Matthias Mailänder
e95fcb6bc0
Don't let blossom tree poof all at the same time.
2020-06-28 13:43:33 +02:00
tovl
137df52fdd
Make infantry AlwaysTurnInPlace.
2020-06-28 00:11:26 +02:00
Unknown
4df5ac0385
Change default to ground-attack
2020-06-07 10:31:44 -05:00
Unknown
cc4b3cb361
Add APC ground attack sprite turret
2020-06-07 10:31:44 -05:00
Paul Chote
d193ef856e
Fix harvest animation facing glitch.
2020-05-30 19:58:03 +02:00
atlimit8
259c8d2c98
Merge ConditionManager trait directly into Actor
2020-05-09 15:46:11 +02:00
Matthias Mailänder
bd1760682f
Rename WithNukeLaunch* traits to WithSupportPower*.
2020-04-30 01:37:05 -05:00
reaperrr
b5e9b7635e
MoveClassicFacingFudge update rule
2020-04-24 18:22:35 +02:00
abcdefg30
9ccdeb3d36
Set the wcrate and scrate sequences up
2020-04-17 10:52:59 +02:00
abcdefg30
d920cbb7f6
Move money crates to a default in the shared campaign rules
2020-04-17 10:52:59 +02:00
Paul Chote
d9f5771778
Make the right edge of the airfield transitable.
2020-03-28 19:13:14 +01:00
Paul Chote
afc9c6ef85
Update TD decorations.
2020-03-24 00:07:10 -05:00
Paul Chote
301d09ea8f
Remove undefined RequiresForceMove from TransformsIntoTransforms.
2020-02-27 18:42:48 +01:00
Paul Chote
6ba02800ab
Add TransformsIntoTransforms to enable queued MCV redeploy.
2020-02-24 12:56:49 +01:00
Paul Chote
585b8dc13c
Set default rally point to an empty path.
2020-02-09 16:52:22 +01:00
Paul Chote
b2f0ac15e8
Generalize RallyPointInfo.Offset to support arbitrary length paths.
2020-02-09 16:52:22 +01:00
teinarss
f0b69f8b8d
Separated resource rendering into another trait
2020-01-14 19:38:47 +01:00
Paul Chote
e74033bded
Render editor actor previews as part of the world.
2020-01-12 18:30:50 +01:00
reaperrr
ac44367440
Refactor Spin to MaximumSpinSpeed
...
Additionally, add descriptions to
other FallsToEarth properties.
2020-01-06 21:47:53 +00:00
tovl
434c46058f
Disallow units idling on service depot.
2020-01-04 16:04:27 +00:00
tovl
c360d8bcef
Make service depot passable.
2020-01-04 16:04:27 +00:00
abcdefg30
b1f6c69fce
Use a global script in Tiberian Dawn
2019-12-21 00:48:03 +01:00
Ivaylo Draganov
93e42b0b27
Add selection tiers as inheritable templates
2019-12-08 18:39:21 +01:00
reaperrr
948a9c9b19
Add ProductionAirdrop.ActorType update rule
2019-12-08 16:03:14 +00:00
teinarss
a47f60d3a6
Add a trait PlayerRadarTerrain to track explored terrain
2019-11-20 16:24:56 +01:00
abcdefg30
55c3f313b1
Remove 'yes' and 'no' in favor of 'true' and 'false'
2019-10-12 00:07:05 +02:00
teinarss
76034c198e
Added Undo Redo to editor
2019-09-27 17:40:32 +02:00
abcdefg30
912a424596
Replaced "Earned this min" by an Oil Derrick count in the economy statistics
2019-09-08 12:47:33 +02:00
Paul Chote
c1be8d277e
Disable player color for TD walls.
2019-08-25 15:33:46 +02:00
abcdefg30
84fbcd7c47
Apply the update rule to the default mods
2019-08-11 16:40:55 +02:00
abcdefg30
ead35bccda
Decrease SearchFromProcRadius and SearchFromOrderRadius
2019-08-11 16:40:55 +02:00
reaperrr
bfcdb3a8a2
Add IdleBehavior enum to Aircraft
2019-07-21 16:29:38 +02:00
teinarss
931d5acc33
Balancing changes TD
2019-07-19 12:08:45 +02:00
reaperrr
4bf659ca38
CanSlide update rule
2019-07-18 10:26:43 +02:00
reaperrr
747e60d8b1
Revert FlightDynamics yaml changes
...
- TD and RA were straight up reverted.
- D2k was manually reverted with following changes:
-- Frigate staying VTOL.
-- Carryall staying CanSlide: true but CanHover: false.
-- bogus VTOL/CanHover flags on Ornithopter staying removed.
- TS was manually reverted to keep the behavior
improvements of the original FlightDynamics PR.
2019-07-18 10:26:43 +02:00
reaperrr
990087d434
FlightDynamics yaml changes
...
Rules updates for official mods.
2019-07-05 00:03:36 +02:00
abcdefg30
b35dfb50a8
Remove Selectable from planes in TD
2019-07-01 20:19:10 +01:00
tovl
5920de1384
Airborne transports only land to (un)load.
2019-06-30 18:04:43 +02:00
tovl
79a48765d9
Allow VTOLs to land with force-move
2019-06-30 18:04:43 +02:00
tovl
adecd4ca87
Overhaul Land activity:
...
- Landing on an actor is no longer blocked by the underlying terrain
- Land in a nearby cell if the requested location is blocked
- Internally manages the fixed-wing landing sequence
- ProductionAirdrop transport waits until the exit is free before landing
2019-06-30 18:04:43 +02:00
Ivaylo Draganov
e23054631d
Add "Flat" and "Low Priority" selection modes to default mods
2019-06-29 20:46:12 +02:00
teinarss
ffd3834849
Lock mouse position
2019-06-27 23:34:16 +02:00
Ivaylo Draganov
9f59b007ab
Add palette order to support powers in TD, RA and d2k
2019-06-15 09:55:22 +02:00
reaperrr
c8a42cbce2
Introduce AirAttackType
...
Aircraft attack behavior (currently FlyBy or Hover)
is now controlled via this instead of the CanHover boolean.
2019-06-10 12:43:34 +02:00
Paul Chote
ebe37a44ad
Require force move for all undeploy-triggering orders.
2019-06-08 02:09:30 +02:00
Paul Chote
ecd8dee575
Add TransformsInto* traits to trigger construction yard undeploy.
2019-06-08 02:09:30 +02:00
abcdefg30
1a078d13aa
Remove the Ore landable terrain type from TRAN in TD
2019-06-05 00:54:55 +02:00
abcdefg30
c10f4e53e0
Work around C17s not being able to deliver units
2019-06-05 00:54:55 +02:00
Paul Chote
229bac6777
Disable capturing while the make animation is playing.
2019-06-02 15:26:26 +02:00
Evgeniy S
3a30b013a5
Move Selection into a Trait
2019-05-31 15:50:53 +02:00