Matthias Mailänder
cc82e7c527
Merge pull request #7841 from Mailaender/ra-announce-yaml-polishing
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Removed AnnounceOnSeen from Red Alert and fixed Lint warnings
2015-04-04 14:22:29 +02:00
Oliver Brakmann
a3f875b8a8
Merge pull request #7845 from reaperrr/mapcontrol-remove
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Removed map control from player statistics for performance reasons
2015-04-04 13:24:07 +02:00
Matthias Mailänder
612f18edd8
Merge pull request #7846 from obrakmann/turn-to-attack-delay-v2
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Expose turn-to-attack delay to yaml, v2
2015-04-04 10:54:50 +02:00
reaperrr
e25247f259
Removes map control from player statistics for performance reasons
2015-04-04 01:38:54 +02:00
Oliver Brakmann
b1d3486561
Expose Plane turn-to-attack delay to yaml
2015-04-04 00:10:06 +02:00
Oliver Brakmann
32ed63727d
Revert "Expose Plane turn-to-attack delay to yaml."
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This reverts commit 02da41e5c5 .
2015-04-03 23:42:35 +02:00
Oliver Brakmann
a8d7140c1a
Merge pull request #7815 from Phrohdoh/aircraft-turn-timing
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Expose Plane turn-to-attack delay to yaml.
2015-04-03 23:15:41 +02:00
Oliver Brakmann
4ca27234e6
Merge pull request #7686 from reaperrr/custom-visibility-update
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Skip visibility updates when fog & shroud are disabled via lobby
2015-04-03 20:58:56 +02:00
Matthias Mailänder
fd143a5eb0
remove EnemyWatcher from RA
2015-04-03 17:04:43 +02:00
Oliver Brakmann
ba977c040f
gdi05a: ensure base discovery trigger fires in time
2015-04-03 16:27:48 +02:00
Oliver Brakmann
d53cfafde9
Lower aircraft altitude
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In order to work around a problem where the game does not take aircrafts' altitude into account when deciding whether a unit should be rendered or not, leading to aircrafts seemingly (dis)appearing a couple of cells into the map instead of right at the lower edge of the map.
Planes will now fly at the default altitude of 1280, helicopters slightly below at 1024.
2015-04-03 16:19:27 +02:00
Matthias Mailänder
016e8cd6fe
remove automatic EnemyUnitsApproaching notification for D2k
2015-04-03 16:18:41 +02:00
Matthias Mailänder
d0046f804a
remove AnnounceOnSeen from Red Alert mod again
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closes #7787
2015-04-03 15:36:44 +02:00
Matthias Mailänder
a6af357646
fix OpenRA.Lint Warning
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Sprite image camera.* from actor camera.* has no sequence definition
2015-04-03 15:35:29 +02:00
Matthias Mailänder
a8bf90f8b2
Merge pull request #7746 from RoosterDragon/shroud-vis-perf
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Speed up frozen actor visibility updates.
2015-04-03 15:20:10 +02:00
Matthias Mailänder
8494ad0a38
Merge pull request #7834 from RoosterDragon/avoid-preventable-allocations
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Avoid preventable allocations
2015-04-03 13:52:46 +02:00
RoosterDragon
3885ca3f14
Speed up frozen actor visibility updates.
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Cache the isVisibleTest function in the ctor for FrozenActor. The footprint never changes so the test will always be valid.
2015-04-03 12:21:03 +01:00
Oliver Brakmann
253d97ca5d
Fix sandbag ownership and build prerequisites for gdi05a
2015-04-03 13:16:57 +02:00
Pavel Penev
cedfe5c0b5
Merge pull request #7734 from RoosterDragon/frozen-lazy-render
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Lazily generate frozen actor renderables.
2015-04-03 04:16:19 -07:00
Oliver Brakmann
1070d752f3
Turn event handler into no-op for captured factories in gdi05a
2015-04-03 13:14:25 +02:00
Pavel Penev
39dfbb5505
Merge pull request #7837 from Mailaender/ts-building-overlay-translucency
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Added transparency to the Tiberian Sun building placement overlay
2015-04-03 03:39:44 -07:00
Paul Chote
98b8078f7d
Merge pull request #7573 from bvandenbogaard/bleed
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Added audio.bag/audio.idx support used in RA2
2015-04-03 11:35:54 +01:00
Matthias Mailänder
5733c049e1
Merge pull request #7715 from RoosterDragon/random-prevent-crash
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Only evaluate input sequence once in RandomOrDefault.
