Commit Graph

959 Commits

Author SHA1 Message Date
Paul Chote
df3581237e Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA. 2010-07-08 20:23:19 +12:00
Paul Chote
476d40b317 Move StoresOre into Mods.RA 2010-07-08 19:32:07 +12:00
Paul Chote
a383f8873c SupportDir supports absolute or relative paths; default to ~/OpenRA 2010-07-08 19:10:34 +12:00
Paul Chote
3508e71168 Automatically run ralint when building from makefile. Also fixes external-tool logging crash 2010-07-08 18:45:54 +12:00
Paul Chote
513769f131 Remove the need for a trailing separator 2010-07-08 18:11:29 +12:00
Paul Chote
fdc85b6e48 Don't spam logs and replays all over my home directory kthx.
Logs and replays are written to subdirectories of the "Support" folder. Default location is <game dir>/Support/; Can be overridden on game start.
2010-07-08 18:11:28 +12:00
Bob
fb6c44bce3 move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render 2010-07-08 17:24:12 +12:00
Bob
281d013c3b move Combat, AttackBase, and associates into mod 2010-07-08 16:38:58 +12:00
Bob
bd74b29ea3 move projectile effects into mod 2010-07-08 16:04:18 +12:00
Bob
7a738ed6af move CYard trait and UndeployMCV activity into mod 2010-07-08 15:34:21 +12:00
Bob
6a840dff4c move ActorGroupProxy to mod; move SupportPower traits into directory 2010-07-08 14:01:44 +12:00
Paul Chote
d04d943fe5 Remove some redundant logging 2010-07-07 23:13:27 +12:00
Paul Chote
02e4d7d270 Remove "Version: " from the version string display 2010-07-07 23:13:27 +12:00
Paul Chote
5fba682fe0 Fullscreen -> WindowMode; defaults to pseudofullscreen which does hax on windows, falls back to normal fullscreen for everyone else. 2010-07-07 23:13:27 +12:00
Chris Forbes
12a350b89f fix crash on selecting husks (and other things with Unit but Selectable.Voice = null) 2010-07-07 21:27:34 +12:00
Chris Forbes
fb1d37ae53 use explosion *names*, not *numbers* like RA. 2010-07-07 19:44:14 +12:00
Paul Chote
2835fd66fe Show version on shellmap (via alzeih) 2010-07-07 19:09:46 +12:00
Paul Chote
6359674d27 Override UserSettings from the commandline 2010-07-07 19:09:30 +12:00
Chris Forbes
2ed8045736 remove DeathWeapon; IExplodeModifier implemented for resource actors (and for V2, which was the original purpose) 2010-07-07 18:32:45 +12:00
Chris Forbes
68b63dc89e ralint: verify voices, support (and still verify) @-form prerequisites. 2010-07-04 14:50:26 +12:00
Chris Forbes
8e68449af1 voices are no longer tied to having Unit; default is to have no voice; defaults.yaml set up appropriately for units that should have one. 2010-07-04 14:25:34 +12:00
Chris Forbes
8018fa0aec please don't have insane options as the hardcoded default. that's what your personal settings file is for. 2010-07-01 19:04:07 +12:00
Chris Forbes
5bec019d55 add RALint checking to nearly everything 2010-07-01 18:57:10 +12:00
Chris Forbes
2d9e5c6fcd remove spam on loading RA MIX headers; add some more bits to RALint 2010-07-01 18:31:13 +12:00
Chris Forbes
c310713cd5 beginning of RALint 2010-07-01 13:11:32 +12:00
Paul Chote
521e6b8549 Log when something hits the path cache 2010-06-30 20:39:52 +12:00
Paul Chote
4c3930043e Reenable path cache to catch the most stupid path fails (doesn't help the most common fails) 2010-06-30 20:25:32 +12:00
Paul Chote
202d1a38d5 Specify valid filetypes in tilesets 2010-06-30 20:25:32 +12:00
Paul Chote
9ca9d9a47e Fix country names in lobby 2010-06-30 20:25:32 +12:00
Paul Chote
e5ce9196fa Nicer tooltips 2010-06-30 20:25:32 +12:00
alzeih
aa64803f84 hacky chat line wrapping 2010-06-30 18:00:47 +12:00
Paul Chote
915c9460cf Theater specific artwork done properly 2010-06-28 12:38:35 +12:00
Paul Chote
15a72e893b Quick hack for theater-specific artwork. Should probably be done better; editor support required. 2010-06-28 00:23:58 +12:00
Paul Chote
d275c72cb8 Cleaner TileSet init 2010-06-26 13:33:46 +12:00
Paul Chote
08ee425415 Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes 2010-06-26 12:02:30 +12:00
Paul Chote
bf6b2da1a8 Unhardcode terrain types. Needs a bit more work re initialization and bridges 2010-06-26 10:55:29 +12:00
Paul Chote
8fbbaddce9 Merge all 4 tileset files together 2010-06-26 09:21:11 +12:00
Paul Chote
2373528ad9 Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc 2010-06-25 21:58:09 +12:00
Paul Chote
7c3a10396c New crush code, now with less bs 2010-06-25 20:57:06 +12:00
Paul Chote
00b91bd7ad Reimplement ICustomTerrain with far less bs 2010-06-25 19:26:08 +12:00
Paul Chote
29fa9e3aeb Shift movement cost/speed into IMove; regressions in a few areas 2010-06-25 17:05:56 +12:00
Paul Chote
6a5869f2c6 Begin cleaning up terraintypes/movetypes 2010-06-25 15:52:12 +12:00
Paul Chote
7ac8d0cf59 Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes

Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc Helicopters use pathfinder 2010-06-24 21:51:22 +12:00
Paul Chote
37cf30a097 Refactor Mobile.TeleportTo -> IMove.SetPosition 2010-06-24 21:51:22 +12:00
Paul Chote
3e664779ef Remove a bunch of unnecessary caching 2010-06-24 21:51:22 +12:00
Paul Chote
b42589b479 Fix vehicle production; Basic 5-to-a-cell logic. cnc only. Infantry stack; need to give a graphical offset. 2010-06-24 21:51:22 +12:00
Paul Chote
b7c8e55d14 Some initial hacks towards multiple-infantry-per-cell. Make the pathfinder smart enough to do what we need, and remove a *lot* of stupid duplication. Needs more work. 2010-06-24 21:51:22 +12:00
Chris Forbes
308a7b0cf6 remove hardcoded magic number 2010-06-24 21:51:22 +12:00
Chris Forbes
0cf39991db new range circle renderer; faster minefield renderer 2010-06-24 21:51:21 +12:00