Chris Forbes
|
802e60b847
|
unhacking a hack
|
2010-01-02 12:34:33 +13:00 |
|
Chris Forbes
|
a2a00ae599
|
shuffling
|
2010-01-02 12:22:34 +13:00 |
|
Chris Forbes
|
37bc4f2279
|
FIX works
|
2010-01-02 09:05:41 +13:00 |
|
Chris Forbes
|
da9668ceb3
|
let's actually fix that one :)
|
2010-01-01 20:08:38 +13:00 |
|
Caleb Anderson
|
7efd3d844c
|
Don't crash on bad orders
|
2010-01-01 15:05:07 +08:00 |
|
Chris Forbes
|
987b6939d8
|
only select one unit when clicking rather than dragging
|
2010-01-01 18:59:22 +13:00 |
|
Chris Forbes
|
4a52a38d0f
|
correct cursor for healing
|
2009-12-31 16:44:29 +13:00 |
|
Chris Forbes
|
1be973c18c
|
cursors for engineer
|
2009-12-28 19:40:56 +13:00 |
|
Chris Forbes
|
436b261abf
|
stable, incomplete c4 action
|
2009-12-28 19:03:48 +13:00 |
|
Chris Forbes
|
8fc344adb7
|
rationalizing some fail
|
2009-12-28 14:49:43 +13:00 |
|
Chris Forbes
|
bf6c30e9ef
|
air units are targetable
|
2009-12-28 12:54:43 +13:00 |
|
Chris Forbes
|
5e21f6393b
|
more
|
2009-12-28 09:33:56 +13:00 |
|
Chris Forbes
|
6af7d83fec
|
move flash
|
2009-12-22 23:19:00 +13:00 |
|
Paul Chote
|
7aea135113
|
Begin to unhack unit movement/cursors; Flying units no longer show move-blocked cursor on water
|
2009-12-21 03:09:47 -08:00 |
|
Chris Forbes
|
746cb90171
|
render control group overlay
|
2009-12-21 19:50:50 +13:00 |
|
Chris Forbes
|
d6be783ccf
|
a unit can only be in one control group at a time
|
2009-12-21 19:42:48 +13:00 |
|
unknown
|
f399f18603
|
Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working)
|
2009-12-18 14:56:41 -08:00 |
|
Chris Forbes
|
942cb08f51
|
cache => controlGroups; not sure what i was smoking then. also more sane exceptions in Actor.ctor
|
2009-12-17 10:17:51 +13:00 |
|
Chris Forbes
|
5bf3e05f03
|
routing modifier keys where they need to be
|
2009-12-16 11:31:53 +13:00 |
|
Chris Forbes
|
8ed1fec49c
|
added M-n support to center on a group
|
2009-12-15 21:17:38 +13:00 |
|
Chris Forbes
|
6bf9bfd74f
|
control groups work
|
2009-12-07 16:32:01 +13:00 |
|
Chris Forbes
|
2b60f94c64
|
fixing cursor for ships
|
2009-12-06 19:30:03 +13:00 |
|
Chris Forbes
|
3ff9c2383a
|
removed all the sound junk from Game; removed spurious loose files
|
2009-12-05 18:27:20 +13:00 |
|
Chris Forbes
|
522bf234b8
|
#93 shift selection
|
2009-12-05 17:14:23 +13:00 |
|
Chris Forbes
|
1faa2ae0b3
|
it works
|
2009-12-05 15:34:53 +13:00 |
|
Chris Forbes
|
2435e48a82
|
trimming 'using' crap
|
2009-12-05 14:23:59 +13:00 |
|
Chris Forbes
|
3228f47962
|
cleaning
|
2009-12-05 12:38:12 +13:00 |
|
Chris Forbes
|
074ab5675e
|
ChooseCursor sanity
|
2009-12-02 19:22:15 +13:00 |
|
Chris Forbes
|
ee3699ae0e
|
fixed some things
|
2009-12-01 22:36:06 +13:00 |
|
Chris Forbes
|
da84b66424
|
moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.
|
2009-11-29 15:26:55 +13:00 |
|
Chris Forbes
|
54074de6cf
|
priority-based selection
|
2009-11-26 21:07:27 +13:00 |
|
Bob
|
e9b87640bd
|
No. Just No. GTFO. Orders do NOT store cursors. That is all
|
2009-11-25 19:44:38 +13:00 |
|
Chris Forbes
|
34f56e1fb8
|
more chrome
|
2009-11-17 19:41:34 +13:00 |
|
Chris Forbes
|
53db5eb491
|
stripped dead code from move; added rally point support
|
2009-11-09 18:53:06 +13:00 |
|
Chris Forbes
|
831d474f51
|
#21 fixed
|
2009-11-09 18:08:19 +13:00 |
|
Bob
|
1d7798d40c
|
Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
|
2009-11-02 00:59:53 +13:00 |
|
Chris Forbes
|
dbef9e4a45
|
killed PrepareOverlay
|
2009-10-31 23:24:39 +13:00 |
|
Bob
|
242fa717b6
|
Per-player unit production. Also, fixed an interesting bug in Sequence.
|
2009-10-30 04:03:37 +13:00 |
|
Chris Forbes
|
02ed35b501
|
rude hack to fix broken building
|
2009-10-29 23:05:16 +13:00 |
|
Chris Forbes
|
4689a7fd05
|
better cursor handling
|
2009-10-29 22:42:15 +13:00 |
|
Chris Forbes
|
c3f8019ab4
|
BuildUnit order is now in replay
|
2009-10-29 20:45:07 +13:00 |
|
Chris Forbes
|
704dd5a885
|
stripped out dead netplay code
|
2009-10-29 20:12:32 +13:00 |
|
Bob
|
89f9a96de5
|
Replay stuff.
FYI: Don't try to replay a game where you built any vehicles. It WILL fail horribly.
|
2009-10-29 01:57:47 +13:00 |
|
Bob
|
c0cb248bc1
|
Restructuring orders.
|
2009-10-28 22:06:39 +13:00 |
|
Chris Forbes
|
ff26bd38c7
|
added pathing debug
|
2009-10-27 08:22:54 +13:00 |
|
Chris Forbes
|
48a4e421d8
|
fixed cursor for sea units
|
2009-10-26 21:55:20 +13:00 |
|
Bob
|
78c9ae53df
|
On orders, the mouse button is now considered part on issuing the order, not resolving it.
|
2009-10-24 19:42:54 +13:00 |
|
Chris Forbes
|
5082d9abdd
|
fixes #37: phantom units
|
2009-10-23 21:45:28 +13:00 |
|
Chris Forbes
|
ac82e1451e
|
Fixes bug #23: enemy units can be ordered
|
2009-10-23 21:31:52 +13:00 |
|
Chris Forbes
|
f17e0eec75
|
move-blocked cursor is now used for impossible moves
|
2009-10-23 21:14:32 +13:00 |
|