2015-04-03 12:27:20 +02:00
Matthias Mailänder
bf588c1cf2
transparent build overlay
2015-04-03 12:03:39 +02:00
Paul Chote
070d8ea6a2
Merge pull request #7811 from reaperrr/new-blendmodes1
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Added two new BlendModes
2015-04-03 10:57:12 +01:00
Matthias Mailänder
f785f15bf4
Merge pull request #7798 from reaperrr/ts-weapons01
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Split TS weapons.yaml and fix weapons and aircraft
2015-04-03 11:56:21 +02:00
Paul Chote
94360655c3
Merge pull request #7830 from obrakmann/fix7824_allies03b_crash
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Fix crash in allies03b
2015-04-03 10:44:05 +01:00
Matthias Mailänder
de2860358f
Merge pull request #7814 from Phrohdoh/default-image
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Image reference in 'Defaults' sequence block.
2015-04-03 10:36:29 +02:00
Matthias Mailänder
39b42a35a0
Merge pull request #7823 from RoosterDragon/celllayer-enumerator
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Fix CellLayer.GetEnumerator
2015-04-03 10:13:16 +02:00
Paul Chote
5f7b9b7621
Merge pull request #7827 from obrakmann/fix-refund-tooltip-margins
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Fix margins of refund tooltips
2015-04-03 01:13:04 +01:00
RoosterDragon
b66db23adf
Only evaluate input sequence once in RandomOrDefault.
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This ensures non-deterministic sequences cannot crash by returning an empty sequence on the second evaluation.
2015-04-03 01:08:30 +01:00
Pavel Penev
78afbffbc8
Merge pull request #7835 from reaperrr/fix-ps-check
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Fixed make.ps1 'check' command
2015-04-02 15:12:41 -07:00
reaperrr
d72cec6275
Fix make.ps1 'check' command
2015-04-02 23:19:49 +02:00
RoosterDragon
287ead56b3
Avoid allocating a delegate and new list in every tick of RepairableBuilding.
2015-04-02 21:41:22 +01:00
RoosterDragon
ab2ef0ba03
Improve performance of target validation.
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The Warhead and WeaponInfo classes now maintain preconstructed sets of valid and invalid targets to speed up validation checks since LINQ Intersect no longer has to be called (which recreates the sets internally each time).
Fixed minor bugs in the AI where it was repeating the validation logic but failing to account for invalid targets.
2015-04-02 21:11:12 +01:00
Pavel Penev
5ac648600d
Merge pull request #7794 from ScottNZ/balance-stuff
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Misc ra balance changes
2015-04-02 11:47:38 -07:00
Oliver Brakmann
92e0dbd864
Merge pull request #7822 from RoosterDragon/map-cache-dispose-fix
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Ensure MapCache disposes cleanly.
2015-04-02 20:26:02 +02:00
Oliver Brakmann
b1f6136b98
Fix crash in allies03b
2015-04-02 19:06:16 +02:00
Taryn Hill
58f32a11f8
Merge pull request #7828 from obrakmann/fix7821_pbog_crash_td
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Fix crash when placing buildings in TD.
2015-04-02 11:38:35 -05:00
Oliver Brakmann
0406e8e708
Add $-sign to refund tooltip
2015-04-02 18:35:34 +02:00
Oliver Brakmann
5e7a71edf5
Fix crash when placing buildings in TD
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Caused by production queues being tied to buildings, not the player, in TD.
PBOG would therefore try to find the PlaceBuilding trait, which is on the player, on the conyard actor and crash.
2015-04-02 18:04:19 +02:00
reaperrr
4fc58b4491
Skip shroud/fog calculations when both are disabled via lobby option.
2015-04-02 00:42:51 +02:00
RoosterDragon
9c0d3d737d
Fix CellLayer.GetEnumerator.
2015-04-01 22:52:36 +01:00
reaperrr
6dc577ed6f
Make all aircraft repairable on GDI repair bay, make all armed aircraft rearmable on both helipads
2015-04-01 23:49:01 +02:00
reaperrr
32bed06df5
Fix Orca Bomber and Banshee Fighter flight behavior and reloading
2015-04-01 23:49:00 +02:00
reaperrr
0efce0e94a
Brings TS weapons more in line with the original's rules
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Adds trails to missiles.
2015-04-01 23:48:59 +02:00
reaperrr
fbfc38fe1b
Fix TS weapon names to match the original
2015-04-01 22:42:01 +02:00
reaperrr
ca67407358
Split TS weapons.yaml into several categorized yamls
2015-04-01 22:42:01 +02:00
reaperrr
40d73db9fd
Added BlendModes to TS EMP explosion and Ion Cannon explosion
2015-04-01 22:01:26 +02:00
reaperrr
883e3822c6
Tweak D2k artillery missiles speed and angle.
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Additionally, remove bogus properties (leftovers from projectile change)
2015-04-01 22:01:25 +02:00