in basewalking.
Mobile SAM launcher's weapon is Patriot missile instead of HonestJohn.
Shroud reveal ranges on a few units adjusted
2013-03-16 21:19:00 -07:00
psydev
bb31654289
Tower adjustments
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ATWR HP reduced from 800 to 600
ATWR power consumptions inreased from 20 to 30
Increased sight range of towers to match their range.
Silo moved over in build queue
2013-03-16 20:47:21 -07:00
Chris Forbes
2dd53e6d99
Merge pull request #2612 from Mailaender/burning-trees
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Destructible trees for both CnC and RA mod
2013-03-11 13:16:49 -07:00
psydev
53fec13183
added a blue tiberium blossom tree.
2013-03-10 17:55:54 -07:00
Matthias Mailänder
17d032b190
destructible trees for both CnC and RA mod
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- move DeadBuildingState to OpenRA.Mods.RA
- don't loop sequences with length > 1
2013-03-10 10:08:59 +01:00
Chris Forbes
b39f540e4b
Merge pull request #2736 from Mailaender/better-bots
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Better AI Bots
2013-03-09 21:11:29 -08:00
Chris Forbes
25971bf98f
Merge pull request #2725 from psydev/patch-5
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defaults.yaml: unit speeds fix; husk burn; tanks explode small
2013-03-09 21:09:51 -08:00
Matthias Mailänder
de30f0a917
make fog of war rendering optional for classic mods
2013-03-08 09:40:12 +01:00
Matthias Mailänder
d0f61faf4a
add generalized ai variables
2013-03-06 11:49:45 +01:00
Matthias Mailänder
59d0cff410
rename lists in HackyAI.cs and fix function
2013-03-06 11:49:40 +01:00
Matthias Mailänder
e0b7242f1b
adding new ai functional
2013-03-06 11:17:02 +01:00
Chris Forbes
8931a1f4c1
Merge pull request #2722 from psydev/patch-2
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vehicles.yaml update; a few smaller updates.
2013-03-03 17:46:39 -08:00
psydev
db521dad74
unit speeds fix; husk burn; tanks explode small
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Vehicle speeds adjusted, now 80% on clear, like tanks. Intended to coincide with speed changes here: https://github.com/OpenRA/OpenRA/pull/2722
Husks burn 10 seconds now instead of 40. More fitting for cnc.
Tanks UnitExplodeSmall now by default.
2013-03-03 05:41:04 -08:00
psydev
8b504bc4b1
blue tiberium fix. crate fix (no mcvs)
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Blue tiberium now poisons infantry
Crates no longer provide MCVs
levelup crate removed
crate lifetime increased
2013-03-03 05:35:01 -08:00
psydev
7503de33a5
vehicles.yaml update
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see https://github.com/OpenRA/OpenRA/pull/2671 for details and rationales
2013-03-03 05:27:44 -08:00
Matthias Mailänder
b2c867bf2b
remove custom build time for tiberium refinery
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- this can be enabled again in cnc-classic
- needs a fix as it causes desyncs
2013-03-01 10:10:26 +01:00
Chris Forbes
3ab4112631
Merge remote-tracking branch 'pchote/cleanup'
2013-02-28 08:45:47 +13:00
Scott_NZ
817e6f1ec1
Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them
2013-02-27 17:57:53 +13:00
Chris Forbes
c34c62ad42
Merge pull request #2672 from psydev/patch-48
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[cnc] inftry detect cloaked in next tile(C&C orig)
2013-02-24 18:16:24 -08:00
Paul Chote
2d10f6b739
Remove unnecessary indirection from palette creation.
2013-02-22 17:06:29 +13:00
Paul Chote
db7887687b
Remove hardcoded list of palette mod exclusions.
2013-02-22 15:04:41 +13:00
Paul Chote
f593807617
Rework color picker palette modification.
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The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
2013-02-22 15:04:41 +13:00
psydev
dfc880807e
[cnc] Airstrike cooldown 3 mins. (from 4). tweaks.
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Air Strike cooldown time reduced from 4 minutes to 3. (Ion Cannon is 3). [games are short in CNC, and waiting 4 minutes for your first airstrike is a long time.]
HQ's hitpoints reduced to 750, so it can be nuked in one shot. (but not Ion Cannon'd)
Airfield HP reduced to 1500, so Ion + Airstrike can destroy it. (For some reason, it doesn't die as easily as Weapons Factory, despite having the same HP)
2013-02-06 16:06:47 -08:00
psydev
d12853ddf7
[cnc] inftry detect cloaked in next tile(C&C orig)
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Infantry can detect cloaked units in the next tile. This behaviour was in the original C&C Gold.
