reaperrr
d95bb4152a
Add Firestorm Juggernaut to TS
2017-05-14 14:41:20 +02:00
reaperrr
22d8167d49
Merge pull request #13162 from pchote/tunnel-enter-cursor
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Implement "Enter Tunnel" cursor
2017-05-05 23:47:57 +02:00
Paul Chote
21a10f84a5
Fix jumpjet flying death animations.
2017-05-01 11:43:18 +01:00
Paul Chote
43ff56eea9
Fix tunnel top definitions.
2017-04-29 15:50:16 +01:00
Paul Chote
4e6af29bb8
Match LPST pre/post deploy sizes and offsets.
2017-04-29 12:21:30 +01:00
Paul Chote
993f4ee6da
Match TTNK pre/post deploy sizes and offsets.
2017-04-29 12:21:10 +01:00
atlimit8
fe03929e6b
Merge pull request #13174 from reaperrr/ts-floater
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Add Tiberium Floater to TS
2017-04-23 21:38:27 -05:00
reaperrr
f3f443d904
Add FS Tiberium Floater to TS
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For better compatibility with FS maps, and more variety for mappers.
2017-04-23 15:00:31 +02:00
Paul Chote
0ddb631117
Add TS Laser Fences.
2017-04-23 00:44:11 +01:00
Paul Chote
2b9b9bb984
Fix powerdown indicator position.
2017-04-23 00:44:09 +01:00
reaperrr
ec704b7e34
Move Tiberian Fiend and visceroid sequences to critters.yaml
2017-04-21 16:53:10 +02:00
reaperrr
5789b73091
Convert TS Nod Artillery to condition system
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Getting rid of legacy Transforms approach.
2017-04-21 12:41:18 +02:00
reaperrr
d9b3d0fd84
Fix TS helipad anim speed
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Too slow on bleed compared to original, especially the GDI one.
2017-04-01 16:39:11 +02:00
reaperrr
8ee67a4438
Fix TS ConYard top lights anim speed
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Way too slow on bleed compared to original
2017-04-01 16:35:04 +02:00
reaperrr
fd717041ae
Fix TS factory/barracks lights
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In TS,
-GDI Factory lights were all idle and didn't have a damaged state
-GDI Barracks lights were all idle, and flag anim played more slowly
-Hand of Nod lights were all idle
-Nod Factory lights were idle
2017-04-01 16:30:20 +02:00
reaperrr
df85ea222a
TS yaml style fixes
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To reduce upgrade rule 'noise' a little.
2017-03-31 11:23:44 +02:00
abcdefg30
dd15bbeb6d
Fix the prone sequences of weedguy
2017-02-08 20:14:17 +01:00
Paul Chote
4f41b6e9ce
Implement elevated bridge placeholders.
2017-01-29 18:58:34 +00:00
Paul Chote
5c77c0dc28
Implement jumpjets.
2017-01-29 18:58:34 +00:00
Paul Chote
572c1cb89f
Implement subterranean units.
2017-01-29 18:58:33 +00:00
Paul Chote
41213ad2d1
Implement tunnels.
2017-01-29 18:58:33 +00:00
Zimmermann Gyula
cc71582419
Fix vein attack animation moving along with target.
2017-01-26 11:01:36 +01:00
reaperrr
2da1304522
Fix large TS visceroid attack and enable attack animation
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Unfortunately the animation sprite starts at an unusual facing, so we have to work around that by manually fixing the order. Using Combine is easier than listing a whopping 40 frames in the correct order.
2017-01-18 21:58:07 +01:00
Paul Chote
d6a7a57ee3
Merge pull request #12429 from reaperrr/firestorm-installation
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Add TS Firestorm installation
2016-12-18 15:07:10 +00:00
Guido L
d70faefc98
Add the Firestorm Trees
2016-12-17 15:59:35 +01:00
Paul Chote
73a0f470c8
Implement TS bridge rendering.
2016-12-10 11:52:05 +00:00
Paul Chote
12d31cd09e
Replace UpgradeTypes -> RequiresCondition across TS.
2016-11-19 17:19:26 +00:00
reaperrr
29355129d2
Fix TS service depot depth sorting
2016-11-12 12:56:37 +01:00
reaperrr
5e8849abd1
Fix TS crate effect depth sorting
2016-10-23 18:21:21 +02:00
reaperrr
a7e3bfb95c
Fix Tiberium veins and vein attack depth sorting
2016-10-23 18:21:21 +02:00
reaperrr
35a84546fb
Fix Titan muzzle depth sorting
2016-10-23 18:19:05 +02:00
reaperrr
3c698d3d68
Fix Tick Tank muzzle depth sorting and offset
2016-10-23 18:19:05 +02:00
reaperrr
829f612a04
Fix Nod Buggy muzzle depth sorting
2016-10-23 18:19:05 +02:00
reaperrr
11ba90c690
Fix Vulcan Tower muzzle depth sorting
2016-10-23 18:19:05 +02:00
reaperrr
f8a410204d
Fix Harpy rotor depth sorting
2016-10-23 18:19:05 +02:00
Paul Chote
a3f1287acf
Merge pull request #12135 from reaperrr/ts-misc04
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TS polishing pass: More depth sorting and starting units
2016-10-23 17:06:28 +01:00
reaperrr
677fcefb34
Fix deployed sensor array depth sorting and snow sprite
2016-10-23 17:04:30 +02:00
abcdefg30
d5ed7b5588
Merge pull request #12223 from reaperrr/ts-polish06
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Add sprite placeholder for TS ClusterMissile
2016-10-22 19:47:54 +02:00
reaperrr
67d5df9da5
Fix TS snow civ buildings depth sorting
2016-10-22 03:08:40 +02:00
reaperrr
41dc76ef06
Fix Kodiak, Montauk, hospital & deployed ICBM depth sorting
2016-10-22 03:08:38 +02:00
reaperrr
e5fcf1d5f6
Fine-tune depth-sorting and offsets of temperate 4x2 TS civ buildings
2016-10-22 03:02:47 +02:00
reaperrr
c3946d9371
Fix depth sorting and offset of several civilian structures
2016-10-22 01:05:37 +02:00
reaperrr
a04915403f
Fix TS spawnpoint, waypoint and camera depth sorting
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Makes them visible in editor.
2016-10-22 01:05:37 +02:00
reaperrr
302aaeaac9
Add sprite placeholder for TS ClusterMissile
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Extracted from crate animation.
2016-10-14 17:05:30 +02:00
reaperrr
40c2aaa1c6
Fix Z-sorting of several effects in TS
2016-09-30 03:11:29 +02:00
reaperrr
345bc9e17e
Fix palette, Z-sorting and sound of TS Ion Cannon
2016-09-30 02:15:12 +02:00
abcdefg30
26b5d28920
Drop the -0 suffix of all standup sequences
2016-09-26 15:36:18 +02:00
reaperrr
ed8b62a7fc
Merge pull request #11904 from pchote/depthbuffer-part-two
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Enable per-pixel depth calculations in TS
2016-09-12 02:06:41 +02:00
Paul Chote
9d17038843
Add bridge depth metadata.
2016-08-29 13:29:02 +01:00
Matthias Mailänder
4717d3e190
Add static Tiberian Sun low bridges.
2016-08-29 13:29:01 +01:00