Commit Graph

2373 Commits

Author SHA1 Message Date
Pavel Penev
a2dbd5e013 Changed weapons in D2k to use the new PerCellIncrement inaccuracy
Also adjusted the inaccuracy values. This should bring inaccuracy in D2k pretty much in line with the original game, with the potential liberty of decreased inaccuracy for the Deviator tank.
2020-07-05 13:04:18 +02:00
Ivaylo Draganov
7943f4deb6 Unify widget state image suffixes (disabled, pressed, hover, focus)
- Add a property for arrows image collection (in drop-downs, scrollbars
and production tabs)
- Add a property for separators image collection (in drop-downs)
- Add hover and disable states to the drop-down separator
- Unify button, textfield and checkbox state suffixes
2020-07-05 11:50:45 +01:00
tovl
137df52fdd Make infantry AlwaysTurnInPlace. 2020-06-28 00:11:26 +02:00
Paul Chote
e5a1a8a706 Replace deprecated API usage. 2020-06-19 17:28:01 +02:00
abcdefg30
60bbbe0d93 Fix the Death Hand launch notification playing for the player not enemy 2020-06-10 18:57:08 +02:00
Ivaylo Draganov
31a965b29a Add suffix to player name in shroud selector 2020-06-06 14:40:48 +01:00
Pavel Penev
1354ffc32e Added multiple production speedup to D2k
Based on the specification in issue 18051.
2020-05-27 10:32:35 +02:00
Pavel Penev
3723939c99 Adjusted D2k build times to match the original game
Removed custom production queue speedups and custom actor build time slowdowns and adjusted BuildDurations based on the specifications in issue 18051.
2020-05-27 10:32:35 +02:00
Pavel Penev
e099739e13 Reduced HitShape radius of D2k units to minimum
Since they are only used to hold the armor type anyway.
2020-05-27 10:28:25 +02:00
Pavel Penev
21a48cc41d Switched D2k to use the new DamageCalculationType
This brings D2k in line with the damage model of the original game.
2020-05-27 10:28:25 +02:00
Ivaylo Draganov
150d02ac0d Remove trailing white-space from lua files 2020-05-23 11:38:44 +02:00
abcdefg30
51fe1d6629 Let AI autotargeting in D2k ignore sandworms 2020-05-22 20:40:36 +02:00
atlimit8
2dac16ee02 add SquadManagerBotModuleInfo.IgnoredEnemyTargetTypes 2020-05-17 22:02:32 +01:00
reaperrr
b514e0a6e7 D2k yaml comment removal
Naming the warhead for its purpose is cleaner
than comments, in my opinion.
2020-05-09 17:56:08 +02:00
atlimit8
259c8d2c98 Merge ConditionManager trait directly into Actor 2020-05-09 15:46:11 +02:00
Pavel Penev
0ae58ff0ea Adjusted damage spread ranges on weapons in D2k to match the original game 2020-05-02 20:22:01 +01:00
Pavel Penev
390c1899ca Changed weapons in D2k to have a linear damage falloff to match the original game 2020-05-02 20:22:01 +01:00
Matthias Mailänder
89aa6d1e4e Don't attack during buildup. 2020-05-02 20:07:09 +01:00
Matthias Mailänder
24638b02a9 Fix turret build sounds. 2020-05-02 20:07:09 +01:00
Matthias Mailänder
4b0ab6ab37 Add the crumble overlay to the turrets. 2020-05-02 20:07:09 +01:00
Matthias Mailänder
1f02d9f141 Add the make animation for the turrets. 2020-05-02 20:07:09 +01:00
Matthias Mailänder
3cc76f91b4 Fix the make animation for the silos. 2020-05-02 20:07:09 +01:00
Matthias Mailänder
346dad3898 Remove trailing spaces. 2020-05-01 19:43:36 +03:00
Matthias Mailänder
bd1760682f Rename WithNukeLaunch* traits to WithSupportPower*. 2020-04-30 01:37:05 -05:00
netnazgul
6a825f8e60 Modify preset colors to not get flagged by color validator 2020-04-14 18:31:18 +02:00
abcdefg30
8512e696f5 Add Creeps as enemy in all D2k missions 2020-04-07 21:19:08 +02:00
Ivaylo Draganov
b0dfea0a09 Adjust the stroke of the muted indicator glyph 2020-03-24 16:56:49 +01:00
Paul Chote
4b446d100e Update D2k decorations. 2020-03-24 00:07:10 -05:00
abcdefg30
3d69363f35 Add support for destroying enemy carryalls 2020-03-21 10:58:17 +01:00
abcdefg30
b580b4fd33 Add support for an announcement function for carryall reinforcements 2020-03-21 10:58:17 +01:00
abcdefg30
74f86d70f8 Add Ordos06a 2020-03-21 10:58:17 +01:00
Paul Chote
41657dd291 Allow spectators to be kicked after the game starts. 2020-02-28 00:04:49 +01:00
Paul Chote
fb7c781a66 Add multi-resolution mod icon support. 2020-02-26 23:47:15 +01:00
Paul Chote
d3291ea585 Fix script error in ordos05. 2020-02-23 11:03:23 +01:00
Ivaylo Draganov
1bcad55c1f Add a hotkey to select the current production facility 2020-02-22 20:06:21 +00:00
Ivaylo Draganov
3e2022a3dd Allow players to mute shellmap background music 2020-02-22 15:50:01 +00:00
Paul Chote
01f5ecb2f9 Fix save game loading screen stripe bounds. 2020-02-22 16:14:32 +01:00
Paul Chote
85faa5edf6 Add visual indicator when the game is muted. 2020-02-22 14:42:11 +01:00
Paul Chote
585b8dc13c Set default rally point to an empty path. 2020-02-09 16:52:22 +01:00
Paul Chote
b2f0ac15e8 Generalize RallyPointInfo.Offset to support arbitrary length paths. 2020-02-09 16:52:22 +01:00
teinarss
817f75c808 Add unique ingame-observer.yaml for D2K 2020-02-09 16:37:21 +01:00
teinarss
b81ede2d64 Added widget showing the army for players in spec 2020-02-09 16:37:21 +01:00
Paul Chote
e8df28c518 Extract sysinfo logic to its own class. 2020-02-08 20:09:02 +01:00
Paul Chote
fd64ad7c89 Support rendering at non-integer display scales:
* 2x and 3x DPI artwork can be specified using
  Image2x and Image3x in chrome.yaml.
* Images are rendered using bilinear interpolation.
* For non-integer screen scales, prefer downscaling
  the next biggest resolution image over upscaling.
2020-01-26 20:22:49 +01:00
Paul Chote
a84c914317 Move highlighting logic into a dedicated widget. 2020-01-26 16:52:14 +01:00
Pavel Penev
93bec9e430 Updated the default mods' weapons 2020-01-24 13:09:37 +01:00
Paul Chote
f37d9a7010 Rework D2k Chrome in preparation for UI scaling. 2020-01-19 20:34:18 +01:00
Paul Chote
422cc2b0d0 Hide location and IP labels if not known. 2020-01-15 12:12:54 +01:00
teinarss
f0b69f8b8d Separated resource rendering into another trait 2020-01-14 19:38:47 +01:00
Matthias Mailänder
0e93d85273 Move the AssetBrowserFileEndingsFilter to IGlobalModData
to avoid mods having to duplicate the whole chrome layout.
2020-01-13 13:46:34 +01:00