(Even though it says range=2, it is actually just in the next tile)
Fixed GrenadierExplode.
2013-02-06 14:20:09 -08:00
psydev
c4fc0e57b3
[cnc] Obelisk now AutoTargeted by units, etc.
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Obelisk of light was missing "-AutoTargetIgnore". All the guard towers have it, but for some reason the Obelisk didn't.
2013-02-04 18:39:26 -08:00
psydev
b00b1c36bc
Helipad reduced to $1000. Palette order fixed.
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Helipad price reduced to $1000. Should make helicopter transports more accessible. Should also make having a few "support helis" flying around a more viable strategy, for non-standard builds.
Fixed palette order to be better grouped and in more progressive order.
Re-arranged document so that it's sorted better.
2013-01-31 16:30:48 +13:00
psydev
b2ddc6cfd8
[CNC] Chinook priced reduced to $750
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Halved Chinook price, $1500 to $750.
Infantry should be a more feasible strategy, and transporting them quickly will make them more usable.
This should be good for Nod especially since they don't have APCs.
2013-01-31 16:29:52 +13:00
Cody Brittain
32daf025ab
cnc: Update cloaking, building destroyed sounds
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- Use trans1.aud as the cloak sound, on both STNK and cloak
given from crates
- Use crumble.aud rather than xplobig4.aud for building destruction
2013-01-31 16:23:03 +13:00
Chris Forbes
22e2d3d0f4
Merge pull request #2507 from Lookingglass/per-player-shrouds
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Per-player shrouds
2012-12-22 12:26:40 -08:00
Chris Forbes
e28be10dd4
Merge pull request #2525 from Mailaender/custom-tech
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don't hardcode custom prerequisites anymore
2012-12-22 12:25:03 -08:00
Matthias Mailänder
8246b2f35f
don't hardcode custom prerequisites anymore
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to make those strings translatable
2012-12-22 17:42:57 +01:00
Kenny
4090be72d4
Adding Shroud trait to CNC / D2K mods
2012-12-16 20:00:17 -08:00
Matthias Mailänder
99256bcad0
cnc: fix wrong civilian field remapping at least in-game
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the editor hack is RA specific
2012-12-12 09:43:45 +13:00
Matthias Mailänder
a2f5ffd59e
made WaterPaletteRotation more configurable
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Base is now configurable per terrain
ExcludePalettes is now exposed to yaml
2012-11-17 13:13:32 +01:00
Matthias Mailänder
5ea86873c6
fixes #2360 , fixes #2227
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use notifications.yaml for biolab production queue (crash fix)
remove bio prerequisite for visceroid (won't work after capture)
2012-08-15 08:52:03 +12:00
Matthias Mailänder
36fbddbb5c
fix d2k production queues
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ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
653d72086c
A10 crash site to terrain
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it is not transparent and will look wrong in desert/winter
2012-07-06 14:37:14 +12:00
Matthias Mailänder
d851c5646e
a10cr dimensions fixed
2012-07-06 14:36:52 +12:00
Matthias Mailänder
ac0d3779f1
added @Nyerguds awesome cnc A10 crash site
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ripped from a Westwood beta screenshot
2012-07-06 14:36:49 +12:00
Matthias Mailänder
c75c72b525
made palette shadowindex configurable
2012-07-01 19:37:57 +12:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
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outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Matthias Mailänder
480db8be42
non-capturable hospital with heal-zone
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will heal engineer, capturing it is useless;
heal-zone makes less sense, but it looks nicer
(otherwise infantry drawn on top of the building)
2012-07-01 13:02:23 +12:00
Matthias Mailänder
9115fc4397
fixes #2157
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Tooltip descriptions now showup in CnC.
2012-06-29 09:06:15 +12:00
Matthias Mailänder
ed6a625c69
nonstandard build time value for a cnc classic mod fixes #2164
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remove the testcase in structures.yaml if unwanted for cnc mod
2012-06-28 13:10:41 +12:00
James Dunne
8e602104af
Harvesters - made search radius configurable for both initial search from proc and search from harvest location.
2012-06-27 18:00:42 -05:00
James Dunne
4373f577d8
Added ResourceClaimLayer trait to World for cnc and d2k.
2012-06-24 21:41:16 -05:00
Chris Forbes
8607575e2b
Merge remote-tracking branch 'matt/patch-2'
2012-06-25 09:52:24 +12:00
Matthias Mailänder
84d623397b
made PaletteFormat configurable
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as suggested in issue #2219
2012-06-19 21:36:10 +02:00
Matthias Mailänder
c6a1031ab7
fix cnc palette issues
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cursor not supporting transparency which is only needed for d2k
2012-06-18 17:44:03 +02:00